en-us	[PH] Criminal Leadership
en	[PH] Criminal Leadership

en-us	[PH] EA_FriendToAll
en	[PH] EA_FriendToAll

en-us	[PH] EA_FriendToAll Description
en	[PH] EA_FriendToAll Description

en-us	[PH] EA_FriendToAll Focus
en	[PH] EA_FriendToAll Focus

en-us	[PH] EA_FriendToAll Headquarters
en	[PH] EA_FriendToAll Headquarters

en-us	[PH] EA_FriendToAll Leadership
en	[PH] EA_FriendToAll Leadership

en-us	[PH] HDH large pouch
en	[PH] HDH large pouch

en-us	[PH] HDH large pouch desc.
en	[PH] HDH large pouch desc.

en-us	[PH] HDH moderate pouch
en	[PH] HDH moderate pouch

en-us	[PH] HDH moderate pouch desc.
en	[PH] HDH moderate pouch desc.

en-us	[PH] HDH small pouch
en	[PH] HDH small pouch

en-us	[PH] HDH small pouch desc.
en	[PH] HDH small pouch desc.

en-us	[PH] Hostile
en	[PH] Hostile

en-us	[PH] Hostile Description
en	[PH] Hostile Description

en-us	[PH] Hostile Focus
en	[PH] Hostile Focus

en-us	[PH] Hostile Headquarters
en	[PH] Hostile Headquarters

en-us	[PH] Hostile Leadership
en	[PH] Hostile Leadership

en-us	[PH] Miners
en	[PH] Miners

en-us	[PH] Miners Description
en	[PH] Miners Description

en-us	[PH] Miners Focus
en	[PH] Miners Focus

en-us	[PH] Miners Headquarters
en	[PH] Miners Headquarters

en-us	[PH] Miners Leadership
en	[PH] Miners Leadership

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] N/A
en	[PH] N/A

en-us	[PH] Needs Description from Narrative
en	[PH] Needs Description from Narrative

en-us	[PH] Neutral
en	[PH] Neutral

en-us	[PH] Neutral Description
en	[PH] Neutral Description

en-us	[PH] Neutral Focus
en	[PH] Neutral Focus

en-us	[PH] Neutral Headquarters
en	[PH] Neutral Headquarters

en-us	[PH] Neutral Leadership
en	[PH] Neutral Leadership

en-us	[PH] Nine Tails Description
en	[PH] Nine Tails Description

en-us	[PH] Nine Tails Focus
en	[PH] Nine Tails Focus

en-us	[PH] Nine Tails Headquarters
en	[PH] Nine Tails Headquarters

en-us	[PH] Nine Tails Leadership
en	[PH] Nine Tails Leadership

en-us	[PH] Noodles v2
en	[PH] Noodles v2

en-us	[PH] Outcasts
en	[PH] Outcasts

en-us	[PH] Outcasts Description
en	[PH] Outcasts Description

en-us	[PH] Outcasts Focus
en	[PH] Outcasts Focus

en-us	[PH] Outcasts Headquarters
en	[PH] Outcasts Headquarters

en-us	[PH] Outcasts Leadership
en	[PH] Outcasts Leadership

en-us	[PH] Pirates
en	[PH] Pirates

en-us	[PH] Pirates Description
en	[PH] Pirates Description

en-us	[PH] Pirates Focus
en	[PH] Pirates Focus

en-us	[PH] Pirates Headquarters
en	[PH] Pirates Headquarters

en-us	[PH] Pirates Leadership
en	[PH] Pirates Leadership

en-us	[PH] PrisonGuard
en	[PH] PrisonGuard

en-us	[PH] PrisonGuard Description
en	[PH] PrisonGuard Description

en-us	[PH] PrisonGuard Focus
en	[PH] PrisonGuard Focus

en-us	[PH] PrisonGuard Headquarters
en	[PH] PrisonGuard Headquarters

en-us	[PH] PrisonGuard Leadership
en	[PH] PrisonGuard Leadership

en-us	[PH] Private Security
en	[PH] Private Security

en-us	[PH] Private Security Headquarters
en	[PH] Private Security Headquarters

en-us	[PH] Private Security Leadership
en	[PH] Private Security Leadership

en-us	[PH] PrivateSecurity Description
en	[PH] PrivateSecurity Description

en-us	[PH] PrivateSecurity Focus
en	[PH] PrivateSecurity Focus

en-us	[PH] Screaming Galsons
en	[PH] Screaming Galsons

en-us	[PH] Screaming Galsons Description
en	[PH] Screaming Galsons Description

en-us	[PH] Screaming Galsons Focus
en	[PH] Screaming Galsons Focus

en-us	[PH] Screaming Galsons Headquarters
en	[PH] Screaming Galsons Headquarters

en-us	[PH] Screaming Galsons Leadership
en	[PH] Screaming Galsons Leadership

en-us	[PH] Slavers
en	[PH] Slavers

en-us	[PH] Slavers Description
en	[PH] Slavers Description

en-us	[PH] Slavers Focus
en	[PH] Slavers Focus

en-us	[PH] Slavers Headquarters
en	[PH] Slavers Headquarters

en-us	[PH] Slavers Leadership
en	[PH] Slavers Leadership

en-us	[PH] Slaves
en	[PH] Slaves

en-us	[PH] Slaves Description
en	[PH] Slaves Description

en-us	[PH] Slaves Focus
en	[PH] Slaves Focus

en-us	[PH] Slaves Headquarters
en	[PH] Slaves Headquarters

en-us	[PH] Slaves Leadership
en	[PH] Slaves Leadership

en-us	[PH] Supreme
en	[PH] Supreme

en-us	[PH] Supreme Description
en	[PH] Supreme Description

en-us	[PH] Supreme Focus
en	[PH] Supreme Focus

en-us	[PH] Supreme Headquarters
en	[PH] Supreme Headquarters

en-us	[PH] Supreme Leadership
en	[PH] Supreme Leadership

en-us	[PH] UEE
en	[PH] UEE

en-us	[PH] UEE Description
en	[PH] UEE Description

en-us	[PH] UEE Focus
en	[PH] UEE Focus

en-us	[PH] UEE Headquarters
en	[PH] UEE Headquarters

en-us	[PH] UEE Leadership
en	[PH] UEE Leadership

en-us	[PH] UEE Navy
en	[PH] UEE Navy

en-us	[PH] UEE Navy Description
en	[PH] UEE Navy Description

en-us	[PH] UEE Navy Focus
en	[PH] UEE Navy Focus

en-us	[PH] UEE Navy Headquarters
en	[PH] UEE Navy Headquarters

en-us	[PH] UEE Navy Leadership
en	[PH] UEE Navy Leadership

en-us	[PH] United Workers of Hurston - UWH
en	[PH] United Workers of Hurston - UWH

en-us	[PH] United Workers of Hurston Description
en	[PH] United Workers of Hurston Description

en-us	[PH] United Workers of Hurston Focus
en	[PH] United Workers of Hurston Focus

en-us	[PH] United Workers of Hurston Headquarters
en	[PH] United Workers of Hurston Headquarters

en-us	[PH] United Workers of Hurston Leadership
en	[PH] United Workers of Hurston Leadership

en-us	[PH] Vanduul
en	[PH] Vanduul

en-us	[PH] Vanduul Description
en	[PH] Vanduul Description

en-us	[PH] Vanduul Focus
en	[PH] Vanduul Focus

en-us	[PH] Vanduul Headquarters
en	[PH] Vanduul Headquarters

en-us	[PH] Vanduul Leadership
en	[PH] Vanduul Leadership

en-us	[PH] Xian
en	[PH] Xian

en-us	[PH] Xian Description
en	[PH] Xian Description

en-us	[PH] Xian Focus
en	[PH] Xian Focus

en-us	[PH] Xian Headquarters
en	[PH] Xian Headquarters

en-us	[PH] Xian Leadership
en	[PH] Xian Leadership

en-us	[PH] port_Bomb_System
en	[PH] port_Bomb_System

en-us	[Processing Order]
en	[Processing Order]

en-us	[Q]
en	[Q]

en-us	[R] Reload
en	[R] Reload

en-us	[SEMI]
en	[SEMI]

en-us	[SENT MESSAGE] Bye
en	[SENT MESSAGE] Bye

en-us	[SENT MESSAGE] Chill Out
en	[SENT MESSAGE] Chill Out

en-us	[SENT MESSAGE] Grav Gen Issues
en	[SENT MESSAGE] Grav Gen Issues

en-us	[SENT MESSAGE] What Goes Around Comes Around
en	[SENT MESSAGE] What Goes Around Comes Around

en-us	[SHOTGUN]
en	[SHOTGUN]

en-us	[S]
en	[S]

en-us	[Sigh] It's over. The bastards managed to get away.
en	[Sigh] It's over. The bastards managed to get away.

en-us	[TAB]
en	[TAB]

en-us	[TODO] Receiving incoming QT link request
en	[TODO] Receiving incoming QT link request

en-us	[cost] aUEC
en	[cost] aUEC

en-us	[masked]
en	[masked]

en-us	[quantity] unit of [item] has been sold.
en	[quantity] unit of [item] has been sold.

en-us	[quantity] unit of [item] is being delivered to your [destination].
en	[quantity] unit of [item] is being delivered to your [destination].

en-us	[quantity] units of [item] have been sold.
en	[quantity] units of [item] have been sold.

en-us	[quantity] units of [item] is being delivered to your [destination].
en	[quantity] units of [item] is being delivered to your [destination].

en-us	[~action(default|respawn|?)] Respawn
en	[~action(default|respawn|?)] Respawn

en-us	[~action(default|ui_hide_hint)] to continue
en	[~action(default|ui_hide_hint)] to continue

en-us	[~action(spectator|spectate_gen_nextmode|?)] Cycle mode
en	[~action(spectator|spectate_gen_nextmode|?)] Cycle mode

en-us	[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle camera
en	[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle camera

en-us	[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle target
en	[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle target

en-us	[~action(spectator|spectate_toggle_hud|?)] Toggle HUD
en	[~action(spectator|spectate_toggle_hud|?)] Toggle HUD

en-us	[~action(spectator|spectate_toggle_lock_target|?)] Lock Target
en	[~action(spectator|spectate_toggle_lock_target|?)] Lock Target

en-us	[~action(spectator|spectate_toggle_lock_target|?)] Unlock Target
en	[~action(spectator|spectate_toggle_lock_target|?)] Unlock Target

en-us	\ input_key_keyboard_backspace=Backspace
en	\ input_key_keyboard_backspace=Backspace

en-us	\ mobiGlas_assetManager_directoryUnderscore=__
en	\ mobiGlas_assetManager_directoryUnderscore=__

en-us	\\Root\ ui_hacking_terminal_software_info=----------------------------------------------------------------\nKey Decrypt Helper OS v0.3.15.1\n(c) Blue Triangle Inc. All rights reserved.\n----------------------------------------------------------------
en	\\Root\ ui_hacking_terminal_software_info=----------------------------------------------------------------\nKey Decrypt Helper OS v0.3.15.1\n(c) Blue Triangle Inc. All rights reserved.\n----------------------------------------------------------------

en-us	\n 
en	\n 

en-us	\nAll the ranking members of the Arlington gang are now behind bars and their criminal gang is out of commission. \n\nThis was a pretty impressive collar. Good work.\n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.
en	\nAll the ranking members of the Arlington gang are now behind bars and their criminal gang is out of commission. \n\nThis was a pretty impressive collar. Good work.\n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.

en-us	\nCountermeasures are designed to disrupt specific types of missiles lock.\n~icon(Flare|22|22) The Decoy produces an intense burst of heat in an attempt to lure any pursuing heat-seeking missiles away from your ship. Decoys burn out quickly so missiles may reacquire lock-on if you fire on too early.\n~icon(Chaff|22|22) The Noise explodes into an expanding cloud of tiny filaments designed to confuse radar systems and break the lock of missiles with an electromagnetic lock-on system.\nYou can cycle the type of countermeasure armed by pressing [~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)].
en	\nCountermeasures are designed to disrupt specific types of missiles lock.\n~icon(Flare|22|22) The Decoy produces an intense burst of heat in an attempt to lure any pursuing heat-seeking missiles away from your ship. Decoys burn out quickly so missiles may reacquire lock-on if you fire on too early.\n~icon(Chaff|22|22) The Noise explodes into an expanding cloud of tiny filaments designed to confuse radar systems and break the lock of missiles with an electromagnetic lock-on system.\nYou can cycle the type of countermeasure armed by pressing [~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)].

en-us	\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason. 
en	\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason. 

en-us	\nDURATION:\nIt's urgent we settle this matter ASAP. The recovery must be completed in the time allotted.\n 
en	\nDURATION:\nIt's urgent we settle this matter ASAP. The recovery must be completed in the time allotted.\n 

en-us	\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
en	\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 

en-us	\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
en	\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 

en-us	\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
en	\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 

en-us	\nDURATION:\nThe cargo has already been delayed once and we can't afford for it to miss the deadline. Late deliveries will be subject to penalties.\n 
en	\nDURATION:\nThe cargo has already been delayed once and we can't afford for it to miss the deadline. Late deliveries will be subject to penalties.\n 

en-us	\nDURATION:\nThe sample must be delivered in the allotted time. Late deliveries will be subject to penalties.\n 
en	\nDURATION:\nThe sample must be delivered in the allotted time. Late deliveries will be subject to penalties.\n 

en-us	\nDURATION:\nThis is an active situation and needs an immediate response.\n 
en	\nDURATION:\nThis is an active situation and needs an immediate response.\n 

en-us	\nGreetings,\n\n~mission(Contractor|Reaction)\n\nFor this next contract, to help expedite shipping, our super-smart data technicians coordinated the following multi-stop route:\n1. Pick up ~mission(Item1) from ~mission(Location1|Address) and deliver it to ~mission(Location2|Address). \n2. Pick up ~mission(Item2) from ~mission(Location2|Address) and deliver it to ~mission(Location3|Address). \n3. Pick up ~mission(Item3) from ~mission(Location3|Address) and deliver it to ~mission(Location1|Address). \n\nThis should really make the most out of your travel time! \n\nPayment will be issued for each successful delivery, with a bonus paid with the completion of the entire route.\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
en	\nGreetings,\n\n~mission(Contractor|Reaction)\n\nFor this next contract, to help expedite shipping, our super-smart data technicians coordinated the following multi-stop route:\n1. Pick up ~mission(Item1) from ~mission(Location1|Address) and deliver it to ~mission(Location2|Address). \n2. Pick up ~mission(Item2) from ~mission(Location2|Address) and deliver it to ~mission(Location3|Address). \n3. Pick up ~mission(Item3) from ~mission(Location3|Address) and deliver it to ~mission(Location1|Address). \n\nThis should really make the most out of your travel time! \n\nPayment will be issued for each successful delivery, with a bonus paid with the completion of the entire route.\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.

en-us	\nGuess we celebrated too soon. Word came in a little while that there was a prison break. The Arlington gang somehow smuggled in components for an explosive and broke out.\n\nQuality work by whatever genius decided to put them all into the same holding facility. \n\nNot sure if they are the revenge type, but figured you deserved a head's up in case they come gunning for you. \n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.
en	\nGuess we celebrated too soon. Word came in a little while that there was a prison break. The Arlington gang somehow smuggled in components for an explosive and broke out.\n\nQuality work by whatever genius decided to put them all into the same holding facility. \n\nNot sure if they are the revenge type, but figured you deserved a head's up in case they come gunning for you. \n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.

en-us	\nHow are fines attributed to me?\nMost fines are issued directly by members of law enforcement, but some result from violations detected by ships and mobiGlas and automatically broadcast to the Emergency Communication Network (ECN) system.\n\n\nWhat sort of things can I get fined for?\nFor a complete list of finable offenses and misdemeanors applicable in your current jurisdiction, please consult your mobiGlas.\n\n\nWhy did I receive a fine for something legal elsewhere?\nCertain jurisdictions have different laws. You should always check the legality of your cargo when entering a new jurisdiction.\n\n\nMy ship was stolen, why am I still receiving fines?\nUnless you report your vehicle stolen to law enforcement (this can be easily done at an ASOP terminal), you are still considered the legal owner of the ship and are responsible for certain crimes perpetrated by it.\n\n\nWhy does the Escalated Fine cost more than the initial price?\nTo encourage prompt payment, the Office of Imperial Justice (OIJ) provides offenders a short period where newly acquired fines may be settled at a discounted initial rate. If payment is not made before this period expires, the fine escalates in both price and severity.\n\n\nWhat happens if I don’t pay my Escalated Fines?\nIf you accumulate enough unpaid escalated fines you will be issued a crimestat. The heavier your escalated fines, the faster this will happen. The OIJ strongly urges everyone to pay their fines regularly and on time.\n\n\nWhat if I receive a fine in error?\nIf you think you have received a fine in error, please contact the Issue Council. While mistakes are rare, we are trying to improve the system all the time and your feedback is welcome.\n
en	\nHow are fines attributed to me?\nMost fines are issued directly by members of law enforcement, but some result from violations detected by ships and mobiGlas and automatically broadcast to the Emergency Communication Network (ECN) system.\n\n\nWhat sort of things can I get fined for?\nFor a complete list of finable offenses and misdemeanors applicable in your current jurisdiction, please consult your mobiGlas.\n\n\nWhy did I receive a fine for something legal elsewhere?\nCertain jurisdictions have different laws. You should always check the legality of your cargo when entering a new jurisdiction.\n\n\nMy ship was stolen, why am I still receiving fines?\nUnless you report your vehicle stolen to law enforcement (this can be easily done at an ASOP terminal), you are still considered the legal owner of the ship and are responsible for certain crimes perpetrated by it.\n\n\nWhy does the Escalated Fine cost more than the initial price?\nTo encourage prompt payment, the Office of Imperial Justice (OIJ) provides offenders a short period where newly acquired fines may be settled at a discounted initial rate. If payment is not made before this period expires, the fine escalates in both price and severity.\n\n\nWhat happens if I don’t pay my Escalated Fines?\nIf you accumulate enough unpaid escalated fines you will be issued a crimestat. The heavier your escalated fines, the faster this will happen. The OIJ strongly urges everyone to pay their fines regularly and on time.\n\n\nWhat if I receive a fine in error?\nIf you think you have received a fine in error, please contact the Issue Council. While mistakes are rare, we are trying to improve the system all the time and your feedback is welcome.\n

en-us	\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a good chance it was an outlaw attack. If so, it is likely there still may be hostiles in the area. Use extreme caution.  \n 
en	\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a good chance it was an outlaw attack. If so, it is likely there still may be hostiles in the area. Use extreme caution.  \n 

en-us	\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a strong likelihood it was an outlaw attack. If so, there still may be hostiles in the area. Be on your guard.  \n 
en	\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a strong likelihood it was an outlaw attack. If so, there still may be hostiles in the area. Be on your guard.  \n 

en-us	\nSPECIAL NOTES:\nIt is not clear yet what happened to ~mission(TargetName|Last)'s vessel. There is a good chance it was an outlaw attack and if so, it is likely there are still hostiles in the area.\n   
en	\nSPECIAL NOTES:\nIt is not clear yet what happened to ~mission(TargetName|Last)'s vessel. There is a good chance it was an outlaw attack and if so, it is likely there are still hostiles in the area.\n   

en-us	\nSPECIAL NOTES:\nThere have been a lot of reports of increased outlaw activity in this sector. Be wary of anything suspicious. \n 
en	\nSPECIAL NOTES:\nThere have been a lot of reports of increased outlaw activity in this sector. Be wary of anything suspicious. \n 

en-us	\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n 
en	\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n 

en-us	\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n 
en	\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n 

en-us	\nSPECIAL NOTES:\nThere's a good chance that ~mission(TargetName) will be traveling with a crew. Use caution when approaching. \n\n 
en	\nSPECIAL NOTES:\nThere's a good chance that ~mission(TargetName) will be traveling with a crew. Use caution when approaching. \n\n 

en-us	\nSPECIAL NOTES:\nThese outlaws have proven extremely dangerous time and time again. If you're going up against them, be ready for a real fight.  \n 
en	\nSPECIAL NOTES:\nThese outlaws have proven extremely dangerous time and time again. If you're going up against them, be ready for a real fight.  \n 

en-us	\nSPECIAL NOTES:\nWe've been getting word of heavy outlaw activity in this sector. Be careful. Would hate to have another tragedy on this run.  \n 
en	\nSPECIAL NOTES:\nWe've been getting word of heavy outlaw activity in this sector. Be careful. Would hate to have another tragedy on this run.  \n 

en-us	\n\nBE AWARE - in addition for being known as a dependable shipping service, Red Wind is also known for tracking down people who double cross us. If you're looking for an easy 'soft grab', we ain't it. Trustworthy pilots only. 
en	\n\nBE AWARE - in addition for being known as a dependable shipping service, Red Wind is also known for tracking down people who double cross us. If you're looking for an easy 'soft grab', we ain't it. Trustworthy pilots only. 

en-us	]
en	]

en-us	]
en	]

en-us	_
en	_

en-us	_ARENACMDR.EAP
en	_ARENACMDR.EAP

en-us	_STARMRN.EAP
en	_STARMRN.EAP

en-us	a Banu promise
en	a Banu promise

en-us	a Cry-Astro station
en	a Cry-Astro station

en-us	a Hurston Weapons Testing Site above Aberdeen
en	a Hurston Weapons Testing Site above Aberdeen

en-us	a Hurston Weapons Testing Site above Arial
en	a Hurston Weapons Testing Site above Arial

en-us	a Hurston Weapons Testing Site above Ita
en	a Hurston Weapons Testing Site above Ita

en-us	a Hurston Weapons Testing Site above Magda
en	a Hurston Weapons Testing Site above Magda

en-us	a Hurston facility
en	a Hurston facility

en-us	a Landing Pad Locker in Area18
en	a Landing Pad Locker in Area18

en-us	a Landing Pad Locker in New Babbage
en	a Landing Pad Locker in New Babbage

en-us	a Landing Pad Locker in Orison
en	a Landing Pad Locker in Orison

en-us	a Landing Pad Locker on ArcCorp
en	a Landing Pad Locker on ArcCorp

en-us	a Landing Pad Locker on microTech
en	a Landing Pad Locker on microTech

en-us	a PDC Monitor
en	a PDC Monitor

en-us	a Private Landing Pad
en	a Private Landing Pad

en-us	a Private Landing Pad in Area18
en	a Private Landing Pad in Area18

en-us	a Private Landing Pad on ArcCorp
en	a Private Landing Pad on ArcCorp

en-us	a Salvage Yard on Daymar
en	a Salvage Yard on Daymar

en-us	a Salvage Yard on Euterpe
en	a Salvage Yard on Euterpe

en-us	a Salvage Yard on Hurston
en	a Salvage Yard on Hurston

en-us	a Salvage Yard on Wala
en	a Salvage Yard on Wala

en-us	a Yela asteroid cluster
en	a Yela asteroid cluster

en-us	a bit of proof
en	a bit of proof

en-us	a black box full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\nget it done, you'll be paid
en	a black box full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\nget it done, you'll be paid

en-us	a body
en	a body

en-us	a bunch of fries and no ketchup
en	a bunch of fries and no ketchup

en-us	a bunch of toxic sludge
en	a bunch of toxic sludge

en-us	a bunch of trash
en	a bunch of trash

en-us	a cave near ~mission(NearbyLocation|Address)
en	a cave near ~mission(NearbyLocation|Address)

en-us	a cave on Aberdeen
en	a cave on Aberdeen

en-us	a cave on Adir
en	a cave on Adir

en-us	a cave on Calliope
en	a cave on Calliope

en-us	a cave on Clio
en	a cave on Clio

en-us	a cave on Daymar
en	a cave on Daymar

en-us	a cave on Euterpe
en	a cave on Euterpe

en-us	a cave on Fairo
en	a cave on Fairo

en-us	a cave on Fuego
en	a cave on Fuego

en-us	a cave on Hurston
en	a cave on Hurston

en-us	a cave on Ita
en	a cave on Ita

en-us	a cave on Magda
en	a cave on Magda

en-us	a cave on Pyro I
en	a cave on Pyro I

en-us	a cave on Pyro II
en	a cave on Pyro II

en-us	a cave on Pyro III
en	a cave on Pyro III

en-us	a cave on Pyro IV
en	a cave on Pyro IV

en-us	a cave on Pyro V
en	a cave on Pyro V

en-us	a cave on Pyro VI
en	a cave on Pyro VI

en-us	a cave on Vatra
en	a cave on Vatra

en-us	a cave on Vuur
en	a cave on Vuur

en-us	a cave on Wala
en	a cave on Wala

en-us	a cave on microTech
en	a cave on microTech

en-us	a comb does for a bald man
en	a comb does for a bald man

en-us	a corpse
en	a corpse

en-us	a couple stops
en	a couple stops

en-us	a crash site
en	a crash site

en-us	a data skimmer
en	a data skimmer

en-us	a dead drop
en	a dead drop

en-us	a dead drop on Cellin
en	a dead drop on Cellin

en-us	a dead drop on Daymar
en	a dead drop on Daymar

en-us	a dead drop on Yela
en	a dead drop on Yela

en-us	a debris field
en	a debris field

en-us	a derelict outpost 
en	a derelict outpost 

en-us	a derelict outpost on Clio
en	a derelict outpost on Clio

en-us	a derelict outpost on Daymar
en	a derelict outpost on Daymar

en-us	a derelict outpost on Euterpe
en	a derelict outpost on Euterpe

en-us	a derelict outpost on Hurston
en	a derelict outpost on Hurston

en-us	a derelict outpost on Ita
en	a derelict outpost on Ita

en-us	a derelict outpost on Lyria
en	a derelict outpost on Lyria

en-us	a derelict outpost on Magda
en	a derelict outpost on Magda

en-us	a derelict outpost on Wala
en	a derelict outpost on Wala

en-us	a derelict outpost on Yela
en	a derelict outpost on Yela

en-us	a derelict outpost on microTech
en	a derelict outpost on microTech

en-us	a discreet spot on Aberdeen
en	a discreet spot on Aberdeen

en-us	a few locations
en	a few locations

en-us	a gas cloud surrounding an asteroid base
en	a gas cloud surrounding an asteroid base

en-us	a good citizen
en	a good citizen

en-us	a hideout on Hurston
en	a hideout on Hurston

en-us	a list of navpoints
en	a list of navpoints

en-us	a list of navpoints
en	a list of navpoints

en-us	a little arrangement
en	a little arrangement

en-us	a little distraction
en	a little distraction

en-us	a little favor
en	a little favor

en-us	a local asteroid belt
en	a local asteroid belt

en-us	a local informant
en	a local informant

en-us	a mined asteroid cluster around Yela
en	a mined asteroid cluster around Yela

en-us	a mutually beneficial arrangement
en	a mutually beneficial arrangement

en-us	a point of safe egress
en	a point of safe egress

en-us	a point of safe egress
en	a point of safe egress

en-us	a protective detail 
en	a protective detail 

en-us	a prototype vegetable
en	a prototype vegetable

en-us	a quick little drop
en	a quick little drop

en-us	a remote outpost near ~mission(NearbyLocation|Address)
en	a remote outpost near ~mission(NearbyLocation|Address)

en-us	a rifle and no bullets
en	a rifle and no bullets

en-us	a safe point
en	a safe point

en-us	a safe point
en	a safe point

en-us	a safe spot on Arial
en	a safe spot on Arial

en-us	a scan point
en	a scan point

en-us	a secret site on Ita
en	a secret site on Ita

en-us	a secure facility on Magda
en	a secure facility on Magda

en-us	a series of locations
en	a series of locations

en-us	a series of locations
en	a series of locations

en-us	a series of stops
en	a series of stops

en-us	a series of stops
en	a series of stops

en-us	a shelter on Cellin
en	a shelter on Cellin

en-us	a shelter on Daymar
en	a shelter on Daymar

en-us	a shelter on Yela
en	a shelter on Yela

en-us	a shipwreck
en	a shipwreck

en-us	a simple run
en	a simple run

en-us	a single location
en	a single location

en-us	a single location
en	a single location

en-us	a single nav point
en	a single nav point

en-us	a single nav point
en	a single nav point

en-us	a site of potential scientific significance
en	a site of potential scientific significance

en-us	a specific point of interest
en	a specific point of interest

en-us	a stash house
en	a stash house

en-us	a stash house on Cellin
en	a stash house on Cellin

en-us	a stash house on Daymar
en	a stash house on Daymar

en-us	a stash house on Yela
en	a stash house on Yela

en-us	a trading post
en	a trading post

en-us	a wreck site
en	a wreck site

en-us	a wreck site on Delamar
en	a wreck site on Delamar

en-us	a wrecked ship
en	a wrecked ship

en-us	a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid
en	a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid

en-us	aUEC
en	aUEC

en-us	aUEC
en	aUEC

en-us	aUEC
en	aUEC

en-us	aUEC / SCU
en	aUEC / SCU

en-us	aUEC Payment
en	aUEC Payment

en-us	aUEC Payment Per Minute
en	aUEC Payment Per Minute

en-us	acknowledge
en	acknowledge

en-us	acknowledge1
en	acknowledge1

en-us	acknowledge2
en	acknowledge2

en-us	acknowledge3
en	acknowledge3

en-us	activated
en	activated

en-us	adVance NanoGraph
en	adVance NanoGraph

en-us	addfriend
en	addfriend

en-us	addignore
en	addignore

en-us	adetorres_cig
en	adetorres_cig

en-us	adminadduec
en	adminadduec

en-us	adminremoveuec
en	adminremoveuec

en-us	agree
en	agree

en-us	agree1
en	agree1

en-us	agree2
en	agree2

en-us	agree3
en	agree3

en-us	agricium
en	agricium

en-us	agricultural samples
en	agricultural samples

en-us	all clear
en	all clear

en-us	all eyes on you
en	all eyes on you

en-us	aluminium
en	aluminium

en-us	an abandoned outpost on Pyro I
en	an abandoned outpost on Pyro I

en-us	an abandoned outpost on Pyro II
en	an abandoned outpost on Pyro II

en-us	an abandoned outpost on Pyro III
en	an abandoned outpost on Pyro III

en-us	an anonymous source
en	an anonymous source

en-us	an asteroid base
en	an asteroid base

en-us	an asteroid base hangar
en	an asteroid base hangar

en-us	an asteroid cluster
en	an asteroid cluster

en-us	an ex-employee
en	an ex-employee

en-us	an outpost depot
en	an outpost depot

en-us	an outpost landing area
en	an outpost landing area

en-us	an outpost storage shed
en	an outpost storage shed

en-us	an outpost warehouse
en	an outpost warehouse

en-us	an underground facility
en	an underground facility

en-us	anarchists
en	anarchists

en-us	and ECN services in the area. 
en	and ECN services in the area. 

en-us	and others
en	and others

en-us	and others
en	and others

en-us	and with the large data size, expect the transfer to take a while.
en	and with the large data size, expect the transfer to take a while.

en-us	angry
en	angry

en-us	angry1
en	angry1

en-us	angry2
en	angry2

en-us	angry3
en	angry3

en-us	armed escorts
en	armed escorts

en-us	arrange a vacation for you inside the nearest star
en	arrange a vacation for you inside the nearest star

en-us	asl_angry
en	asl_angry

en-us	asl_angry1
en	asl_angry1

en-us	asl_blah
en	asl_blah

en-us	asl_blah1
en	asl_blah1

en-us	asl_blah2
en	asl_blah2

en-us	asl_bored
en	asl_bored

en-us	asl_bored1
en	asl_bored1

en-us	asl_bullshit
en	asl_bullshit

en-us	asl_bullshit1
en	asl_bullshit1

en-us	asl_canthear
en	asl_canthear

en-us	asl_canthear1
en	asl_canthear1

en-us	asl_exhausted
en	asl_exhausted

en-us	asl_exhausted1
en	asl_exhausted1

en-us	asl_goodbye
en	asl_goodbye

en-us	asl_goodbye1
en	asl_goodbye1

en-us	asl_hello
en	asl_hello

en-us	asl_hello1
en	asl_hello1

en-us	asl_loveyou
en	asl_loveyou

en-us	asl_loveyou1
en	asl_loveyou1

en-us	asl_meetyou
en	asl_meetyou

en-us	asl_meetyou1
en	asl_meetyou1

en-us	asl_no
en	asl_no

en-us	asl_no1
en	asl_no1

en-us	asl_no2
en	asl_no2

en-us	asl_sad
en	asl_sad

en-us	asl_sad1
en	asl_sad1

en-us	asl_sitdown
en	asl_sitdown

en-us	asl_sitdown1
en	asl_sitdown1

en-us	asl_sitdown2
en	asl_sitdown2

en-us	asl_thanks
en	asl_thanks

en-us	asl_thanks1
en	asl_thanks1

en-us	asl_thanks2
en	asl_thanks2

en-us	asl_upset
en	asl_upset

en-us	asl_upset1
en	asl_upset1

en-us	asl_yes
en	asl_yes

en-us	asl_yes1
en	asl_yes1

en-us	asl_yes2
en	asl_yes2

en-us	at
en	at

en-us	atease
en	atease

en-us	atease1
en	atease1

en-us	atease2
en	atease2

en-us	atease3
en	atease3

en-us	atm
en	atm

en-us	attention
en	attention

en-us	attention1
en	attention1

en-us	bad neighbors
en	bad neighbors

en-us	ballistic
en	ballistic

en-us	battery run
en	battery run

en-us	beryls
en	beryls

en-us	bio-waste
en	bio-waste

en-us	bio-waste dump
en	bio-waste dump

en-us	biological samples
en	biological samples

en-us	bit of tuck
en	bit of tuck

en-us	black box
en	black box

en-us	black box
en	black box

en-us	black out
en	black out

en-us	blah
en	blah

en-us	blah blah
en	blah blah

en-us	blah1
en	blah1

en-us	blah2
en	blah2

en-us	blah3
en	blah3

en-us	blubee fruit
en	blubee fruit

en-us	blue bilva fruit
en	blue bilva fruit

en-us	boost job
en	boost job

en-us	bored
en	bored

en-us	bored1
en	bored1

en-us	bored2
en	bored2

en-us	bosses
en	bosses

en-us	bow
en	bow

en-us	bow1
en	bow1

en-us	bow2
en	bow2

en-us	bow3
en	bow3

en-us	bow4
en	bow4

en-us	bow5
en	bow5

en-us	bow6
en	bow6

en-us	box
en	box

en-us	box pull
en	box pull

en-us	box runner
en	box runner

en-us	bpm
en	bpm

en-us	bring the heat
en	bring the heat

en-us	burp
en	burp

en-us	burp1
en	burp1

en-us	but thankfully the data size per file is pretty small.
en	but thankfully the data size per file is pretty small.

en-us	but the data size is pretty normal, so you won't be waiting around too long
en	but the data size is pretty normal, so you won't be waiting around too long

en-us	cSCU
en	cSCU

en-us	call for ~mission(Item)
en	call for ~mission(Item)

en-us	capos
en	capos

en-us	captured the core
en	captured the core

en-us	cargo
en	cargo

en-us	cave on Ignis
en	cave on Ignis

en-us	cdoerning_cig
en	cdoerning_cig

en-us	certain object
en	certain object

en-us	channel '%S'
en	channel '%S'

en-us	char
en	char

en-us	cheer
en	cheer

en-us	cheer1
en	cheer1

en-us	cheer2
en	cheer2

en-us	cheer3
en	cheer3

en-us	cheer4
en	cheer4

en-us	cheer5
en	cheer5

en-us	cheer6
en	cheer6

en-us	cheer7
en	cheer7

en-us	cheer8
en	cheer8

en-us	chem run
en	chem run

en-us	chemicals
en	chemicals

en-us	chicken
en	chicken

en-us	chicken1
en	chicken1

en-us	clap
en	clap

en-us	clap1
en	clap1

en-us	clap2
en	clap2

en-us	clap3
en	clap3

en-us	clap4
en	clap4

en-us	clap5
en	clap5

en-us	clap6
en	clap6

en-us	clap7
en	clap7

en-us	cleaning house
en	cleaning house

en-us	cleaning house
en	cleaning house

en-us	click to use wip
en	click to use wip

en-us	combat escorts
en	combat escorts

en-us	come
en	come

en-us	come1
en	come1

en-us	come2
en	come2

en-us	come3
en	come3

en-us	come4
en	come4

en-us	comm
en	comm

en-us	comm tap
en	comm tap

en-us	comm1
en	comm1

en-us	comp
en	comp

en-us	completed work orders waiting for you and
en	completed work orders waiting for you and

en-us	connect the streams
en	connect the streams

en-us	corundum
en	corundum

en-us	courier
en	courier

en-us	courier
en	courier

en-us	courier gig
en	courier gig

en-us	crap toss
en	crap toss

en-us	crate
en	crate

en-us	crate
en	crate

en-us	criminals
en	criminals

en-us	crops
en	crops

en-us	cry
en	cry

en-us	cry1
en	cry1

en-us	current location
en	current location

en-us	dB Delta
en	dB Delta

en-us	damn evidence
en	damn evidence

en-us	dance
en	dance

en-us	dance1
en	dance1

en-us	dance2
en	dance2

en-us	dance3
en	dance3

en-us	dance4
en	dance4

en-us	dance5
en	dance5

en-us	dance6
en	dance6

en-us	dance7
en	dance7

en-us	dance8
en	dance8

en-us	data link
en	data link

en-us	data probe
en	data probe

en-us	data transfer in progress.
en	data transfer in progress.

en-us	data wipe
en	data wipe

en-us	dead man's shoes
en	dead man's shoes

en-us	death do us part
en	death do us part

en-us	deep space
en	deep space

en-us	delivery
en	delivery

en-us	delivery needed
en	delivery needed

en-us	deposited to your account.
en	deposited to your account.

en-us	diamond shipment
en	diamond shipment

en-us	diamonds
en	diamonds

en-us	dietary suppliments
en	dietary suppliments

en-us	direct
en	direct

en-us	direct1
en	direct1

en-us	direct2
en	direct2

en-us	direct3
en	direct3

en-us	disagree
en	disagree

en-us	disagree1
en	disagree1

en-us	disagree2
en	disagree2

en-us	disagree3
en	disagree3

en-us	disbelief
en	disbelief

en-us	disbelief1
en	disbelief1

en-us	disbelief2
en	disbelief2

en-us	disbelief3
en	disbelief3

en-us	disposal
en	disposal

en-us	double trouble
en	double trouble

en-us	drawn-out death scream
en	drawn-out death scream

en-us	drawn-out death scream
en	drawn-out death scream

en-us	drawn-out death scream
en	drawn-out death scream

en-us	dropped the core
en	dropped the core

en-us	dump in progress.
en	dump in progress.

en-us	dynaSys
en	dynaSys

en-us	eCN Br04Dk4Zt
en	eCN Br04Dk4Zt

en-us	early retirement
en	early retirement

en-us	ec
en	ec

en-us	eight
en	eight

en-us	eight data skimmers
en	eight data skimmers

en-us	eight monitors
en	eight monitors

en-us	eight monitors
en	eight monitors

en-us	eliminate the Syndicate
en	eliminate the Syndicate

en-us	empty casket
en	empty casket

en-us	enable all warnings
en	enable all warnings

en-us	escorts
en	escorts

en-us	facepalm
en	facepalm

en-us	facepalm1
en	facepalm1

en-us	facepalm2
en	facepalm2

en-us	facepalm3
en	facepalm3

en-us	failure
en	failure

en-us	failure1
en	failure1

en-us	failure2
en	failure2

en-us	failure3
en	failure3

en-us	family heirloom
en	family heirloom

en-us	file
en	file

en-us	files
en	files

en-us	final destination
en	final destination

en-us	first aid
en	first aid

en-us	five data skimmers
en	five data skimmers

en-us	five monitors
en	five monitors

en-us	five monitors
en	five monitors

en-us	flex
en	flex

en-us	flex1
en	flex1

en-us	flex2
en	flex2

en-us	flex3
en	flex3

en-us	flight data
en	flight data

en-us	flight record
en	flight record

en-us	flight recorder
en	flight recorder

en-us	flight recorder
en	flight recorder

en-us	flirt
en	flirt

en-us	flirt1
en	flirt1

en-us	float
en	float

en-us	food
en	food

en-us	food supplies
en	food supplies

en-us	foodstuffs
en	foodstuffs

en-us	for
en	for

en-us	forward
en	forward

en-us	four data skimmers
en	four data skimmers

en-us	four monitors
en	four monitors

en-us	four monitors
en	four monitors

en-us	friendly
en	friendly

en-us	friendly1
en	friendly1

en-us	friendly2
en	friendly2

en-us	friendly3
en	friendly3

en-us	friends to the end
en	friends to the end

en-us	future ghost
en	future ghost

en-us	g
en	g

en-us	garage 1
en	garage 1

en-us	garage 2
en	garage 2

en-us	garage 3
en	garage 3

en-us	garage 4
en	garage 4

en-us	garage 5
en	garage 5

en-us	garbage
en	garbage

en-us	gasp
en	gasp

en-us	gasp1
en	gasp1

en-us	gasp2
en	gasp2

en-us	gasp3
en	gasp3

en-us	gasp4
en	gasp4

en-us	gasp5
en	gasp5

en-us	genetic samples
en	genetic samples

en-us	genmod seeds
en	genmod seeds

en-us	get hit exertion
en	get hit exertion

en-us	get hit exertion
en	get hit exertion

en-us	get hit exertion
en	get hit exertion

en-us	get out
en	get out

en-us	get set ...
en	get set ...

en-us	get set ...
en	get set ...

en-us	get set ...
en	get set ...

en-us	get set ...
en	get set ...

en-us	get the goods
en	get the goods

en-us	ghost hunter
en	ghost hunter

en-us	gifts
en	gifts

en-us	gloat
en	gloat

en-us	gloat1
en	gloat1

en-us	gloat2
en	gloat2

en-us	gloat3
en	gloat3

en-us	gloat4
en	gloat4

en-us	go!
en	go!

en-us	go!
en	go!

en-us	go!
en	go!

en-us	go!
en	go!

en-us	gold
en	gold

en-us	gold shipment
en	gold shipment

en-us	gone for good
en	gone for good

en-us	good help’s hard to find
en	good help’s hard to find

en-us	good job, now more jobs
en	good job, now more jobs

en-us	goodbye ~mission(TargetName)
en	goodbye ~mission(TargetName)

en-us	got a minute?
en	got a minute?

en-us	got something for you
en	got something for you

en-us	got ~mission(Item) 2 move. U pick up. take 2 ~mission(Destination). ~mission(Client) pay u all da creds!!!!
en	got ~mission(Item) 2 move. U pick up. take 2 ~mission(Destination). ~mission(Client) pay u all da creds!!!!

en-us	gotoplayer
en	gotoplayer

en-us	grab and go
en	grab and go

en-us	grade-A
en	grade-A

en-us	grain seeds
en	grain seeds

en-us	gravlev vehicle
en	gravlev vehicle

en-us	gravlev vehicle (Dragonfly, Nox, etc.)
en	gravlev vehicle (Dragonfly, Nox, etc.)

en-us	greet
en	greet

en-us	greet1
en	greet1

en-us	greet2
en	greet2

en-us	group '%S'
en	group '%S'

en-us	hPa
en	hPa

en-us	haXX-2000
en	haXX-2000

en-us	hack Benson Mining Outpost
en	hack Benson Mining Outpost

en-us	has drawn first blood
en	has drawn first blood

en-us	has received:
en	has received:

en-us	hashdb = test_password_hash(input);\n rawToken = hashdb.serialize(pass_candidates[0]);\n \nH<1D$>SHUBIN<<AEHAD H&T$PHT$pH%T$He+Rt:H<NxH...EtVTH AIIIII;EH<1$fh AEH<OE$\n while(result != try_match(rawToken))\n {\n  if(iter++ == pass_candidates.cend())\n   break;\n   \n  rawToken = hashdb.serialize(pass_candidates[iter]);\n }
en	hashdb = test_password_hash(input);\n rawToken = hashdb.serialize(pass_candidates[0]);\n \nH<1D$>SHUBIN<<AEHAD H&T$PHT$pH%T$He+Rt:H<NxH...EtVTH AIIIII;EH<1$fh AEH<OE$\n while(result != try_match(rawToken))\n {\n  if(iter++ == pass_candidates.cend())\n   break;\n   \n  rawToken = hashdb.serialize(pass_candidates[iter]);\n }

en-us	have captured zone
en	have captured zone

en-us	have captured zone
en	have captured zone

en-us	he Advocacy is an inter-system police force overseeing law enforcement in the UEE. Advocacy agents are authorized pursue crimes across jurisdictions within the empire, and often coordinate large scale investigations targeting some of Humanity's worst offenders.
en	he Advocacy is an inter-system police force overseeing law enforcement in the UEE. Advocacy agents are authorized pursue crimes across jurisdictions within the empire, and often coordinate large scale investigations targeting some of Humanity's worst offenders.

en-us	heavy hitters
en	heavy hitters

en-us	help
en	help

en-us	help wanted
en	help wanted

en-us	high-yield seeds
en	high-yield seeds

en-us	hit and a heist
en	hit and a heist

en-us	hostile takeover
en	hostile takeover

en-us	how about a run?
en	how about a run?

en-us	https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct
en	https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct

en-us	https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct
en	https://support.robertsspaceindustries.com/hc/en-us/articles/4409491235351-Rules-of-Conduct

en-us	hybrid seeds
en	hybrid seeds

en-us	hybridized sorghum seeds\n
en	hybridized sorghum seeds\n

en-us	icePick
en	icePick

en-us	icePick Cryptokey
en	icePick Cryptokey

en-us	if (currentNodeState == EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() == nodeId)\n   {\n    nodePos.x = pInsertionSlot->xPos;\n    nodePos.y = pInsertionSlot->yPos;\n    currentNodeState = EHackingNodeVisualState::Preview;\n    wallEffect = 1.0f;\n    nodeAllegiance = static_cast<int>(pAgent->GetRole());\n   }
en	if (currentNodeState == EHackingNodeVisualState::OffBoard && pAgent && pAgent->GetSpareNodeId() == nodeId)\n   {\n    nodePos.x = pInsertionSlot->xPos;\n    nodePos.y = pInsertionSlot->yPos;\n    currentNodeState = EHackingNodeVisualState::Preview;\n    wallEffect = 1.0f;\n    nodeAllegiance = static_cast<int>(pAgent->GetRole());\n   }

en-us	if(result <= 0)\n  return;\n  g1HAa HM . HVTAH%ECLa/HM.yAEHADHH A0 ARCHON STA,,%$seao: n<t\n    cursor.execute(result)\n    \n    results = cursor.fetchall()
en	if(result <= 0)\n  return;\n  g1HAa HM . HVTAH%ECLa/HM.yAEHADHH A0 ARCHON STA,,%$seao: n<t\n    cursor.execute(result)\n    \n    results = cursor.fetchall()

en-us	impatient
en	impatient

en-us	impatient1
en	impatient1

en-us	impatient2
en	impatient2

en-us	impatient3
en	impatient3

en-us	import Data\nimport BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max = 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min = 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 - speed\npart_monitor = 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data = []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch = -1\ncounter = -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor == 0:\nBLTR Tigersclaw boot sequence connection protocols_switch += 1\ncounter = 0\n\nif i-1 == 0:\narr = i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr = ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(' ---- Error with BLTR Tigersclaw boot sequence connection protocols # '+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\nInitializing Application\n\nAttempting to Connect to Host System ...........................\n\n\nConnection Established _
en	import Data\nimport BLTR Tigersclaw boot sequence connection protocols,Engine\nBLTR Tigersclaw boot sequence connection protocols_Max = 3995.00\nBLTR Tigersclaw boot sequence connection protocols_Min = 0.00\ndef BLTR Tigersclaw boot sequence connection protocols(speed):\nreturn 1.0 - speed\npart_monitor = 27\n\nBLTR Tigersclaw boot sequence connection protocols_Data = []\ntry:\nfor i in range(BLTR Tigersclaw boot sequence connection protocols_MaxCapacity, 0, -1):\nfor monitor_check_1 in range(part_monitor):\nBLTR Tigersclaw boot sequence connection protocols_switch = -1\ncounter = -1\n\nfor monitor_check_2 in range(part_monitor):\nif monitor_check_2 % part_monitor == 0:\nBLTR Tigersclaw boot sequence connection protocols_switch += 1\ncounter = 0\n\nif i-1 == 0:\narr = i-1 + BLTR Tigersclaw boot sequence connection protocols_switch\n\nelse:\ndata_arr = ((i-1) * part_monitor) + BLTR Tigersclaw boot sequence connection protocols_switch\nBLTR Tigersclaw boot sequence connection protocols_Data.append(BLTR Tigersclaw boot sequence connection protocols_Data[data_arr][target_pixel])\n\nexcept Exception as e:\nprint(' ---- Error with BLTR Tigersclaw boot sequence connection protocols # '+str(e))\n\ncom.INIT\ncom.boot.app\nBT.TC.Annotationconfigapplicationcontext\n\n////////////////////////////////////////////////////////////////\n\nInitializing Application\n\nAttempting to Connect to Host System ...........................\n\n\nConnection Established _

en-us	import mobiSql\n\nvoid inject_login() {\n    db_connection = mobiSql.connect('shubin.users.db');\n    cursor = db_connection.access();\n    result = 0;\n \n    input = "admin' OR '1'='1"
en	import mobiSql\n\nvoid inject_login() {\n    db_connection = mobiSql.connect('shubin.users.db');\n    cursor = db_connection.access();\n    result = 0;\n \n    input = "admin' OR '1'='1"

en-us	indifferent
en	indifferent

en-us	indifferent1
en	indifferent1

en-us	indifferent2
en	indifferent2

en-us	indifferent3
en	indifferent3

en-us	individuals
en	individuals

en-us	infiltrate the Advocacy headquarters
en	infiltrate the Advocacy headquarters

en-us	ingredients
en	ingredients

en-us	int
en	int

en-us	int
en	int

en-us	interaction_system=Interact Mode
en	interaction_system=Interact Mode

en-us	inventory clear out
en	inventory clear out

en-us	invite
en	invite

en-us	is on an Ace Spree
en	is on an Ace Spree

en-us	is victorious
en	is victorious

en-us	is victorious
en	is victorious

en-us	it's all about the intel
en	it's all about the intel

en-us	job opportunity
en	job opportunity

en-us	job opportunity
en	job opportunity

en-us	jobs, right?
en	jobs, right?

en-us	joininstance
en	joininstance

en-us	joinplayer
en	joinplayer

en-us	junk
en	junk

en-us	kN
en	kN

en-us	kPa
en	kPa

en-us	kW
en	kW

en-us	kick
en	kick

en-us	kidnap the Imperator
en	kidnap the Imperator

en-us	ktome_cig
en	ktome_cig

en-us	lab gear
en	lab gear

en-us	landscape (16:9)
en	landscape (16:9)

en-us	landscape-double-widescreen (32:9)
en	landscape-double-widescreen (32:9)

en-us	landscape-narrow (4:3)
en	landscape-narrow (4:3)

en-us	landscape-super-wide (21:9)
en	landscape-super-wide (21:9)

en-us	landscape-triple-widescreen (48:9)
en	landscape-triple-widescreen (48:9)

en-us	laranite
en	laranite

en-us	last known location
en	last known location

en-us	last known whereabouts
en	last known whereabouts

en-us	latest point of contact
en	latest point of contact

en-us	laugh
en	laugh

en-us	laugh1
en	laugh1

en-us	laugh2
en	laugh2

en-us	laugh3
en	laugh3

en-us	launch
en	launch

en-us	leave
en	leave

en-us	left
en	left

en-us	let's do this
en	let's do this

en-us	let's help each other
en	let's help each other

en-us	let's talk
en	let's talk

en-us	limited supply
en	limited supply

en-us	listening device
en	listening device

en-us	listening device drop
en	listening device drop

en-us	live and let an independent contractor deal out revenge
en	live and let an independent contractor deal out revenge

en-us	lobby
en	lobby

en-us	local
en	local

en-us	location
en	location

en-us	log
en	log

en-us	looking for a hookup
en	looking for a hookup

en-us	looking for work
en	looking for work

en-us	lunes fruit
en	lunes fruit

en-us	m
en	m

en-us	m
en	m

en-us	m/s
en	m/s

en-us	m/s^2
en	m/s^2

en-us	mG easyShop
en	mG easyShop

en-us	mG.cargoManager
en	mG.cargoManager

en-us	mG.contacts
en	mG.contacts

en-us	mG.scheduler
en	mG.scheduler

en-us	mG.sleeve
en	mG.sleeve

en-us	mG.wear
en	mG.wear

en-us	mSCU
en	mSCU

en-us	mSv
en	mSv

en-us	mX-SR Ammo
en	mX-SR Ammo

en-us	m^2
en	m^2

en-us	mabent_cig
en	mabent_cig

en-us	make an example of you
en	make an example of you

en-us	make some noise
en	make some noise

en-us	make you wish you had been on Vega when the 'duul attacked
en	make you wish you had been on Vega when the 'duul attacked

en-us	makin’ a mess
en	makin’ a mess

en-us	material samples
en	material samples

en-us	maxOx
en	maxOx

en-us	me
en	me

en-us	medical samples
en	medical samples

en-us	medical supplies
en	medical supplies

en-us	medicalUNIT offers immediate, comprehensive and professional healthcare services to get you in your ship as fast as possible. Whether you`re suffering from shattered bones, an outerspace sickness or a chemical burn that requires face reconstruction, we can help you feel better faster with superior medical care. medicalUNIT Urgent Care have several locations in UEE space at your convenience, always close to a public landing pad. 
en	medicalUNIT offers immediate, comprehensive and professional healthcare services to get you in your ship as fast as possible. Whether you`re suffering from shattered bones, an outerspace sickness or a chemical burn that requires face reconstruction, we can help you feel better faster with superior medical care. medicalUNIT Urgent Care have several locations in UEE space at your convenience, always close to a public landing pad. 

en-us	medicalUNIT, always there for you.
en	medicalUNIT, always there for you.

en-us	medicines
en	medicines

en-us	medium-length death scream
en	medium-length death scream

en-us	medium-length death scream
en	medium-length death scream

en-us	medium-length death scream
en	medium-length death scream

en-us	memVio 1.0b CPU Booster
en	memVio 1.0b CPU Booster

en-us	memVio 1.0b CPU Booster
en	memVio 1.0b CPU Booster

en-us	memVio Booster Blade
en	memVio Booster Blade

en-us	merch
en	merch

en-us	metal samples
en	metal samples

en-us	mg
en	mg

en-us	microTech
en	microTech

en-us	microTech
en	microTech

en-us	microTech
en	microTech

en-us	microTech
en	microTech

en-us	microTech
en	microTech

en-us	microTech
en	microTech

en-us	microTech Cave
en	microTech Cave

en-us	microTech Derelict Outpost
en	microTech Derelict Outpost

en-us	microTech Hat
en	microTech Hat

en-us	microTech Logistics Depot S4LD01
en	microTech Logistics Depot S4LD01

en-us	microTech Logistics Depot S4LD01
en	microTech Logistics Depot S4LD01

en-us	microTech Logistics Depot S4LD01
en	microTech Logistics Depot S4LD01

en-us	microTech Logistics Depot S4LD01
en	microTech Logistics Depot S4LD01

en-us	microTech Logistics Depot S4LD01 on microTech
en	microTech Logistics Depot S4LD01 on microTech

en-us	microTech Logistics Depot S4LD13
en	microTech Logistics Depot S4LD13

en-us	microTech Logistics Depot S4LD13
en	microTech Logistics Depot S4LD13

en-us	microTech Logistics Depot S4LD13 on microTech
en	microTech Logistics Depot S4LD13 on microTech

en-us	microTech OpCenters are safe and secure facilities used by to manage and oversee various remote operations in the area. 
en	microTech OpCenters are safe and secure facilities used by to manage and oversee various remote operations in the area. 

en-us	microTech Security
en	microTech Security

en-us	microTech T-Shirt
en	microTech T-Shirt

en-us	microTech has been having numerous difficulties with certain indivuals in the area. The problem has been elevated so that more proactive steps can be taken.
en	microTech has been having numerous difficulties with certain indivuals in the area. The problem has been elevated so that more proactive steps can be taken.

en-us	microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable.
en	microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable.

en-us	microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable.
en	microTech has been reviewing some of our deactivated contractors in light of new policy, and your status has been upgraded from unhirable to hireable.

en-us	microTech has definitely taken notice of the quality of work you've been doing for us.
en	microTech has definitely taken notice of the quality of work you've been doing for us.

en-us	microTech has definitely taken notice of the quality work you've been doing for us.
en	microTech has definitely taken notice of the quality work you've been doing for us.

en-us	microTech have been having numerous difficulties with certain individuals in the area. The problem has been elevated so that more proactive steps can be taken.
en	microTech have been having numerous difficulties with certain individuals in the area. The problem has been elevated so that more proactive steps can be taken.

en-us	microTech is always looking for independant operators to assist on contracts.
en	microTech is always looking for independant operators to assist on contracts.

en-us	microTech is always looking for independant operators to assist on contracts.
en	microTech is always looking for independant operators to assist on contracts.

en-us	microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around.
en	microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around.

en-us	microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around.
en	microTech is very committed to providing worker support. We can try you one more time on a probationary basis and see if you can turn things around.

en-us	microTech uses depots like this location to support their large catalogue of consumer electronics.
en	microTech uses depots like this location to support their large catalogue of consumer electronics.

en-us	microTech uses depots like this location to support their large catalogue of consumer electronics.
en	microTech uses depots like this location to support their large catalogue of consumer electronics.

en-us	microTech uses depots like this location to support their large catalogue of consumer electronics.
en	microTech uses depots like this location to support their large catalogue of consumer electronics.

en-us	microTech uses depots like this location to support their large catalogue of consumer electronics. Please note that only designated contractors may visit this facility, with access to the interior of the depot restricted to employees only.
en	microTech uses depots like this location to support their large catalogue of consumer electronics. Please note that only designated contractors may visit this facility, with access to the interior of the depot restricted to employees only.

en-us	microTech uses depots like this location to support their large catalogue of consumer electronics. Please note that while visitors are permitted on site, only workers may access the facility itself.
en	microTech uses depots like this location to support their large catalogue of consumer electronics. Please note that while visitors are permitted on site, only workers may access the facility itself.

en-us	microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered.
en	microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered.

en-us	microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered.
en	microTech was very sorry to hear you were attacked on your last contract, and of course are no way responsible for any injuries or equipment lost you may have suffered.

en-us	microTech, Stanton System
en	microTech, Stanton System

en-us	miner
en	miner

en-us	mineral samples
en	mineral samples

en-us	minerals
en	minerals

en-us	mining
en	mining

en-us	mmmmmmmmmmmmmoney?
en	mmmmmmmmmmmmmoney?

en-us	mo.Trader
en	mo.Trader

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas
en	mobiGlas

en-us	mobiGlas (Map)
en	mobiGlas (Map)

en-us	mobiGlas (Request Medic)
en	mobiGlas (Request Medic)

en-us	mobiGlas (Toggle)
en	mobiGlas (Toggle)

en-us	mobiGlas 2.0
en	mobiGlas 2.0

en-us	mobiGlas Amber Casing
en	mobiGlas Amber Casing

en-us	mobiGlas Apricot Casing
en	mobiGlas Apricot Casing

en-us	mobiGlas Aqua Casing
en	mobiGlas Aqua Casing

en-us	mobiGlas Azure Casing
en	mobiGlas Azure Casing

en-us	mobiGlas Blush Casing
en	mobiGlas Blush Casing

en-us	mobiGlas Cedar Casing
en	mobiGlas Cedar Casing

en-us	mobiGlas Charcoal Casing
en	mobiGlas Charcoal Casing

en-us	mobiGlas Crimson Casing
en	mobiGlas Crimson Casing

en-us	mobiGlas Emerald Casing
en	mobiGlas Emerald Casing

en-us	mobiGlas Lemon Casing
en	mobiGlas Lemon Casing

en-us	mobiGlas Maroon Casing
en	mobiGlas Maroon Casing

en-us	mobiGlas Network 2.5
en	mobiGlas Network 2.5

en-us	mobiGlas Ocean Casing
en	mobiGlas Ocean Casing

en-us	mobiGlas Original Casing
en	mobiGlas Original Casing

en-us	mobiGlas Plum Casing
en	mobiGlas Plum Casing

en-us	mobiGlas Sand Casing
en	mobiGlas Sand Casing

en-us	mobiGlas Sapphire Casing
en	mobiGlas Sapphire Casing

en-us	mobiGlas Snow Casing
en	mobiGlas Snow Casing

en-us	mobiGlas Steel Casing
en	mobiGlas Steel Casing

en-us	mobiGlas Violet Casing
en	mobiGlas Violet Casing

en-us	mobiGlas Woodland Casing
en	mobiGlas Woodland Casing

en-us	mobiGlas Wrist Mount
en	mobiGlas Wrist Mount

en-us	mobiGlas – Contract Manager
en	mobiGlas – Contract Manager

en-us	mobiGlas – Journal
en	mobiGlas – Journal

en-us	mobyGlass Personal Computers
en	mobyGlass Personal Computers

en-us	modified seeds
en	modified seeds

en-us	money from nothing
en	money from nothing

en-us	more
en	more

en-us	moths to a flame
en	moths to a flame

en-us	msg
en	msg

en-us	multiple stops
en	multiple stops

en-us	my dad trying to fix the air recycler
en	my dad trying to fix the air recycler

en-us	my old roommate trying to make his own quantum fuel
en	my old roommate trying to make his own quantum fuel

en-us	m³
en	m³

en-us	nVidia Poster
en	nVidia Poster

en-us	namespace Hacking\n{\n                //////////////////////////////////////////////////////////////////////////\n                bool CHackingAbilityLineShift::CanActivate()\n                {\n                                const CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n                                if (m_owner.GetSpareNodeId() == INVALID_NODE_ID || gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) || !gameboard.CanShiftLine(m_targetLine, m_shiftDir, m_params.chargeUpTime))\n                                {\n                                                return false;\n                                }\n \n                                return CHackingAbilityBase::CanActivate();\n                }\n \n                //////////////////////////////////////////////////////////////////////////\n                bool CHackingAbilityLineShift::TryActivate()\n                {\n                                const float shiftRate = m_params.duration > 0.0f ? (1.0f / m_params.duration) : 0.0f;\n                                if (CanActivate() && m_hackingSession.GetGameboard().StartLineShift(m_owner.GetId(), m_shiftDir, m_targetLine, m_owner.GetSpareNodeId(), m_params.chargeUpTime, shiftRate))\n                                {\n                                                Activate();\n                                                return true;\n                                }\n \n                                return false;\n                }\n \n                //////////////////////////////////////////////////////////////////////////\n                void CHackingAbilityLineShift::HandleEvent(const SHackingEvtBase& evt)\n                {\n                                switch (evt.type)\n                                {\n                                                case EHackingEvtType::PC_InsertedNodeRotationRequested:\n                                                {\n                                                                CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n                                                                const SHackingEvt_PlayerControlInsertedNodeRotationRequested controlEvt = static_cast<const SHackingEvt_PlayerControlInsertedNodeRotationRequested&>(evt);\n                                                                if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && controlEvt.agentId == m_owner.GetId() && !gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) && \n                                                                                                m_currentState != EHackingAbilityState::Active && m_currentState != EHackingAbilityState::ChargeUp)\n                                                                {\n                                                                                gameboard.StartNodeRotation(m_owner.GetSpareNodeId(), controlEvt.bRotateClockwise, NODE_ROTATION_RATE);\n                                                                }\n \n                                                                break;\n                                                }\n \n                                                case EHackingEvtType::LineShiftStatusChanged:\n                                                {\n                                                                CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n                                                                const SHackingEvt_LineShiftStatusChanged lineShiftEvt = static_cast<const SHackingEvt_LineShiftStatusChanged&>(evt);\n                                                                if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && m_owner.GetSpareNodeId() == lineShiftEvt.insertedNodeId)\n                                                                {\n                                                                                if (lineShiftEvt.IsShiftStarting() && GetAbilityState() != EHackingAbilityState::Active)\n                                                                                {\n                                                                                                SwitchToState(EHackingAbilityState::Active);\n                                                                                }\n                                                                                else if (!lineShiftEvt.IsShiftStarting())\n                                                                                {\n                                                                                                m_owner.SetSpareNodeId(lineShiftEvt.removedNodeId);\n                                                                                                if (GetAbilityState() != EHackingAbilityState::Cooldown)\n                                                                                                {\n                                                                                                                SwitchToState(EHackingAbilityState::Cooldown);\n                                                                                                }\n                                                                                }\n                                                                }\n                                                                break;\n                                                }\n                                }\n                }\n \n                //////////////////////////////////////////////////////////////////////////\n                void CHackingAbilityLineShift::SetTarget(const uint16 targetLine, const EPathPatternType shiftDir)\n                {\n                                m_targetLine = targetLine;\n                                m_shiftDir = shiftDir;\n                }\n}
en	namespace Hacking\n{\n                //////////////////////////////////////////////////////////////////////////\n                bool CHackingAbilityLineShift::CanActivate()\n                {\n                                const CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n                                if (m_owner.GetSpareNodeId() == INVALID_NODE_ID || gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) || !gameboard.CanShiftLine(m_targetLine, m_shiftDir, m_params.chargeUpTime))\n                                {\n                                                return false;\n                                }\n \n                                return CHackingAbilityBase::CanActivate();\n                }\n \n                //////////////////////////////////////////////////////////////////////////\n                bool CHackingAbilityLineShift::TryActivate()\n                {\n                                const float shiftRate = m_params.duration > 0.0f ? (1.0f / m_params.duration) : 0.0f;\n                                if (CanActivate() && m_hackingSession.GetGameboard().StartLineShift(m_owner.GetId(), m_shiftDir, m_targetLine, m_owner.GetSpareNodeId(), m_params.chargeUpTime, shiftRate))\n                                {\n                                                Activate();\n                                                return true;\n                                }\n \n                                return false;\n                }\n \n                //////////////////////////////////////////////////////////////////////////\n                void CHackingAbilityLineShift::HandleEvent(const SHackingEvtBase& evt)\n                {\n                                switch (evt.type)\n                                {\n                                                case EHackingEvtType::PC_InsertedNodeRotationRequested:\n                                                {\n                                                                CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n                                                                const SHackingEvt_PlayerControlInsertedNodeRotationRequested controlEvt = static_cast<const SHackingEvt_PlayerControlInsertedNodeRotationRequested&>(evt);\n                                                                if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && controlEvt.agentId == m_owner.GetId() && !gameboard.IsNodeRotating(m_owner.GetSpareNodeId()) && \n                                                                                                m_currentState != EHackingAbilityState::Active && m_currentState != EHackingAbilityState::ChargeUp)\n                                                                {\n                                                                                gameboard.StartNodeRotation(m_owner.GetSpareNodeId(), controlEvt.bRotateClockwise, NODE_ROTATION_RATE);\n                                                                }\n \n                                                                break;\n                                                }\n \n                                                case EHackingEvtType::LineShiftStatusChanged:\n                                                {\n                                                                CHackingGameboard& gameboard = m_hackingSession.GetGameboard();\n                                                                const SHackingEvt_LineShiftStatusChanged lineShiftEvt = static_cast<const SHackingEvt_LineShiftStatusChanged&>(evt);\n                                                                if (m_owner.GetSpareNodeId() != INVALID_NODE_ID && m_owner.GetSpareNodeId() == lineShiftEvt.insertedNodeId)\n                                                                {\n                                                                                if (lineShiftEvt.IsShiftStarting() && GetAbilityState() != EHackingAbilityState::Active)\n                                                                                {\n                                                                                                SwitchToState(EHackingAbilityState::Active);\n                                                                                }\n                                                                                else if (!lineShiftEvt.IsShiftStarting())\n                                                                                {\n                                                                                                m_owner.SetSpareNodeId(lineShiftEvt.removedNodeId);\n                                                                                                if (GetAbilityState() != EHackingAbilityState::Cooldown)\n                                                                                                {\n                                                                                                                SwitchToState(EHackingAbilityState::Cooldown);\n                                                                                                }\n                                                                                }\n                                                                }\n                                                                break;\n                                                }\n                                }\n                }\n \n                //////////////////////////////////////////////////////////////////////////\n                void CHackingAbilityLineShift::SetTarget(const uint16 targetLine, const EPathPatternType shiftDir)\n                {\n                                m_targetLine = targetLine;\n                                m_shiftDir = shiftDir;\n                }\n}

en-us	nd
en	nd

en-us	need a scavenger
en	need a scavenger

en-us	need a tap
en	need a tap

en-us	need a ~mission(item)
en	need a ~mission(item)

en-us	need an out?
en	need an out?

en-us	need some mats
en	need some mats

en-us	need something nicked
en	need something nicked

en-us	need to talk
en	need to talk

en-us	new gig
en	new gig

en-us	nine data skimmers
en	nine data skimmers

en-us	nine monitors
en	nine monitors

en-us	nine monitors
en	nine monitors

en-us	no
en	no

en-us	of Fuel delivered
en	of Fuel delivered

en-us	oh We got a problem?
en	oh We got a problem?

en-us	one last trip
en	one last trip

en-us	one of our CI's
en	one of our CI's

en-us	one of the spots they're known to frequent
en	one of the spots they're known to frequent

en-us	one of the spots they're known to frequent
en	one of the spots they're known to frequent

en-us	online.
en	online.

en-us	operational.
en	operational.

en-us	optiCore Avionics
en	optiCore Avionics

en-us	optiVis VI Specs
en	optiVis VI Specs

en-us	or store items together in a container to proceed.
en	or store items together in a container to proceed.

en-us	ore
en	ore

en-us	ore samples
en	ore samples

en-us	organized chaos
en	organized chaos

en-us	out
en	out

en-us	out of stock
en	out of stock

en-us	outpost offline
en	outpost offline

en-us	overheat
en	overheat

en-us	ovr
en	ovr

en-us	p
en	p

en-us	pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1, (int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1, (int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n}
en	pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1, (int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1, (int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n}

en-us	package
en	package

en-us	package
en	package

en-us	package run
en	package run

en-us	package run
en	package run

en-us	paint the inside of your helmet red
en	paint the inside of your helmet red

en-us	party
en	party

en-us	party
en	party

en-us	party favors
en	party favors

en-us	partydisband
en	partydisband

en-us	partyinvite
en	partyinvite

en-us	partylaunch
en	partylaunch

en-us	partyleave
en	partyleave

en-us	partysetleader
en	partysetleader

en-us	payme
en	payme

en-us	payme1
en	payme1

en-us	payme2
en	payme2

en-us	people I know
en	people I know

en-us	per day
en	per day

en-us	permanent lesson
en	permanent lesson

en-us	personnel change
en	personnel change

en-us	phew
en	phew

en-us	phew1
en	phew1

en-us	pick up drop off
en	pick up drop off

en-us	pick up, drop off, you know...
en	pick up, drop off, you know...

en-us	picked up the core
en	picked up the core

en-us	pickup from ~mission(Location)
en	pickup from ~mission(Location)

en-us	piece of kit
en	piece of kit

en-us	piggyback
en	piggyback

en-us	pills
en	pills

en-us	please check your ID
en	please check your ID

en-us	plz gib ~mission(Item) to ~mission(Client). ~mission(Location) has. take to ~mission(Destination). will pay.
en	plz gib ~mission(Item) to ~mission(Client). ~mission(Location) has. take to ~mission(Destination). will pay.

en-us	point
en	point

en-us	point1
en	point1

en-us	point2
en	point2

en-us	point3
en	point3

en-us	point4
en	point4

en-us	portrait (3:4)
en	portrait (3:4)

en-us	portrait tall (9:16)
en	portrait tall (9:16)

en-us	portrait-very-tall (9:32)
en	portrait-very-tall (9:32)

en-us	power outage
en	power outage

en-us	precious metals
en	precious metals

en-us	prescription medications
en	prescription medications

en-us	prf
en	prf

en-us	prime opportunity
en	prime opportunity

en-us	primo sherm
en	primo sherm

en-us	probe
en	probe

en-us	problem elimination
en	problem elimination

en-us	produce
en	produce

en-us	product
en	product

en-us	professionals
en	professionals

en-us	pwr
en	pwr

en-us	quartz
en	quartz

en-us	quick run
en	quick run

en-us	quickdraw
en	quickdraw

en-us	quickdraw1
en	quickdraw1

en-us	quickdraw2
en	quickdraw2

en-us	ralvarez_cig
en	ralvarez_cig

en-us	rations
en	rations

en-us	raw chems
en	raw chems

en-us	raw metal
en	raw metal

en-us	rd
en	rd

en-us	re-up
en	re-up

en-us	ready
en	ready

en-us	refined ore
en	refined ore

en-us	refueling
en	refueling

en-us	relay hack
en	relay hack

en-us	removefriend
en	removefriend

en-us	removeignore
en	removeignore

en-us	replacement battery
en	replacement battery

en-us	research
en	research

en-us	research materials
en	research materials

en-us	research probe
en	research probe

en-us	research supplies
en	research supplies

en-us	researcher
en	researcher

en-us	rest in peace
en	rest in peace

en-us	retrieval
en	retrieval

en-us	returned the core
en	returned the core

en-us	right
en	right

en-us	rng
en	rng

en-us	rob the Prime Central Core Bank
en	rob the Prime Central Core Bank

en-us	rock samples
en	rock samples

en-us	rpm
en	rpm

en-us	rude
en	rude

en-us	rude1
en	rude1

en-us	rude2
en	rude2

en-us	rude3
en	rude3

en-us	rude4
en	rude4

en-us	rude5
en	rude5

en-us	rude6
en	rude6

en-us	running wild
en	running wild

en-us	s
en	s

en-us	s
en	s

en-us	salute
en	salute

en-us	salute1
en	salute1

en-us	salute2
en	salute2

en-us	salute3
en	salute3

en-us	salute4
en	salute4

en-us	sbaus-CIG
en	sbaus-CIG

en-us	scan probe
en	scan probe

en-us	scavengers
en	scavengers

en-us	scout
en	scout

en-us	scrap
en	scrap

en-us	scrap materials
en	scrap materials

en-us	scrap metal
en	scrap metal

en-us	second
en	second

en-us	seconds
en	seconds

en-us	sections above Aberdeen's atmosphere
en	sections above Aberdeen's atmosphere

en-us	security
en	security

en-us	security sweep
en	security sweep

en-us	seedlings
en	seedlings

en-us	seeds
en	seeds

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	select (system).
en	select (system).

en-us	seven data skimmers
en	seven data skimmers

en-us	seven monitors
en	seven monitors

en-us	seven monitors
en	seven monitors

en-us	several locations
en	several locations

en-us	several navpoints
en	several navpoints

en-us	several navpoints
en	several navpoints

en-us	shadowbox
en	shadowbox

en-us	shadowbox1
en	shadowbox1

en-us	shadowbox2
en	shadowbox2

en-us	shieldeyes
en	shieldeyes

en-us	shieldeyes1
en	shieldeyes1

en-us	ship computer
en	ship computer

en-us	ship data recorder
en	ship data recorder

en-us	ship graveyards around Aberdeen
en	ship graveyards around Aberdeen

en-us	shipment
en	shipment

en-us	short death scream
en	short death scream

en-us	short death scream
en	short death scream

en-us	short death scream
en	short death scream

en-us	showignore
en	showignore

en-us	simultaneous release
en	simultaneous release

en-us	sit
en	sit

en-us	sit1
en	sit1

en-us	sit2
en	sit2

en-us	six data skimmers
en	six data skimmers

en-us	six monitors
en	six monitors

en-us	six monitors
en	six monitors

en-us	sleep
en	sleep

en-us	sleep1
en	sleep1

en-us	small ship
en	small ship

en-us	small ship (Cutlass or smaller)
en	small ship (Cutlass or smaller)

en-us	smash and grab
en	smash and grab

en-us	smell
en	smell

en-us	smell1
en	smell1

en-us	smell2
en	smell2

en-us	smell3
en	smell3

en-us	smuggler wanted
en	smuggler wanted

en-us	some by-product
en	some by-product

en-us	some garbage or whatever
en	some garbage or whatever

en-us	some leftover chemicals
en	some leftover chemicals

en-us	some waste
en	some waste

en-us	somewhere private
en	somewhere private

en-us	somewhere they can quantum from
en	somewhere they can quantum from

en-us	somewhere they can quantum from
en	somewhere they can quantum from

en-us	space boost
en	space boost

en-us	spaceway robbery
en	spaceway robbery

en-us	special order medications
en	special order medications

en-us	specialty seeds
en	specialty seeds

en-us	specific coordinates
en	specific coordinates

en-us	spiral fruit
en	spiral fruit

en-us	square (1:1)
en	square (1:1)

en-us	squatters
en	squatters

en-us	st
en	st

en-us	steal a Bengal
en	steal a Bengal

en-us	stolen merch
en	stolen merch

en-us	stop
en	stop

en-us	stoptest
en	stoptest

en-us	suicide
en	suicide

en-us	suicide1
en	suicide1

en-us	supply run
en	supply run

en-us	surrender
en	surrender

en-us	surrender1
en	surrender1

en-us	surrender2
en	surrender2

en-us	surrender3
en	surrender3

en-us	surrender4
en	surrender4

en-us	surveyor
en	surveyor

en-us	suspected location
en	suspected location

en-us	swing on by
en	swing on by

en-us	t
en	t

en-us	tag and bag
en	tag and bag

en-us	target erased
en	target erased

en-us	taunt
en	taunt

en-us	taunt1
en	taunt1

en-us	taunt2
en	taunt2

en-us	taunt3
en	taunt3

en-us	tell
en	tell

en-us	temp player name
en	temp player name

en-us	ten data skimmers
en	ten data skimmers

en-us	ten monitors
en	ten monitors

en-us	ten monitors
en	ten monitors

en-us	terrorists
en	terrorists

en-us	th
en	th

en-us	that dreadful Reclamation store
en	that dreadful Reclamation store

en-us	that thing I was telling you about
en	that thing I was telling you about

en-us	the ArcCorp mining facility on Daymar
en	the ArcCorp mining facility on Daymar

en-us	the ArcCorp outpost on Daymar
en	the ArcCorp outpost on Daymar

en-us	the ArcCorp outpost on Yela
en	the ArcCorp outpost on Yela

en-us	the ArcCorp refinery on Daymar
en	the ArcCorp refinery on Daymar

en-us	the Ariel wreck site
en	the Ariel wreck site

en-us	the Calliope wreck site
en	the Calliope wreck site

en-us	the Cellin farming outpost
en	the Cellin farming outpost

en-us	the Cellin wreck site
en	the Cellin wreck site

en-us	the Clio wreck site
en	the Clio wreck site

en-us	the Daymar Shubin outpost
en	the Daymar Shubin outpost

en-us	the Daymar wreck site
en	the Daymar wreck site

en-us	the Dregs on Arial
en	the Dregs on Arial

en-us	the Euterpe wreck site
en	the Euterpe wreck site

en-us	the Garden
en	the Garden

en-us	the Garden on Daymar
en	the Garden on Daymar

en-us	the Hurston wreck site
en	the Hurston wreck site

en-us	the Ita wreck site
en	the Ita wreck site

en-us	the Lyria wreck site
en	the Lyria wreck site

en-us	the Magda wreck site
en	the Magda wreck site

en-us	the People's Alliance
en	the People's Alliance

en-us	the People's Alliance
en	the People's Alliance

en-us	the Port Olisar Transfer Hub
en	the Port Olisar Transfer Hub

en-us	the Rayari lab on Cellin
en	the Rayari lab on Cellin

en-us	the Rayari lab on Yela
en	the Rayari lab on Yela

en-us	the Rayari outpost
en	the Rayari outpost

en-us	the Rayari, Inc. outpost on Cellin
en	the Rayari, Inc. outpost on Cellin

en-us	the Rayari, Inc. outpost on Yela
en	the Rayari, Inc. outpost on Yela

en-us	the Shubin mining facility on Daymar
en	the Shubin mining facility on Daymar

en-us	the Shubin ore refinery on Daymar
en	the Shubin ore refinery on Daymar

en-us	the Shubin outpost on Daymar
en	the Shubin outpost on Daymar

en-us	the Shubin outpost on Daymar
en	the Shubin outpost on Daymar

en-us	the Terra Mills outpost on Cellin
en	the Terra Mills outpost on Cellin

en-us	the Wala wreck site
en	the Wala wreck site

en-us	the Yela wreck site
en	the Yela wreck site

en-us	the abandoned outpost on Cellin
en	the abandoned outpost on Cellin

en-us	the abandoned outpost on Daymar
en	the abandoned outpost on Daymar

en-us	the abandoned outpost on Yela
en	the abandoned outpost on Yela

en-us	the abandoned section inside Checkmate at the L4 Lagrange of Pyro II
en	the abandoned section inside Checkmate at the L4 Lagrange of Pyro II

en-us	the abandoned section inside Dudley & Daughters at the L4 Lagrange of Pyro VI
en	the abandoned section inside Dudley & Daughters at the L4 Lagrange of Pyro VI

en-us	the abandoned section inside Endgame at the L3 Lagrange of Pyro VI
en	the abandoned section inside Endgame at the L3 Lagrange of Pyro VI

en-us	the abandoned section inside Gaslight at the L2 Lagrange of Pyro V
en	the abandoned section inside Gaslight at the L2 Lagrange of Pyro V

en-us	the abandoned section inside Megumi Refueling at the L5 Lagrange of Pyro VI
en	the abandoned section inside Megumi Refueling at the L5 Lagrange of Pyro VI

en-us	the abandoned section inside Orbituary above Pyro III
en	the abandoned section inside Orbituary above Pyro III

en-us	the abandoned section inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
en	the abandoned section inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I

en-us	the abandoned section inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
en	the abandoned section inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I

en-us	the abandoned section inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
en	the abandoned section inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I

en-us	the abandoned section inside PYAM-FARSTAT-2-0 above Pyro II
en	the abandoned section inside PYAM-FARSTAT-2-0 above Pyro II

en-us	the abandoned section inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
en	the abandoned section inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II

en-us	the abandoned section inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
en	the abandoned section inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III

en-us	the abandoned section inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
en	the abandoned section inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V

en-us	the abandoned section inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
en	the abandoned section inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V

en-us	the abandoned section inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
en	the abandoned section inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI

en-us	the abandoned section inside Patch City at the L3 Lagrange of Pyro III
en	the abandoned section inside Patch City at the L3 Lagrange of Pyro III

en-us	the abandoned section inside Rat's Nest at the L5 Lagrange of Pyro V
en	the abandoned section inside Rat's Nest at the L5 Lagrange of Pyro V

en-us	the abandoned section inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
en	the abandoned section inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V

en-us	the abandoned section inside Starlight Service Station at the L1 Lagrange of Pyro III
en	the abandoned section inside Starlight Service Station at the L1 Lagrange of Pyro III

en-us	the asteroid field orbiting Yela
en	the asteroid field orbiting Yela

en-us	the asteroids surrounding Delamar
en	the asteroids surrounding Delamar

en-us	the asteroids surrounding Yela
en	the asteroids surrounding Yela

en-us	the clinic inside Checkmate at the L4 Lagrange of Pyro II
en	the clinic inside Checkmate at the L4 Lagrange of Pyro II

en-us	the clinic inside Dudley & Daughters at the L4 Lagrange of Pyro VI
en	the clinic inside Dudley & Daughters at the L4 Lagrange of Pyro VI

en-us	the clinic inside Endgame at the L3 Lagrange of Pyro VI
en	the clinic inside Endgame at the L3 Lagrange of Pyro VI

en-us	the clinic inside Gaslight at the L2 Lagrange of Pyro V
en	the clinic inside Gaslight at the L2 Lagrange of Pyro V

en-us	the clinic inside Megumi Refueling at the L5 Lagrange of Pyro VI
en	the clinic inside Megumi Refueling at the L5 Lagrange of Pyro VI

en-us	the clinic inside Orbituary above Pyro III
en	the clinic inside Orbituary above Pyro III

en-us	the clinic inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
en	the clinic inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I

en-us	the clinic inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
en	the clinic inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I

en-us	the clinic inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
en	the clinic inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I

en-us	the clinic inside PYAM-FARSTAT-2-0 above Pyro II
en	the clinic inside PYAM-FARSTAT-2-0 above Pyro II

en-us	the clinic inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
en	the clinic inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II

en-us	the clinic inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
en	the clinic inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III

en-us	the clinic inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
en	the clinic inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V

en-us	the clinic inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
en	the clinic inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V

en-us	the clinic inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
en	the clinic inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI

en-us	the clinic inside Patch City at the L3 Lagrange of Pyro III
en	the clinic inside Patch City at the L3 Lagrange of Pyro III

en-us	the clinic inside Rat's Nest at the L5 Lagrange of Pyro V
en	the clinic inside Rat's Nest at the L5 Lagrange of Pyro V

en-us	the clinic inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
en	the clinic inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V

en-us	the clinic inside Ruin Station above Pyro VI
en	the clinic inside Ruin Station above Pyro VI

en-us	the clinic inside Starlight Service Station at the L1 Lagrange of Pyro III
en	the clinic inside Starlight Service Station at the L1 Lagrange of Pyro III

en-us	the coordinates where they were last spotted
en	the coordinates where they were last spotted

en-us	the coordinates where they were last spotted
en	the coordinates where they were last spotted

en-us	the debris
en	the debris

en-us	the derelict
en	the derelict

en-us	the derelict
en	the derelict

en-us	the derelict
en	the derelict

en-us	the derelict
en	the derelict

en-us	the drug lab on Daymar
en	the drug lab on Daymar

en-us	the entrance inside Checkmate at the L4 Lagrange of Pyro II
en	the entrance inside Checkmate at the L4 Lagrange of Pyro II

en-us	the entrance inside Dudley & Daughters at the L4 Lagrange of Pyro VI
en	the entrance inside Dudley & Daughters at the L4 Lagrange of Pyro VI

en-us	the entrance inside Endgame at the L3 Lagrange of Pyro VI
en	the entrance inside Endgame at the L3 Lagrange of Pyro VI

en-us	the entrance inside Gaslight at the L2 Lagrange of Pyro V
en	the entrance inside Gaslight at the L2 Lagrange of Pyro V

en-us	the entrance inside Megumi Refueling at the L5 Lagrange of Pyro VI
en	the entrance inside Megumi Refueling at the L5 Lagrange of Pyro VI

en-us	the entrance inside Orbituary above Pyro III
en	the entrance inside Orbituary above Pyro III

en-us	the entrance inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
en	the entrance inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I

en-us	the entrance inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
en	the entrance inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I

en-us	the entrance inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
en	the entrance inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I

en-us	the entrance inside PYAM-FARSTAT-2-0 above Pyro II
en	the entrance inside PYAM-FARSTAT-2-0 above Pyro II

en-us	the entrance inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
en	the entrance inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II

en-us	the entrance inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
en	the entrance inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III

en-us	the entrance inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
en	the entrance inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V

en-us	the entrance inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
en	the entrance inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V

en-us	the entrance inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
en	the entrance inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI

en-us	the entrance inside Patch City at the L3 Lagrange of Pyro III
en	the entrance inside Patch City at the L3 Lagrange of Pyro III

en-us	the entrance inside Rat's Nest at the L5 Lagrange of Pyro V
en	the entrance inside Rat's Nest at the L5 Lagrange of Pyro V

en-us	the entrance inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
en	the entrance inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V

en-us	the entrance inside Ruin Station above Pyro VI
en	the entrance inside Ruin Station above Pyro VI

en-us	the entrance inside Starlight Service Station at the L1 Lagrange of Pyro III
en	the entrance inside Starlight Service Station at the L1 Lagrange of Pyro III

en-us	the exterior of an asteroid base
en	the exterior of an asteroid base

en-us	the farm
en	the farm

en-us	the farm on Cellin
en	the farm on Cellin

en-us	the farm on Daymar
en	the farm on Daymar

en-us	the farming outpost on Cellin
en	the farming outpost on Cellin

en-us	the habs inside Checkmate at the L4 Lagrange of Pyro II
en	the habs inside Checkmate at the L4 Lagrange of Pyro II

en-us	the habs inside Dudley & Daughters at the L4 Lagrange of Pyro VI
en	the habs inside Dudley & Daughters at the L4 Lagrange of Pyro VI

en-us	the habs inside Endgame at the L3 Lagrange of Pyro VI
en	the habs inside Endgame at the L3 Lagrange of Pyro VI

en-us	the habs inside Gaslight at the L2 Lagrange of Pyro V
en	the habs inside Gaslight at the L2 Lagrange of Pyro V

en-us	the habs inside Megumi Refueling at the L5 Lagrange of Pyro VI
en	the habs inside Megumi Refueling at the L5 Lagrange of Pyro VI

en-us	the habs inside Orbituary above Pyro III
en	the habs inside Orbituary above Pyro III

en-us	the habs inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
en	the habs inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I

en-us	the habs inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
en	the habs inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I

en-us	the habs inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
en	the habs inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I

en-us	the habs inside PYAM-FARSTAT-2-0 above Pyro II
en	the habs inside PYAM-FARSTAT-2-0 above Pyro II

en-us	the habs inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
en	the habs inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II

en-us	the habs inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
en	the habs inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III

en-us	the habs inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
en	the habs inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V

en-us	the habs inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
en	the habs inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V

en-us	the habs inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
en	the habs inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI

en-us	the habs inside Patch City at the L3 Lagrange of Pyro III
en	the habs inside Patch City at the L3 Lagrange of Pyro III

en-us	the habs inside Rat's Nest at the L5 Lagrange of Pyro V
en	the habs inside Rat's Nest at the L5 Lagrange of Pyro V

en-us	the habs inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V
en	the habs inside Rod's Fuel 'N Supplies at the L4 Lagrange of Pyro V

en-us	the habs inside Ruin Station above Pyro VI
en	the habs inside Ruin Station above Pyro VI

en-us	the habs inside Starlight Service Station at the L1 Lagrange of Pyro III
en	the habs inside Starlight Service Station at the L1 Lagrange of Pyro III

en-us	the hell you looking at?
en	the hell you looking at?

en-us	the hell's wrong with you?
en	the hell's wrong with you?

en-us	the hydroponics farm on Cellin
en	the hydroponics farm on Cellin

en-us	the kill site
en	the kill site

en-us	the lab
en	the lab

en-us	the lab on Yela
en	the lab on Yela

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the last point of contact
en	the last point of contact

en-us	the main building of an outpost
en	the main building of an outpost

en-us	the maintenance area inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I
en	the maintenance area inside PYAM-FARSTAT-1-2 at the L2 Lagrange of Pyro I

en-us	the maintenance area inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I
en	the maintenance area inside PYAM-FARSTAT-1-3 at the L3 Lagrange of Pyro I

en-us	the maintenance area inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I
en	the maintenance area inside PYAM-FARSTAT-1-5 at the L5 Lagrange of Pyro I

en-us	the maintenance area inside PYAM-FARSTAT-2-0 above Pyro II
en	the maintenance area inside PYAM-FARSTAT-2-0 above Pyro II

en-us	the maintenance area inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II
en	the maintenance area inside PYAM-FARSTAT-2-3 at the L3 Lagrange of Pyro II

en-us	the maintenance area inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III
en	the maintenance area inside PYAM-FARSTAT-3-5 at the L5 Lagrange of Pyro III

en-us	the maintenance area inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V
en	the maintenance area inside PYAM-FARSTAT-5-1 at the L1 Lagrange of Pyro V

en-us	the maintenance area inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V
en	the maintenance area inside PYAM-FARSTAT-5-3 at the L3 Lagrange of Pyro V

en-us	the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI
en	the maintenance area inside PYAM-FARSTAT-6-2 at the L2 Lagrange of Pyro VI

en-us	the microTech wreck site
en	the microTech wreck site

en-us	the mine on Daymar
en	the mine on Daymar

en-us	the mining facility
en	the mining facility

en-us	the mining facility on Yela
en	the mining facility on Yela

en-us	the mining outpost
en	the mining outpost

en-us	the mining outpost on Daymar
en	the mining outpost on Daymar

en-us	the mining outpost on Yela
en	the mining outpost on Yela

en-us	the refinery inside Checkmate at the L4 Lagrange of Pyro II 
en	the refinery inside Checkmate at the L4 Lagrange of Pyro II 

en-us	the refinery inside Orbituary above Pyro III
en	the refinery inside Orbituary above Pyro III

en-us	the refinery inside Ruin Station above Pyro VI
en	the refinery inside Ruin Station above Pyro VI

en-us	the refinery outpost on Daymar
en	the refinery outpost on Daymar

en-us	the refinery outpost on Yela
en	the refinery outpost on Yela

en-us	the remains
en	the remains

en-us	the remains
en	the remains

en-us	the remains
en	the remains

en-us	the research outpost
en	the research outpost

en-us	the research outpost on Cellin
en	the research outpost on Cellin

en-us	the research outpost on Yela
en	the research outpost on Yela

en-us	the ship's remains
en	the ship's remains

en-us	the ship's remains
en	the ship's remains

en-us	the ship's remains
en	the ship's remains

en-us	the ship's remains
en	the ship's remains

en-us	the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship
en	the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site
en	the wreck site

en-us	the wreck site on Aberdeen
en	the wreck site on Aberdeen

en-us	the wreck site on Ariel
en	the wreck site on Ariel

en-us	the wreck site on Calliope
en	the wreck site on Calliope

en-us	the wreck site on Cellin
en	the wreck site on Cellin

en-us	the wreck site on Clio
en	the wreck site on Clio

en-us	the wreck site on Daymar
en	the wreck site on Daymar

en-us	the wreck site on Euterpe
en	the wreck site on Euterpe

en-us	the wreck site on Hurston
en	the wreck site on Hurston

en-us	the wreck site on Ita
en	the wreck site on Ita

en-us	the wreck site on Lyria
en	the wreck site on Lyria

en-us	the wreck site on Magda
en	the wreck site on Magda

en-us	the wreck site on Wala
en	the wreck site on Wala

en-us	the wreck site on Yela
en	the wreck site on Yela

en-us	the wreck site on microTech
en	the wreck site on microTech

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the wreckage
en	the wreckage

en-us	the ~mission(Ship)'s debris
en	the ~mission(Ship)'s debris

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s last known position
en	the ~mission(Ship)'s last known position

en-us	the ~mission(Ship)'s remains
en	the ~mission(Ship)'s remains

en-us	the ~mission(Ship)'s remains
en	the ~mission(Ship)'s remains

en-us	the ~mission(Ship)'s remains
en	the ~mission(Ship)'s remains

en-us	the ~mission(Ship)'s wreck
en	the ~mission(Ship)'s wreck

en-us	the ~mission(ship)'s debris
en	the ~mission(ship)'s debris

en-us	the ~mission(ship)'s final position before its signal was lost
en	the ~mission(ship)'s final position before its signal was lost

en-us	the ~mission(ship)'s final postition
en	the ~mission(ship)'s final postition

en-us	the ~mission(ship)'s last known position
en	the ~mission(ship)'s last known position

en-us	their destination
en	their destination

en-us	their destination
en	their destination

en-us	their facility on Cellin
en	their facility on Cellin

en-us	their facility on Daymar
en	their facility on Daymar

en-us	their facility on Yela
en	their facility on Yela

en-us	their last known location
en	their last known location

en-us	their last known location
en	their last known location

en-us	their last known whereabouts
en	their last known whereabouts

en-us	their most recent sighting
en	their most recent sighting

en-us	their outpost on Cellin
en	their outpost on Cellin

en-us	their outpost on Daymar
en	their outpost on Daymar

en-us	their outpost on Yela
en	their outpost on Yela

en-us	their refinery on Cellin
en	their refinery on Cellin

en-us	their refinery on Daymar
en	their refinery on Daymar

en-us	their refinery on Yela
en	their refinery on Yela

en-us	their stranded vehicle
en	their stranded vehicle

en-us	think it's time we meet
en	think it's time we meet

en-us	this chemist on Yela
en	this chemist on Yela

en-us	this old miner who figured she could build herself a better EVA suit.
en	this old miner who figured she could build herself a better EVA suit.

en-us	this quiet, out-of-the-way place
en	this quiet, out-of-the-way place

en-us	threaten
en	threaten

en-us	threaten1
en	threaten1

en-us	threaten2
en	threaten2

en-us	threaten3
en	threaten3

en-us	three data skimmers
en	three data skimmers

en-us	three monitors
en	three monitors

en-us	three monitors
en	three monitors

en-us	ticktock
en	ticktock

en-us	tissue samples
en	tissue samples

en-us	titanium
en	titanium

en-us	to begin transfer.
en	to begin transfer.

en-us	to the 
en	to the 

en-us	together forever
en	together forever

en-us	too many cooks
en	too many cooks

en-us	toxic sludge
en	toxic sludge

en-us	toxic waste
en	toxic waste

en-us	trade
en	trade

en-us	trash
en	trash

en-us	trg
en	trg

en-us	tungsten
en	tungsten

en-us	twice the headache
en	twice the headache

en-us	two data skimmers
en	two data skimmers

en-us	two for the price of two
en	two for the price of two

en-us	two monitors
en	two monitors

en-us	two monitors
en	two monitors

en-us	uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not.
en	uh, you, uh, okay? It's just that uh you've got like everything you need to take off, but you're not.

en-us	unleash the beast
en	unleash the beast

en-us	up
en	up

en-us	up for a face to face?
en	up for a face to face?

en-us	v
en	v

en-us	valuable item
en	valuable item

en-us	very specific crate
en	very specific crate

en-us	viVid Display
en	viVid Display

en-us	virus cultures
en	virus cultures

en-us	vitamins
en	vitamins

en-us	wait
en	wait

en-us	wait for confirmation screen
en	wait for confirmation screen

en-us	wait1
en	wait1

en-us	wait2
en	wait2

en-us	waiting for subtarget scan
en	waiting for subtarget scan

en-us	waste
en	waste

en-us	waste materials
en	waste materials

en-us	water
en	water

en-us	watermelon
en	watermelon

en-us	wave
en	wave

en-us	wave1
en	wave1

en-us	wave2
en	wave2

en-us	weapons online
en	weapons online

en-us	weapons online
en	weapons online

en-us	wheeled vehicle
en	wheeled vehicle

en-us	wheeled vehicle (Ursa, Cyclone, etc.)
en	wheeled vehicle (Ursa, Cyclone, etc.)

en-us	where they like to hang out
en	where they like to hang out

en-us	where they like to hang out
en	where they like to hang out

en-us	whistle
en	whistle

en-us	whistle1
en	whistle1

en-us	whistle2
en	whistle2

en-us	work orders currently processing.
en	work orders currently processing.

en-us	wreck diving
en	wreck diving

en-us	wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
en	wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

en-us	x
en	x

en-us	x
en	x

en-us	x
en	x

en-us	x
en	x

en-us	x
en	x

en-us	x:
en	x:

en-us	y:
en	y:

en-us	yeah yeah yeah, go on, yeah go on, go on, go on, go on!
en	yeah yeah yeah, go on, yeah go on, go on, go on, go on!

en-us	yes
en	yes

en-us	yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES!
en	yes, yes, yes, yes, yes, yes, yes, yes YAHAHA YES!

en-us	yolo1
en	yolo1

en-us	you busy?
en	you busy?

en-us	you-know-what
en	you-know-what

en-us	z:
en	z:

en-us	|| Need a patchup
en	|| Need a patchup

en-us	~(Contractor|BountyFPSDescription)
en	~(Contractor|BountyFPSDescription)

en-us	~Mission(MissionPickupType|PickupType)
en	~Mission(MissionPickupType|PickupType)

en-us	~action(default|respawn) to respawn
en	~action(default|respawn) to respawn

en-us	~action(player_choice|pc_interaction_mode)
en	~action(player_choice|pc_interaction_mode)

en-us	~action(player_choice|pc_select)
en	~action(player_choice|pc_select)

en-us	~action(spaceship_movement|v_strafe_forward)  ~action(spaceship_movement|v_strafe_left)  ~action(spaceship_movement|v_strafe_back)  ~action(spaceship_movement|v_strafe_right) controls your cardinal movement.
en	~action(spaceship_movement|v_strafe_forward)  ~action(spaceship_movement|v_strafe_left)  ~action(spaceship_movement|v_strafe_back)  ~action(spaceship_movement|v_strafe_right) controls your cardinal movement.

en-us	~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement.
en	~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement.

en-us	~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right.
en	~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right.

en-us	~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right.
en	~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right.

en-us	~mission (description)
en	~mission (description)

en-us	~mission (title) (Approval: ~mission(approvalcode))
en	~mission (title) (Approval: ~mission(approvalcode))

en-us	~mission(AI_Remaining) hostiles remaining
en	~mission(AI_Remaining) hostiles remaining

en-us	~mission(CheckpointTakenString)
en	~mission(CheckpointTakenString)

en-us	~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it.
en	~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it.

en-us	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)

en-us	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
en	~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)

en-us	~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)
en	~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)

en-us	~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible. 
en	~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible. 

en-us	~mission(Client) lost its connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger)
en	~mission(Client) lost its connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger)

en-us	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  
en	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  

en-us	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline. 
en	~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline. 

en-us	~mission(Client) needs this stuff ASAP, so you'll have to move. 
en	~mission(Client) needs this stuff ASAP, so you'll have to move. 

en-us	~mission(Client) said it was a rush job, so you'll need to move fast. 
en	~mission(Client) said it was a rush job, so you'll need to move fast. 

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor)
en	~mission(Contractor)

en-us	~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe.
en	~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe.

en-us	~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
en	~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)

en-us	~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger)
en	~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger)

en-us	~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger)
en	~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger)

en-us	~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. 
en	~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. 

en-us	~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger)
en	~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger)

en-us	~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
en	~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)

en-us	~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return.
en	~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return.

en-us	~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location|Address) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger)
en	~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location|Address) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger)

en-us	~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger)
en	~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger)

en-us	~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location|Address) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger)
en	~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location|Address) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger)

en-us	~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location|Address) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor).
en	~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location|Address) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor).

en-us	~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger)
en	~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger)

en-us	~mission(ContractorName)
en	~mission(ContractorName)

en-us	~mission(Contractor|AssassinSyncDescription)
en	~mission(Contractor|AssassinSyncDescription)

en-us	~mission(Contractor|AssassinSyncFrom)
en	~mission(Contractor|AssassinSyncFrom)

en-us	~mission(Contractor|AssassinSyncTitle)
en	~mission(Contractor|AssassinSyncTitle)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationDescription)
en	~mission(Contractor|AssassinationDescription)

en-us	~mission(Contractor|AssassinationEasyDescription)
en	~mission(Contractor|AssassinationEasyDescription)

en-us	~mission(Contractor|AssassinationEasyTitle)
en	~mission(Contractor|AssassinationEasyTitle)

en-us	~mission(Contractor|AssassinationFrom)
en	~mission(Contractor|AssassinationFrom)

en-us	~mission(Contractor|AssassinationHardDescription)
en	~mission(Contractor|AssassinationHardDescription)

en-us	~mission(Contractor|AssassinationHardTitle)
en	~mission(Contractor|AssassinationHardTitle)

en-us	~mission(Contractor|AssassinationMediumDescription)
en	~mission(Contractor|AssassinationMediumDescription)

en-us	~mission(Contractor|AssassinationMediumTitle)
en	~mission(Contractor|AssassinationMediumTitle)

en-us	~mission(Contractor|AssassinationTitle)
en	~mission(Contractor|AssassinationTitle)

en-us	~mission(Contractor|AssassinationTitle)
en	~mission(Contractor|AssassinationTitle)

en-us	~mission(Contractor|AssassinationTitle)
en	~mission(Contractor|AssassinationTitle)

en-us	~mission(Contractor|AssassinationTitle) (~mission(TargetName))
en	~mission(Contractor|AssassinationTitle) (~mission(TargetName))

en-us	~mission(Contractor|BaseSweepDescription)
en	~mission(Contractor|BaseSweepDescription)

en-us	~mission(Contractor|BaseSweepFrom)
en	~mission(Contractor|BaseSweepFrom)

en-us	~mission(Contractor|BaseSweepTitle)
en	~mission(Contractor|BaseSweepTitle)

en-us	~mission(Contractor|BlackBoxRecoverDescription)
en	~mission(Contractor|BlackBoxRecoverDescription)

en-us	~mission(Contractor|BlackBoxRecoverFrom)
en	~mission(Contractor|BlackBoxRecoverFrom)

en-us	~mission(Contractor|BlackBoxRecoverTitle)
en	~mission(Contractor|BlackBoxRecoverTitle)

en-us	~mission(Contractor|BloodFrom)
en	~mission(Contractor|BloodFrom)

en-us	~mission(Contractor|Boarders890JDescription)
en	~mission(Contractor|Boarders890JDescription)

en-us	~mission(Contractor|Boarders890JFrom)
en	~mission(Contractor|Boarders890JFrom)

en-us	~mission(Contractor|Boarders890JTitle)
en	~mission(Contractor|Boarders890JTitle)

en-us	~mission(Contractor|BountyDescription)
en	~mission(Contractor|BountyDescription)

en-us	~mission(Contractor|BountyDescription)
en	~mission(Contractor|BountyDescription)

en-us	~mission(Contractor|BountyDescriptionEasy)
en	~mission(Contractor|BountyDescriptionEasy)

en-us	~mission(Contractor|BountyDescriptionEasy)
en	~mission(Contractor|BountyDescriptionEasy)

en-us	~mission(Contractor|BountyDescriptionEasy)
en	~mission(Contractor|BountyDescriptionEasy)

en-us	~mission(Contractor|BountyDescriptionHard)
en	~mission(Contractor|BountyDescriptionHard)

en-us	~mission(Contractor|BountyDescriptionHard)
en	~mission(Contractor|BountyDescriptionHard)

en-us	~mission(Contractor|BountyDescriptionHard)
en	~mission(Contractor|BountyDescriptionHard)

en-us	~mission(Contractor|BountyDescriptionMedium)
en	~mission(Contractor|BountyDescriptionMedium)

en-us	~mission(Contractor|BountyDescriptionMedium)
en	~mission(Contractor|BountyDescriptionMedium)

en-us	~mission(Contractor|BountyDescriptionMedium)
en	~mission(Contractor|BountyDescriptionMedium)

en-us	~mission(Contractor|BountyDescriptionSuper)
en	~mission(Contractor|BountyDescriptionSuper)

en-us	~mission(Contractor|BountyDescriptionSuper)
en	~mission(Contractor|BountyDescriptionSuper)

en-us	~mission(Contractor|BountyDescriptionSuper)
en	~mission(Contractor|BountyDescriptionSuper)

en-us	~mission(Contractor|BountyDescriptionVeryEasy)
en	~mission(Contractor|BountyDescriptionVeryEasy)

en-us	~mission(Contractor|BountyDescriptionVeryEasy)
en	~mission(Contractor|BountyDescriptionVeryEasy)

en-us	~mission(Contractor|BountyDescriptionVeryEasy)
en	~mission(Contractor|BountyDescriptionVeryEasy)

en-us	~mission(Contractor|BountyDescriptionVeryHard)
en	~mission(Contractor|BountyDescriptionVeryHard)

en-us	~mission(Contractor|BountyDescriptionVeryHard)
en	~mission(Contractor|BountyDescriptionVeryHard)

en-us	~mission(Contractor|BountyDescriptionVeryHard)
en	~mission(Contractor|BountyDescriptionVeryHard)

en-us	~mission(Contractor|BountyEasyDescription)
en	~mission(Contractor|BountyEasyDescription)

en-us	~mission(Contractor|BountyEasyTitle)
en	~mission(Contractor|BountyEasyTitle)

en-us	~mission(Contractor|BountyFPSDescription)
en	~mission(Contractor|BountyFPSDescription)

en-us	~mission(Contractor|BountyFPSTitle)
en	~mission(Contractor|BountyFPSTitle)

en-us	~mission(Contractor|BountyFrom)
en	~mission(Contractor|BountyFrom)

en-us	~mission(Contractor|BountyHardDescription)
en	~mission(Contractor|BountyHardDescription)

en-us	~mission(Contractor|BountyHardTitle)
en	~mission(Contractor|BountyHardTitle)

en-us	~mission(Contractor|BountyMediumDescription)
en	~mission(Contractor|BountyMediumDescription)

en-us	~mission(Contractor|BountyMediumTitle)
en	~mission(Contractor|BountyMediumTitle)

en-us	~mission(Contractor|BountyPVPDescription)
en	~mission(Contractor|BountyPVPDescription)

en-us	~mission(Contractor|BountyTitle)
en	~mission(Contractor|BountyTitle)

en-us	~mission(Contractor|BountyTitle): ~mission(TargetName)
en	~mission(Contractor|BountyTitle): ~mission(TargetName)

en-us	~mission(Contractor|BountyTitleEasy)
en	~mission(Contractor|BountyTitleEasy)

en-us	~mission(Contractor|BountyTitleHard)
en	~mission(Contractor|BountyTitleHard)

en-us	~mission(Contractor|BountyTitleMedium)
en	~mission(Contractor|BountyTitleMedium)

en-us	~mission(Contractor|BountyTitleSuper)
en	~mission(Contractor|BountyTitleSuper)

en-us	~mission(Contractor|BountyTitleVeryEasy)
en	~mission(Contractor|BountyTitleVeryEasy)

en-us	~mission(Contractor|BountyTitleVeryHard)
en	~mission(Contractor|BountyTitleVeryHard)

en-us	~mission(Contractor|ClaimSweepDescription)
en	~mission(Contractor|ClaimSweepDescription)

en-us	~mission(Contractor|ClaimSweepFrom)
en	~mission(Contractor|ClaimSweepFrom)

en-us	~mission(Contractor|ClaimSweepTitle)
en	~mission(Contractor|ClaimSweepTitle)

en-us	~mission(Contractor|CommArrayHackDescription)
en	~mission(Contractor|CommArrayHackDescription)

en-us	~mission(Contractor|CommArrayHackFrom)
en	~mission(Contractor|CommArrayHackFrom)

en-us	~mission(Contractor|CommArrayHackTitle)
en	~mission(Contractor|CommArrayHackTitle)

en-us	~mission(Contractor|CommArrayRepairDescription)
en	~mission(Contractor|CommArrayRepairDescription)

en-us	~mission(Contractor|CommArrayRepairFrom)
en	~mission(Contractor|CommArrayRepairFrom)

en-us	~mission(Contractor|CommArrayRepairTitle)
en	~mission(Contractor|CommArrayRepairTitle)

en-us	~mission(Contractor|DataHeistDescription)
en	~mission(Contractor|DataHeistDescription)

en-us	~mission(Contractor|DataHeistDescriptionTutorial)
en	~mission(Contractor|DataHeistDescriptionTutorial)

en-us	~mission(Contractor|DataHeistDescription_E)
en	~mission(Contractor|DataHeistDescription_E)

en-us	~mission(Contractor|DataHeistDescription_H)
en	~mission(Contractor|DataHeistDescription_H)

en-us	~mission(Contractor|DataHeistDescription_M)
en	~mission(Contractor|DataHeistDescription_M)

en-us	~mission(Contractor|DataHeistDescription_VE)
en	~mission(Contractor|DataHeistDescription_VE)

en-us	~mission(Contractor|DataHeistDescription_VH)
en	~mission(Contractor|DataHeistDescription_VH)

en-us	~mission(Contractor|DataHeistFrom)
en	~mission(Contractor|DataHeistFrom)

en-us	~mission(Contractor|DataHeistTitle)
en	~mission(Contractor|DataHeistTitle)

en-us	~mission(Contractor|DataHeistTitle_E)
en	~mission(Contractor|DataHeistTitle_E)

en-us	~mission(Contractor|DataHeistTitle_H)
en	~mission(Contractor|DataHeistTitle_H)

en-us	~mission(Contractor|DataHeistTitle_M)
en	~mission(Contractor|DataHeistTitle_M)

en-us	~mission(Contractor|DataHeistTitle_VE)
en	~mission(Contractor|DataHeistTitle_VE)

en-us	~mission(Contractor|DataHeistTitle_VH)
en	~mission(Contractor|DataHeistTitle_VH)

en-us	~mission(Contractor|DeliveryDescription)
en	~mission(Contractor|DeliveryDescription)

en-us	~mission(Contractor|DeliveryFrom)
en	~mission(Contractor|DeliveryFrom)

en-us	~mission(Contractor|DeliveryHolidayDescription)
en	~mission(Contractor|DeliveryHolidayDescription)

en-us	~mission(Contractor|DeliveryHolidayTitle)
en	~mission(Contractor|DeliveryHolidayTitle)

en-us	~mission(Contractor|DeliveryTitle)
en	~mission(Contractor|DeliveryTitle)

en-us	~mission(Contractor|DeployProbeDescription)
en	~mission(Contractor|DeployProbeDescription)

en-us	~mission(Contractor|DeployProbeTitle)
en	~mission(Contractor|DeployProbeTitle)

en-us	~mission(Contractor|DestroyBladeDescription)
en	~mission(Contractor|DestroyBladeDescription)

en-us	~mission(Contractor|DestroyBladeFrom)
en	~mission(Contractor|DestroyBladeFrom)

en-us	~mission(Contractor|DestroyBladeTitle)
en	~mission(Contractor|DestroyBladeTitle)

en-us	~mission(Contractor|DestroyEvidenceDescription)
en	~mission(Contractor|DestroyEvidenceDescription)

en-us	~mission(Contractor|DestroyEvidenceFrom)
en	~mission(Contractor|DestroyEvidenceFrom)

en-us	~mission(Contractor|DestroyEvidenceTitle)
en	~mission(Contractor|DestroyEvidenceTitle)

en-us	~mission(Contractor|DestroyProbeDescription)
en	~mission(Contractor|DestroyProbeDescription)

en-us	~mission(Contractor|DestroyProbeDescription)
en	~mission(Contractor|DestroyProbeDescription)

en-us	~mission(Contractor|DestroyProbeDescription)
en	~mission(Contractor|DestroyProbeDescription)

en-us	~mission(Contractor|DestroyProbeFrom)
en	~mission(Contractor|DestroyProbeFrom)

en-us	~mission(Contractor|DestroyProbeTitle)
en	~mission(Contractor|DestroyProbeTitle)

en-us	~mission(Contractor|DestroyProbeTitle)
en	~mission(Contractor|DestroyProbeTitle)

en-us	~mission(Contractor|DestroyProbeTitle)
en	~mission(Contractor|DestroyProbeTitle)

en-us	~mission(Contractor|DestroyStashDescription)
en	~mission(Contractor|DestroyStashDescription)

en-us	~mission(Contractor|DestroyStashFrom)
en	~mission(Contractor|DestroyStashFrom)

en-us	~mission(Contractor|DestroyStashTitle)
en	~mission(Contractor|DestroyStashTitle)

en-us	~mission(Contractor|DistractionKillDescription)
en	~mission(Contractor|DistractionKillDescription)

en-us	~mission(Contractor|DistractionKillTitle)
en	~mission(Contractor|DistractionKillTitle)

en-us	~mission(Contractor|GarlicFrom)
en	~mission(Contractor|GarlicFrom)

en-us	~mission(Contractor|GroupBountyDescription)
en	~mission(Contractor|GroupBountyDescription)

en-us	~mission(Contractor|GroupBountyFrom)
en	~mission(Contractor|GroupBountyFrom)

en-us	~mission(Contractor|GroupBountyTitle)
en	~mission(Contractor|GroupBountyTitle)

en-us	~mission(Contractor|HackPreventDescription)
en	~mission(Contractor|HackPreventDescription)

en-us	~mission(Contractor|HackPreventFrom)
en	~mission(Contractor|HackPreventFrom)

en-us	~mission(Contractor|HackPreventTitle)
en	~mission(Contractor|HackPreventTitle)

en-us	~mission(Contractor|HaulCargo_AtoB)
en	~mission(Contractor|HaulCargo_AtoB)

en-us	~mission(Contractor|HaulCargo_MultiToSingle)
en	~mission(Contractor|HaulCargo_MultiToSingle)

en-us	~mission(Contractor|HaulCargo_SingleToMulti)
en	~mission(Contractor|HaulCargo_SingleToMulti)

en-us	~mission(Contractor|KillAnimalsFrom)
en	~mission(Contractor|KillAnimalsFrom)

en-us	~mission(Contractor|KillAnimalsLocationDesc)
en	~mission(Contractor|KillAnimalsLocationDesc)

en-us	~mission(Contractor|KillAnimalsLocationFrom)
en	~mission(Contractor|KillAnimalsLocationFrom)

en-us	~mission(Contractor|KillAnimalsLocationTitle)
en	~mission(Contractor|KillAnimalsLocationTitle)

en-us	~mission(Contractor|KillCollectDesc)
en	~mission(Contractor|KillCollectDesc)

en-us	~mission(Contractor|KillCollectFrom)
en	~mission(Contractor|KillCollectFrom)

en-us	~mission(Contractor|KillCollectTitle)
en	~mission(Contractor|KillCollectTitle)

en-us	~mission(Contractor|LocalDeliveryDesc)
en	~mission(Contractor|LocalDeliveryDesc)

en-us	~mission(Contractor|LocalDeliveryDrugProdDesc)
en	~mission(Contractor|LocalDeliveryDrugProdDesc)

en-us	~mission(Contractor|LocalDeliveryDrugProdFrom)
en	~mission(Contractor|LocalDeliveryDrugProdFrom)

en-us	~mission(Contractor|LocalDeliveryDrugProdTitle)
en	~mission(Contractor|LocalDeliveryDrugProdTitle)

en-us	~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward)
en	~mission(Contractor|LocalDeliveryDrugProdTitle) - ~mission(Reward)

en-us	~mission(Contractor|LocalDeliveryFrom)
en	~mission(Contractor|LocalDeliveryFrom)

en-us	~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward)
en	~mission(Contractor|LocalDeliveryTitle) - ~mission(Reward)

en-us	~mission(Contractor|OpenBountyDescription)
en	~mission(Contractor|OpenBountyDescription)

en-us	~mission(Contractor|OpenBountyFrom)
en	~mission(Contractor|OpenBountyFrom)

en-us	~mission(Contractor|OpenBountyTitle)
en	~mission(Contractor|OpenBountyTitle)

en-us	~mission(Contractor|OreoFrom)
en	~mission(Contractor|OreoFrom)

en-us	~mission(Contractor|PrisonerBreakDescription)
en	~mission(Contractor|PrisonerBreakDescription)

en-us	~mission(Contractor|PrisonerBreakFrom)
en	~mission(Contractor|PrisonerBreakFrom)

en-us	~mission(Contractor|PrisonerBreakTitle)
en	~mission(Contractor|PrisonerBreakTitle)

en-us	~mission(Contractor|QuantumSensitiveDeliveryDesc)
en	~mission(Contractor|QuantumSensitiveDeliveryDesc)

en-us	~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling
en	~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling

en-us	~mission(Contractor|RecoverItemDescription)
en	~mission(Contractor|RecoverItemDescription)

en-us	~mission(Contractor|RecoverItemFrom)
en	~mission(Contractor|RecoverItemFrom)

en-us	~mission(Contractor|RecoverItemTitle)
en	~mission(Contractor|RecoverItemTitle)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceDescription)
en	~mission(Contractor|RecoverSpaceDescription)

en-us	~mission(Contractor|RecoverSpaceFrom)
en	~mission(Contractor|RecoverSpaceFrom)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverSpaceTitle)
en	~mission(Contractor|RecoverSpaceTitle)

en-us	~mission(Contractor|RecoverStashDesc)
en	~mission(Contractor|RecoverStashDesc)

en-us	~mission(Contractor|RecoverStashFrom)
en	~mission(Contractor|RecoverStashFrom)

en-us	~mission(Contractor|RecoverStashStealDesc)
en	~mission(Contractor|RecoverStashStealDesc)

en-us	~mission(Contractor|RecoverStashStealTitle) - ~mission(Reward)
en	~mission(Contractor|RecoverStashStealTitle) - ~mission(Reward)

en-us	~mission(Contractor|RecoverStashTitle) - ~mission(Reward)
en	~mission(Contractor|RecoverStashTitle) - ~mission(Reward)

en-us	~mission(Contractor|RecoveryEasyDescription)
en	~mission(Contractor|RecoveryEasyDescription)

en-us	~mission(Contractor|RecoveryEasyTitle)
en	~mission(Contractor|RecoveryEasyTitle)

en-us	~mission(Contractor|RecoveryHardDescription)
en	~mission(Contractor|RecoveryHardDescription)

en-us	~mission(Contractor|RecoveryHardTitle)
en	~mission(Contractor|RecoveryHardTitle)

en-us	~mission(Contractor|RecoveryItem)
en	~mission(Contractor|RecoveryItem)

en-us	~mission(Contractor|RecoveryItem)'s current position
en	~mission(Contractor|RecoveryItem)'s current position

en-us	~mission(Contractor|RecoveryItem)'s last known position
en	~mission(Contractor|RecoveryItem)'s last known position

en-us	~mission(Contractor|RecoveryMediumDescription)
en	~mission(Contractor|RecoveryMediumDescription)

en-us	~mission(Contractor|RecoveryMediumTitle)
en	~mission(Contractor|RecoveryMediumTitle)

en-us	~mission(Contractor|ResourceRushSalvageFrom)
en	~mission(Contractor|ResourceRushSalvageFrom)

en-us	~mission(Contractor|RetakeLocationDescription)
en	~mission(Contractor|RetakeLocationDescription)

en-us	~mission(Contractor|RetakeLocationFrom)
en	~mission(Contractor|RetakeLocationFrom)

en-us	~mission(Contractor|RetakeLocationTitle)
en	~mission(Contractor|RetakeLocationTitle)

en-us	~mission(Contractor|SalvageContractorDesc)
en	~mission(Contractor|SalvageContractorDesc)

en-us	~mission(Contractor|SalvageContractorFrom)
en	~mission(Contractor|SalvageContractorFrom)

en-us	~mission(Contractor|SalvageContractorTitle)
en	~mission(Contractor|SalvageContractorTitle)

en-us	~mission(Contractor|SearchBodyCaveDescription)
en	~mission(Contractor|SearchBodyCaveDescription)

en-us	~mission(Contractor|SearchBodyCaveFrom)
en	~mission(Contractor|SearchBodyCaveFrom)

en-us	~mission(Contractor|SearchBodyCaveTitle)
en	~mission(Contractor|SearchBodyCaveTitle)

en-us	~mission(Contractor|SectorSweepDescription)
en	~mission(Contractor|SectorSweepDescription)

en-us	~mission(Contractor|SectorSweepFrom)
en	~mission(Contractor|SectorSweepFrom)

en-us	~mission(Contractor|SectorSweepTitle)
en	~mission(Contractor|SectorSweepTitle)

en-us	~mission(Contractor|ShipHeistDescription)
en	~mission(Contractor|ShipHeistDescription)

en-us	~mission(Contractor|ShipHeistFrom)
en	~mission(Contractor|ShipHeistFrom)

en-us	~mission(Contractor|ShipHeistTitle)
en	~mission(Contractor|ShipHeistTitle)

en-us	~mission(Contractor|StealDescription)
en	~mission(Contractor|StealDescription)

en-us	~mission(Contractor|StealDescription)
en	~mission(Contractor|StealDescription)

en-us	~mission(Contractor|StealEasyDescription)
en	~mission(Contractor|StealEasyDescription)

en-us	~mission(Contractor|StealEasyTitle)
en	~mission(Contractor|StealEasyTitle)

en-us	~mission(Contractor|StealEvidenceDescription)
en	~mission(Contractor|StealEvidenceDescription)

en-us	~mission(Contractor|StealEvidenceFrom)
en	~mission(Contractor|StealEvidenceFrom)

en-us	~mission(Contractor|StealEvidenceTitle)
en	~mission(Contractor|StealEvidenceTitle)

en-us	~mission(Contractor|StealFrom)
en	~mission(Contractor|StealFrom)

en-us	~mission(Contractor|StealFromShipDescription)
en	~mission(Contractor|StealFromShipDescription)

en-us	~mission(Contractor|StealFromShipFrom)
en	~mission(Contractor|StealFromShipFrom)

en-us	~mission(Contractor|StealFromShipTitle)
en	~mission(Contractor|StealFromShipTitle)

en-us	~mission(Contractor|StealHardDescription)
en	~mission(Contractor|StealHardDescription)

en-us	~mission(Contractor|StealHardTitle)
en	~mission(Contractor|StealHardTitle)

en-us	~mission(Contractor|StealItemDescription)
en	~mission(Contractor|StealItemDescription)

en-us	~mission(Contractor|StealItemDescription)
en	~mission(Contractor|StealItemDescription)

en-us	~mission(Contractor|StealItemFrom)
en	~mission(Contractor|StealItemFrom)

en-us	~mission(Contractor|StealItemFrom)
en	~mission(Contractor|StealItemFrom)

en-us	~mission(Contractor|StealItemTitle)
en	~mission(Contractor|StealItemTitle)

en-us	~mission(Contractor|StealItemTitle)
en	~mission(Contractor|StealItemTitle)

en-us	~mission(Contractor|StealMediumDescription)
en	~mission(Contractor|StealMediumDescription)

en-us	~mission(Contractor|StealMediumTitle)
en	~mission(Contractor|StealMediumTitle)

en-us	~mission(Contractor|StealTitle)
en	~mission(Contractor|StealTitle)

en-us	~mission(Contractor|StealTitle)
en	~mission(Contractor|StealTitle)

en-us	~mission(Contractor|StrawberryFrom)
en	~mission(Contractor|StrawberryFrom)

en-us	~mission(Contractor|StrawberryFrom)
en	~mission(Contractor|StrawberryFrom)

en-us	~mission(Contractor|TimeSensitiveRecoverDesc)
en	~mission(Contractor|TimeSensitiveRecoverDesc)

en-us	~mission(Contractor|TimeSensitiveRecoverFrom)
en	~mission(Contractor|TimeSensitiveRecoverFrom)

en-us	~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward)
en	~mission(Contractor|TimeSensitiveRecoverTitle) - ~mission(Reward)

en-us	~mission(Contractor|Timed)
en	~mission(Contractor|Timed)

en-us	~mission(Creature) Killed %ls
en	~mission(Creature) Killed %ls

en-us	~mission(Creature) Remaining %ls
en	~mission(Creature) Remaining %ls

en-us	~mission(Creature) remaining &ls
en	~mission(Creature) remaining &ls

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Desc)
en	~mission(Desc)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Description)
en	~mission(Description)

en-us	~mission(Destination) Errand
en	~mission(Destination) Errand

en-us	~mission(Destination) Restock Run
en	~mission(Destination) Restock Run

en-us	~mission(Destination) Stroll
en	~mission(Destination) Stroll

en-us	~mission(Destination|address)
en	~mission(Destination|address)

en-us	~mission(DistractionKillDescription|Description)
en	~mission(DistractionKillDescription|Description)

en-us	~mission(DistractionKillDescription|Title)
en	~mission(DistractionKillDescription|Title)

en-us	~mission(DistractionKillFrom)
en	~mission(DistractionKillFrom)

en-us	~mission(DistractionKillFrom)
en	~mission(DistractionKillFrom)

en-us	~mission(DistractionTitleDescription|Description)
en	~mission(DistractionTitleDescription|Description)

en-us	~mission(DistractionTitleDescription|Title)
en	~mission(DistractionTitleDescription|Title)

en-us	~mission(EasyCode)
en	~mission(EasyCode)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(From)
en	~mission(From)

en-us	~mission(GiftSender)
en	~mission(GiftSender)

en-us	~mission(HardCode)
en	~mission(HardCode)

en-us	~mission(IPAddress)
en	~mission(IPAddress)

en-us	~mission(IPAddress)
en	~mission(IPAddress)

en-us	~mission(InitiatorName)
en	~mission(InitiatorName)

en-us	~mission(InitiatorName)
en	~mission(InitiatorName)

en-us	~mission(InitiatorName) has violated Service Beacon Contract. Eliminate violator.
en	~mission(InitiatorName) has violated Service Beacon Contract. Eliminate violator.

en-us	~mission(InitiatorName) is requesting an escort at the location: ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n
en	~mission(InitiatorName) is requesting an escort at the location: ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n

en-us	~mission(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n
en	~mission(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n

en-us	~mission(InitiatorName) is requesting combat assistance in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n
en	~mission(InitiatorName) is requesting combat assistance in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC upon elimination of the threat.\n

en-us	~mission(InitiatorName) is requesting refueling in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC per gallon of fuel delivered.\n
en	~mission(InitiatorName) is requesting refueling in ~mission(InitiatorLocation). If accepted, you will be paid ~mission(PaymentAmount) aUEC per gallon of fuel delivered.\n

en-us	~mission(InitiatorName) is requesting transportation from ~mission(InitiatorLocation) to ~mission(SelectedDestination). Upon the successful completion of this service, you will be paid ~mission(PaymentAmount) aUEC.\n
en	~mission(InitiatorName) is requesting transportation from ~mission(InitiatorLocation) to ~mission(SelectedDestination). Upon the successful completion of this service, you will be paid ~mission(PaymentAmount) aUEC.\n

en-us	~mission(InitiatorName) requires emergency medical treatment at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n
en	~mission(InitiatorName) requires emergency medical treatment at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n

en-us	~mission(InitiatorName) requires medical assistance at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n
en	~mission(InitiatorName) requires medical assistance at ~mission(InitiatorLocation). Payment will be ~mission(PaymentAmount) aUEC. \n

en-us	~mission(IntrusionKeypadCode)
en	~mission(IntrusionKeypadCode)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item)
en	~mission(Item)

en-us	~mission(Item) Remaining %ls
en	~mission(Item) Remaining %ls

en-us	~mission(Item) Self Destructs In.
en	~mission(Item) Self Destructs In.

en-us	~mission(Item) self destructs in %Is.
en	~mission(Item) self destructs in %Is.

en-us	~mission(Item) self destructs in %Is.
en	~mission(Item) self destructs in %Is.

en-us	~mission(Item) snag
en	~mission(Item) snag

en-us	~mission(Item) will self destruct.
en	~mission(Item) will self destruct.

en-us	~mission(Item).
en	~mission(Item).

en-us	~mission(Items) Collected %ls
en	~mission(Items) Collected %ls

en-us	~mission(Items) Collected %ls
en	~mission(Items) Collected %ls

en-us	~mission(ItemsToDestroy)
en	~mission(ItemsToDestroy)

en-us	~mission(ItemsToDestroy) Location
en	~mission(ItemsToDestroy) Location

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location)
en	~mission(Location)

en-us	~mission(Location) Blockade Run
en	~mission(Location) Blockade Run

en-us	~mission(Location) Infiltrated
en	~mission(Location) Infiltrated

en-us	~mission(Location) has been greenlit
en	~mission(Location) has been greenlit

en-us	~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger)
en	~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger)

en-us	~mission(Location) needs assistance
en	~mission(Location) needs assistance

en-us	~mission(Location) needs some repairs
en	~mission(Location) needs some repairs

en-us	~mission(Location) needs some repairs
en	~mission(Location) needs some repairs

en-us	~mission(Location|Address) needs help
en	~mission(Location|Address) needs help

en-us	~mission(Location|Address) under attack
en	~mission(Location|Address) under attack

en-us	~mission(MediumCode)
en	~mission(MediumCode)

en-us	~mission(MissionLocation) Problem
en	~mission(MissionLocation) Problem

en-us	~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a cryptokey with you. You can buy one from Technotic in Grim HEX if you don't already have one.
en	~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a cryptokey with you. You can buy one from Technotic in Grim HEX if you don't already have one.

en-us	~mission(OCMarker)
en	~mission(OCMarker)

en-us	~mission(ObjectiveSetup)
en	~mission(ObjectiveSetup)

en-us	~mission(Owner)
en	~mission(Owner)

en-us	~mission(PlayerThatFound)
en	~mission(PlayerThatFound)

en-us	~mission(ProviderName)
en	~mission(ProviderName)

en-us	~mission(ProviderName) accepted your ~mission(ContractType) contract.
en	~mission(ProviderName) accepted your ~mission(ContractType) contract.

en-us	~mission(ProviderName) has arrived at your location.
en	~mission(ProviderName) has arrived at your location.

en-us	~mission(RaceType) Open Track: ~mission(location)
en	~mission(RaceType) Open Track: ~mission(location)

en-us	~mission(RaceType) Time Trial: ~mission(location)
en	~mission(RaceType) Time Trial: ~mission(location)

en-us	~mission(RecCode)
en	~mission(RecCode)

en-us	~mission(RendezvousObjLong)
en	~mission(RendezvousObjLong)

en-us	~mission(RendezvousObjMarker)
en	~mission(RendezvousObjMarker)

en-us	~mission(RendezvousObjShort)
en	~mission(RendezvousObjShort)

en-us	~mission(ReputationRank) Hauler Needed for Direct ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
en	~mission(ReputationRank) Hauler Needed for Direct ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route

en-us	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
en	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route

en-us	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route
en	~mission(ReputationRank) Hauler Needed for ~mission(CargoGradeToken) ~mission(CargoRouteToken) Route

en-us	~mission(ReputationRank) Rank  - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
en	~mission(ReputationRank) Rank  - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul

en-us	~mission(ReputationRank) Rank - Direct ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
en	~mission(ReputationRank) Rank - Direct ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul

en-us	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul
en	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul

en-us	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul 
en	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul 

en-us	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul Circuit
en	~mission(ReputationRank) Rank - ~mission(CargoRouteToken) ~mission(CargoGradeToken) Cargo Haul Circuit

en-us	~mission(Route), ~mission(Depth)
en	~mission(Route), ~mission(Depth)

en-us	~mission(Ship) Available to Salvage
en	~mission(Ship) Available to Salvage

en-us	~mission(Ship) Clean Up
en	~mission(Ship) Clean Up

en-us	~mission(Ship) Ready to Dismantle
en	~mission(Ship) Ready to Dismantle

en-us	~mission(Ship) Ready to Dismantle
en	~mission(Ship) Ready to Dismantle

en-us	~mission(Ship)'s Crew Missing
en	~mission(Ship)'s Crew Missing

en-us	~mission(StoreName)
en	~mission(StoreName)

en-us	~mission(Target1)
en	~mission(Target1)

en-us	~mission(Target2)
en	~mission(Target2)

en-us	~mission(Target3)
en	~mission(Target3)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName)
en	~mission(TargetName)

en-us	~mission(TargetName) Gone Missing
en	~mission(TargetName) Gone Missing

en-us	~mission(TargetName) Gone Missing
en	~mission(TargetName) Gone Missing

en-us	~mission(TargetName) Reported Missing
en	~mission(TargetName) Reported Missing

en-us	~mission(TargetName) Vanished
en	~mission(TargetName) Vanished

en-us	~mission(TargetName) Whereabouts Unknown
en	~mission(TargetName) Whereabouts Unknown

en-us	~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache.
en	~mission(TargetName) and ~mission(TargetName2). I think they may be related? Or dating? Doesn't really matter, someone wants them killed. \n\nI've arranged it so that you can hit them when they're not flying together. Safer for you this way. They are both serious business and fly with equally serious backup.\n\nMake sure you and your crew time your attacks. I don't want one of them left alive or it's going to be a real headache.

en-us	~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup.
en	~mission(TargetName) and ~mission(TargetName2).\n\nTwo serious operators who've recently decided to make a move against their boss. Each of the pair are traveling with a small, highly trained armada and cutting deep into territory that doesn't belong to them.\n\nYou, and whoever you recruit to help, are going to take them out and it has to be both at the same time so they can't regroup.

en-us	~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination|Address) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to.  \n\n\n** Ex Malo Bonum **
en	~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination|Address) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to.  \n\n\n** Ex Malo Bonum **

en-us	~mission(TargetName) borrowed a bunch of creds from the Headhunters and thought the smart move was to try and hide instead of paying us back, so I need someone to make an example of ~mission(TargetName|Last).\n\nThey were just spotted at ~mission(Location|Address), so I’d recommend heading there now before the trail goes cold. ~mission(TargetName|Last) is a paranoid sort, so don’t be surprised if they’re not alone. Handle it however you want as long as ~mission(TargetName|Last) is dust when you’re done.   \n\nStows out.
en	~mission(TargetName) borrowed a bunch of creds from the Headhunters and thought the smart move was to try and hide instead of paying us back, so I need someone to make an example of ~mission(TargetName|Last).\n\nThey were just spotted at ~mission(Location|Address), so I’d recommend heading there now before the trail goes cold. ~mission(TargetName|Last) is a paranoid sort, so don’t be surprised if they’re not alone. Handle it however you want as long as ~mission(TargetName|Last) is dust when you’re done.   \n\nStows out.

en-us	~mission(TargetName) is Arriving
en	~mission(TargetName) is Arriving

en-us	~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger)
en	~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger)

en-us	~mission(TargetName) is a local who only has done a few jobs for Citizen for Prosperity, but they had promise. That is, until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, we didn’t hear about it until today. Chances of survival at this point are pretty slim, but we still think its worth confirming what happened to them.\n \nCFP could use help on this if anyone is interested. And besides being a good deed, the payment should make it worth the effort. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
en	~mission(TargetName) is a local who only has done a few jobs for Citizen for Prosperity, but they had promise. That is, until they went missing while exploring ~mission(Location|Address) last week. Unfortunately, we didn’t hear about it until today. Chances of survival at this point are pretty slim, but we still think its worth confirming what happened to them.\n \nCFP could use help on this if anyone is interested. And besides being a good deed, the payment should make it worth the effort. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity

en-us	~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)
en	~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)

en-us	~mission(TargetName) needs stomping
en	~mission(TargetName) needs stomping

en-us	~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n
en	~mission(TargetName) needs to be eliminated. My contacts tell me they will have one or two escorts, but nothing you can't handle. Find them near ~mission(Location|Address).\n\nMost Sincerely,\nVaughn\n

en-us	~mission(TargetName) was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves. \n\nBased on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot. \n\nWe just got word ~mission(TargetName|Last) was hanging around ~mission(Location|Address). Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends?  \n\nStows out.\n
en	~mission(TargetName) was recently revealed to be a mole for XenoThreat. It all makes sense now because the skav was a major asshole. Unfortunately, they split before we could handle it ourselves. \n\nBased on all they learned about our ops, we need ‘em taken out pronto. They see one of us coming and they’ll just run again, but I figured someone like you has a better chance of getting close enough for a killshot. \n\nWe just got word ~mission(TargetName|Last) was hanging around ~mission(Location|Address). Looks like there’s other ships around protecting ‘em too. Think you got the skill to rid the ‘verse of a traitorous bastard and their bastard friends?  \n\nStows out.\n

en-us	~mission(TargetName), a long time BlacJac officer on our payroll, suddenly decided to grow a conscience and the new look doesn’t suit them at all. \n\nWe need ~mission(TargetName|Last) silenced before they have a chance to come clean.\n\nTake care of them and any BlacJacs that want to come along for the ride.\n\n-Twitch\n\n
en	~mission(TargetName), a long time BlacJac officer on our payroll, suddenly decided to grow a conscience and the new look doesn’t suit them at all. \n\nWe need ~mission(TargetName|Last) silenced before they have a chance to come clean.\n\nTake care of them and any BlacJacs that want to come along for the ride.\n\n-Twitch\n\n

en-us	~mission(TargetName), a mechanic who has performed countless services for our community, was abducted by a group of outlaws three standard days ago. CFP has received a ransom comm, but we refuse to negotiate with the types of people who actively work to destroy the peace in this system. If we open that door even once, we will never be safe. \n\nThe outlaws known to have abducted ~mission(TargetName|Last)  were last seen entering ~mission(Location|Address). CFP needs someone to infiltrate the base and confirm our missing person's whereabouts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
en	~mission(TargetName), a mechanic who has performed countless services for our community, was abducted by a group of outlaws three standard days ago. CFP has received a ransom comm, but we refuse to negotiate with the types of people who actively work to destroy the peace in this system. If we open that door even once, we will never be safe. \n\nThe outlaws known to have abducted ~mission(TargetName|Last)  were last seen entering ~mission(Location|Address). CFP needs someone to infiltrate the base and confirm our missing person's whereabouts.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n

en-us	~mission(TargetName), a member of the Citizens for Prosperity family, vanished two standard days ago while attempting to find a buyer for some old farming equipment. CFP regrets to report that we have just discovered the wreckage of a vehicle registered under the name of the missing person in an area known to be frequented by pirates. \n\nWe found evidence at the crash site that the victim survived and is most likely being held at ~mission(Location|Address). We are offering a reward to anyone who can track down ~mission(TargetName|First) on our behalf. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n
en	~mission(TargetName), a member of the Citizens for Prosperity family, vanished two standard days ago while attempting to find a buyer for some old farming equipment. CFP regrets to report that we have just discovered the wreckage of a vehicle registered under the name of the missing person in an area known to be frequented by pirates. \n\nWe found evidence at the crash site that the victim survived and is most likely being held at ~mission(Location|Address). We are offering a reward to anyone who can track down ~mission(TargetName|First) on our behalf. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity\n

en-us	~mission(TargetName)’s Time Has Come
en	~mission(TargetName)’s Time Has Come

en-us	~mission(TargetName1) is Arriving
en	~mission(TargetName1) is Arriving

en-us	~mission(TargetName2)
en	~mission(TargetName2)

en-us	~mission(TargetName2) is Arriving
en	~mission(TargetName2) is Arriving

en-us	~mission(TargetName3) is Arriving
en	~mission(TargetName3) is Arriving

en-us	~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great. 
en	~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great. 

en-us	~mission(TargetName|Last)'s Last Known Position
en	~mission(TargetName|Last)'s Last Known Position

en-us	~mission(TargetName|Last)'s Location
en	~mission(TargetName|Last)'s Location

en-us	~mission(TargetName|Last)'s last known location
en	~mission(TargetName|Last)'s last known location

en-us	~mission(TargetName|Last)'s last known position
en	~mission(TargetName|Last)'s last known position

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title)
en	~mission(Title)

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(Title) (~mission(Item))
en	~mission(Title) (~mission(Item))

en-us	~mission(TitleDescription|Description)
en	~mission(TitleDescription|Description)

en-us	~mission(TitleDescription|Title)
en	~mission(TitleDescription|Title)

en-us	~mission(VehicleValidation)
en	~mission(VehicleValidation)

en-us	~mission(VeryHardCode)
en	~mission(VeryHardCode)

en-us	~mission(XDamageToCurrentTarget1)
en	~mission(XDamageToCurrentTarget1)

en-us	~mission(XDamageToCurrentTarget2)
en	~mission(XDamageToCurrentTarget2)

en-us	~mission(XDamageToCurrentTarget3)
en	~mission(XDamageToCurrentTarget3)

en-us	~mission(bargeCode)
en	~mission(bargeCode)

en-us	~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble)
en	~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble)

en-us	~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)
en	~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)

en-us	~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble)
en	~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble)

en-us	~mission(contractor)
en	~mission(contractor)

en-us	~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger)
en	~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger)

en-us	~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)
en	~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)

en-us	~mission(creature) Remaining %ls
en	~mission(creature) Remaining %ls

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(desc)
en	~mission(desc)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(description)
en	~mission(description)

en-us	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU
en	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU

en-us	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU
en	~mission(item)\n~mission(destination): ~mission(amount)/~mission(total) SCU

en-us	~mission(items) Collected %ls
en	~mission(items) Collected %ls

en-us	~mission(location)
en	~mission(location)

en-us	~mission(location) is in need of repairs. Please bring fuses along with you to repair the broken relays.
en	~mission(location) is in need of repairs. Please bring fuses along with you to repair the broken relays.

en-us	~mission(location|Address)
en	~mission(location|Address)

en-us	~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done.
en	~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done.

en-us	~mission(ship) clean up
en	~mission(ship) clean up

en-us	~mission(ship) dive
en	~mission(ship) dive

en-us	~mission(ship)'s Location
en	~mission(ship)'s Location

en-us	~mission(ship)'s Location
en	~mission(ship)'s Location

en-us	~mission(target)
en	~mission(target)

en-us	~mission(target)
en	~mission(target)

en-us	~mission(target)
en	~mission(target)

en-us	~mission(target)'s Destroyed %ls
en	~mission(target)'s Destroyed %ls

en-us	~mission(target)'s Found %ls
en	~mission(target)'s Found %ls

en-us	~mission(target)'s Found %ls
en	~mission(target)'s Found %ls

en-us	~mission(target)'s last known location
en	~mission(target)'s last known location

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title)
en	~mission(title)

en-us	~mission(title) (Approval: ~mission(ApprovalCode))
en	~mission(title) (Approval: ~mission(ApprovalCode))

en-us	~mission(title) (Approval: ~mission(approvalcode)
en	~mission(title) (Approval: ~mission(approvalcode)

en-us	~mission(title) (Approval: ~mission(approvalcode))
en	~mission(title) (Approval: ~mission(approvalcode))

en-us	~mission(title) (~mission(CommArray))
en	~mission(title) (~mission(CommArray))

en-us	~mission(title) (~mission(TargetName))
en	~mission(title) (~mission(TargetName))

en-us	~mission(title) (~mission(item))
en	~mission(title) (~mission(item))

en-us	~mission(title) (~mission(item))
en	~mission(title) (~mission(item))

en-us	~missions(AIName_Kill) - ~missions(TokenKillClue)
en	~missions(AIName_Kill) - ~missions(TokenKillClue)

en-us	~missions(AIName_Save1) - ~missions(TokenBonusFlavour1)
en	~missions(AIName_Save1) - ~missions(TokenBonusFlavour1)

en-us	~missions(AIName_Save2) - ~missions(TokenBonusFlavour1)
en	~missions(AIName_Save2) - ~missions(TokenBonusFlavour1)

en-us	~missions(AIName_Save3) - ~missions(TokenBonusFlavour1)
en	~missions(AIName_Save3) - ~missions(TokenBonusFlavour1)

en-us	~playerTrade(TraderName) has sent you:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER)
en	~playerTrade(TraderName) has sent you:\n~playerTrade(CurrencyValueUEC) ~playerTrade(CurrencyTypeUEC)\n~playerTrade(CurrencyValueMER) ~playerTrade(CurrencyTypeMER)

en-us	~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).
en	~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).

en-us	~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination).
en	~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination).

en-us	~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination).
en	~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination).

en-us	 +
en	 +

en-us	 + 
en	 + 

en-us	 - 
en	 - 

en-us	 AEGS Idris Cooler
en	 AEGS Idris Cooler

en-us	 AEGS Idris Shield
en	 AEGS Idris Shield

en-us	 Acceleration Limiter Decrease
en	 Acceleration Limiter Decrease

en-us	 Activate Interaction
en	 Activate Interaction

en-us	 Aegis Gladius Pirate
en	 Aegis Gladius Pirate

en-us	 BEHR Shield Small
en	 BEHR Shield Small

en-us	 Bottle
en	 Bottle

en-us	 CDS QuickCade Ammo
en	 CDS QuickCade Ammo

en-us	 Close All Doors
en	 Close All Doors

en-us	 Decrease Mining Laser Power
en	 Decrease Mining Laser Power

en-us	 Decrease Throw Power
en	 Decrease Throw Power

en-us	 Drop Item
en	 Drop Item

en-us	 FOIP Head Tracking (Toggle)
en	 FOIP Head Tracking (Toggle)

en-us	 FOIP Recalibrate
en	 FOIP Recalibrate

en-us	 FPS 3D Radar
en	 FPS 3D Radar

en-us	 FPS 3D Radar Display
en	 FPS 3D Radar Display

en-us	 FPS Scanner
en	 FPS Scanner

en-us	 FPS Underbarrel Attachment Action
en	 FPS Underbarrel Attachment Action

en-us	 Fire Mining Laser (Toggle)
en	 Fire Mining Laser (Toggle)

en-us	 Focus
en	 Focus

en-us	 Helmet Stand
en	 Helmet Stand

en-us	 Holiday Wreath
en	 Holiday Wreath

en-us	 Ignore Invite
en	 Ignore Invite

en-us	 Increase / Decrease Mining Laser Power
en	 Increase / Decrease Mining Laser Power

en-us	 Interaction Mode
en	 Interaction Mode

en-us	 Interaction Mode Zoom Out
en	 Interaction Mode Zoom Out

en-us	 Lock All Doors
en	 Lock All Doors

en-us	 Locker 1
en	 Locker 1

en-us	 Locker 2
en	 Locker 2

en-us	 MISC Display Case
en	 MISC Display Case

en-us	 Map
en	 Map

en-us	 Marine Light Armour with Cap
en	 Marine Light Armour with Cap

en-us	 Marine Light Helmet (Blacked Out)
en	 Marine Light Helmet (Blacked Out)

en-us	 Marine Light Instructor Armour
en	 Marine Light Instructor Armour

en-us	 Marine Light Sniper Armour
en	 Marine Light Sniper Armour

en-us	 Murray Cup Display Case
en	 Murray Cup Display Case

en-us	 ORIG M50 Display Case
en	 ORIG M50 Display Case

en-us	 Open All Doors
en	 Open All Doors

en-us	 Personal Inner Thought
en	 Personal Inner Thought

en-us	 Personal MobiGlas
en	 Personal MobiGlas

en-us	 Pilot Light Armor
en	 Pilot Light Armor

en-us	 Pistol Ammo Box
en	 Pistol Ammo Box

en-us	 Placement left / right
en	 Placement left / right

en-us	 Placement up / down
en	 Placement up / down

en-us	 RSI Armor - Purple
en	 RSI Armor - Purple

en-us	 RSI Armor - Yellow
en	 RSI Armor - Yellow

en-us	 RSI Light Helmet
en	 RSI Light Helmet

en-us	 RSI Light Helmet - Purple
en	 RSI Light Helmet - Purple

en-us	 RSI Light Helmet - Yellow
en	 RSI Light Helmet - Yellow

en-us	 SECO INK-1
en	 SECO INK-1

en-us	 SECO INK-1 Merlin
en	 SECO INK-1 Merlin

en-us	 SECO INK-1 Mustang
en	 SECO INK-1 Mustang

en-us	 SECO Shield Medium
en	 SECO Shield Medium

en-us	 SECO Shield Small
en	 SECO Shield Small

en-us	 SECO Shield Small (Pirate)
en	 SECO Shield Small (Pirate)

en-us	 Schematic: Aegis Hammerhead Description
en	 Schematic: Aegis Hammerhead Description

en-us	 Schematic: Aegis Reclaimer Description
en	 Schematic: Aegis Reclaimer Description

en-us	 Schematic: Drake Caterpillar 2 Description
en	 Schematic: Drake Caterpillar 2 Description

en-us	 Schematic: Drake Cutlass Description
en	 Schematic: Drake Cutlass Description

en-us	 Shubin Unmanned Turret
en	 Shubin Unmanned Turret

en-us	 Speed Limiter (Abs.)
en	 Speed Limiter (Abs.)

en-us	 Speed Limiter (Rel.)
en	 Speed Limiter (Rel.)

en-us	 Speed Limiter Decrease
en	 Speed Limiter Decrease

en-us	 Switch Mining Laser (Toggle)
en	 Switch Mining Laser (Toggle)

en-us	 Unlock All Doors
en	 Unlock All Doors

en-us	 Vanduul Scythe
en	 Vanduul Scythe

en-us	 committed suicide!
en	 committed suicide!

en-us	 died
en	 died

en-us	 has been kicked from the lobby.
en	 has been kicked from the lobby.

en-us	 has joined the lobby.
en	 has joined the lobby.

en-us	 has left the lobby.
en	 has left the lobby.

en-us	 is already in a game
en	 is already in a game

en-us	 is now the host
en	 is now the host

en-us	 is ready
en	 is ready

en-us	 joined
en	 joined

en-us	 killed 
en	 killed 

en-us	 left
en	 left

en-us	 took the easy way out!
en	 took the easy way out!

en-us	¤
en	¤

en-us	°
en	°

en-us	°C
en	°C

en-us	°C
en	°C

en-us	µSCU
en	µSCU

en-us	µSCU
en	µSCU

en-us	º
en	º

en-us	ºC
en	ºC

en-us	θ
en	θ

en-us	“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.”
en	“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.”

en-us	“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!”
en	“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!”

en-us	“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.”
en	“I’ll just come right out and say it, the second after I signed up, it felt like I got hit by a ship because it was real now. Was I going to have to fight a Vanduul face-to-face? Hell, was I even going to make it through boot? I mean, I struggled to do a pull-up when I was a kid. What the hell was I thinking? Maybe I could try to get out of it. All these thoughts just ambushed me from that moment up to my Invictus. There was this Lieutenant monitoring all the recruits who must’ve seen how terrified I was. I was fumbling with the seat belt when suddenly the Lieutenant was right in front of me. All he said was “Calm down.” I don’t know. It was part consolation, mostly order, but whatever magic he used. It worked. I wasn’t totally calm when I hit my forge, but I found out everybody was freaking out too. That was our first bond.”

en-us	“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.”
en	“I’m sure you’re talking to a lot of people who joined up wanting to be Aria Reilly or Cal Mason or something, but me? I wanted to learn. To me, all the wonder of the universe was found in nuts and bolts, in shaving fuel efficiency by three percent. That was my rush. If you want to get your hands on the latest in cutting edge technology and work with some of the greatest minds, the UEE Navy is the place to go.”

en-us	“Why buy new when you can buy as good as new at Dumpers’ Depot.”
en	“Why buy new when you can buy as good as new at Dumpers’ Depot.”

en-us	•
en	•

en-us	• Be cleansed in Star Fire\n• Follow the Prophet’s Word\n• You are a rat before the Star’s might\n• Turn weakness to strength\n• Sacrifice before survival\n• Share the Prophet’s Word\n• Purge all who refuse the Prophet\n
en	• Be cleansed in Star Fire\n• Follow the Prophet’s Word\n• You are a rat before the Star’s might\n• Turn weakness to strength\n• Sacrifice before survival\n• Share the Prophet’s Word\n• Purge all who refuse the Prophet\n

en-us	• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n
en	• Biter\n• Stripes\n• Killer\n• Kopi\n• Mange\n• Burn (should we let kopion feel the star’s power, or would that be like saying they’re like people? Would the Prophet get mad?)\n• Growler\n• Spike\n• Trigger\n• Fang\n• Scar (if the kopion has a scar)\n• Blitz\n• Tank\n• Bruiser (might piss off Bruiser if I named a kopion after her)\n• Sorm\n• Monster\n• Claw\n• Ralgha\n

en-us	… bye.
en	… bye.

en-us	…captured.
en	…captured.

en-us	…captured.
en	…captured.

en-us	…captured.
en	…captured.

en-us	…captured.
en	…captured.

en-us	…contested.
en	…contested.

en-us	…contested.
en	…contested.

en-us	…contested.
en	…contested.

en-us	…contested.
en	…contested.

en-us	…copy that.
en	…copy that.

en-us	…copy that.
en	…copy that.

en-us	…lost.
en	…lost.

en-us	…lost.
en	…lost.

en-us	…lost.
en	…lost.

en-us	…lost.
en	…lost.

en-us	…… fine.
en	…… fine.

en-us	…… fine.
en	…… fine.

en-us	……yes, sir.
en	……yes, sir.

en-us	……yes, sir.
en	……yes, sir.

en-us	日本
en	日本

en-us	한국어
en	한국어

en-us	�committed suicide!
en	�committed suicide!

en-us	�took the easy way out!
en	�took the easy way out!

en-us	�x%d
en	�x%d