en-us	This version of Rambler's Avalos Scout goggles has been modified from its original form. Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere.
en	This version of Rambler's Avalos Scout goggles has been modified from its original form. Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere.

en-us	This version of Stegman's Haruspec goggles has been modified from its original form. Supremely comfortable yet light as a feather, the Haruspec goggles also provide excellent protection against the elements thanks to their sturdy side shields. Stegman's fitted the goggles with polycarbonate performance lenses and a special slip-resistant nose pad to ensure they stay in place.
en	This version of Stegman's Haruspec goggles has been modified from its original form. Supremely comfortable yet light as a feather, the Haruspec goggles also provide excellent protection against the elements thanks to their sturdy side shields. Stegman's fitted the goggles with polycarbonate performance lenses and a special slip-resistant nose pad to ensure they stay in place.

en-us	This version of the livery has been modified from its original form with the addition of graffiti. Released in 2893 to celebrate the 400th anniversary of Pyro's discovery, the Roustabout livery gets it look and name from the ship whose scans led to the discovery of the first jump point into the system. It also features the logo of Pyrotechnic Amalgamated, the now-defunct mining company that named the system.
en	This version of the livery has been modified from its original form with the addition of graffiti. Released in 2893 to celebrate the 400th anniversary of Pyro's discovery, the Roustabout livery gets it look and name from the ship whose scans led to the discovery of the first jump point into the system. It also features the logo of Pyrotechnic Amalgamated, the now-defunct mining company that named the system.

en-us	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.
en	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.

en-us	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.
en	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.

en-us	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.
en	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.

en-us	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.
en	This version of the livery has been modified from its original form with the addition of graffiti. Sold in 2943 to celebrate the 450th anniversary of Pyro's discovery, the Dying Star livery is tan with brown and black highlights. It also features branding from Pyrotechnic Amalgamated, the now defunct mining company that found and named the system.

en-us	This very strong metal alloy is often one of the few materials salvageable from severe wreck sites. 
en	This very strong metal alloy is often one of the few materials salvageable from severe wreck sites. 

en-us	This was a bust. We need to be better next time or XenoThreat's going to keep walking all over us.
en	This was a bust. We need to be better next time or XenoThreat's going to keep walking all over us.

en-us	This was a very important client, and the company wants it handled quickly. 
en	This was a very important client, and the company wants it handled quickly. 

en-us	This was awesome. Thanks.
en	This was awesome. Thanks.

en-us	This was encountered during the phase of %ls
en	This was encountered during the phase of %ls

en-us	This week has just been dragging. Can not wait for it to be over.
en	This week has just been dragging. Can not wait for it to be over.

en-us	This what you want then?!
en	This what you want then?!

en-us	This white six-sided die houses a green rotating core that features the numbers one through six. When rolled along a surface, a random number will display on the upper face of the die as the rotating core comes to rest.
en	This white six-sided die houses a green rotating core that features the numbers one through six. When rolled along a surface, a random number will display on the upper face of the die as the rotating core comes to rest.

en-us	This whole sector's going to hell. Can't even fly the shipping lanes without running into scav bastards.
en	This whole sector's going to hell. Can't even fly the shipping lanes without running into scav bastards.

en-us	This whole thing has been taking so long, it'd be great to get this wrapped up as fast as possible. 
en	This whole thing has been taking so long, it'd be great to get this wrapped up as fast as possible. 

en-us	This whole week's been great at the plant. They signed up a new shipload of recruits and they've been taking up a lot of the slack. Plus, I love watching as they realize what exactly they've been signed up for. Never gets old.
en	This whole week's been great at the plant. They signed up a new shipload of recruits and they've been taking up a lot of the slack. Plus, I love watching as they realize what exactly they've been signed up for. Never gets old.

en-us	This will be a 'Rush Priority' job. That means that we can't afford any delays. 
en	This will be a 'Rush Priority' job. That means that we can't afford any delays. 

en-us	This will cause the aim reticle to either follow the VJoy indication on the HUD or your look direction.
en	This will cause the aim reticle to either follow the VJoy indication on the HUD or your look direction.

en-us	This will open a link in your default browser where you can find experienced Star Citizen players to help you master the basics.
en	This will open a link in your default browser where you can find experienced Star Citizen players to help you master the basics.

en-us	This will overwrite the previous character of the same name.
en	This will overwrite the previous character of the same name.

en-us	This will store all of your commodities, from your personal inventory, in a cargo box on the floor
en	This will store all of your commodities, from your personal inventory, in a cargo box on the floor

en-us	This workbench is the standard across UEE space. Get yours today and never borrow your neighbor's tools again!
en	This workbench is the standard across UEE space. Get yours today and never borrow your neighbor's tools again!

en-us	This year is pretty good. You should have seen last year though. Now that was a show.
en	This year is pretty good. You should have seen last year though. Now that was a show.

en-us	This your first time flying?
en	This your first time flying?

en-us	This ~mission(ship) I'd been following got itself blown up recently. While it's a truly sad situation for everyone involved, business is business and this ship happened to be carrying something rather precious that still needs to get where it's going. You need to retrieve the ~mission(item) from ~mission(location) and get it to ~mission(destination). ~mission(rush)~mission(trouble) \n\nYou pull this off, not only will you be in my good graces, you'll make some nice creds too.
en	This ~mission(ship) I'd been following got itself blown up recently. While it's a truly sad situation for everyone involved, business is business and this ship happened to be carrying something rather precious that still needs to get where it's going. You need to retrieve the ~mission(item) from ~mission(location) and get it to ~mission(destination). ~mission(rush)~mission(trouble) \n\nYou pull this off, not only will you be in my good graces, you'll make some nice creds too.

en-us	This'll shut you up.
en	This'll shut you up.

en-us	This... this is just dreadful flying.
en	This... this is just dreadful flying.

en-us	This... this is just dreadful flying.
en	This... this is just dreadful flying.

en-us	Thoki
en	Thoki

en-us	Tholo
en	Tholo

en-us	Tholo (Translated)
en	Tholo (Translated)

en-us	Thomas
en	Thomas

en-us	Thomas D. Carmody, Director
en	Thomas D. Carmody, Director

en-us	Thomason
en	Thomason

en-us	Thomasson
en	Thomasson

en-us	Thomson
en	Thomson

en-us	Thorby Shirt
en	Thorby Shirt

en-us	Thoreau
en	Thoreau

en-us	Thorium
en	Thorium

en-us	Thornberg
en	Thornberg

en-us	Thornberry
en	Thornberry

en-us	Thorne
en	Thorne

en-us	Thorpe
en	Thorpe

en-us	Thorshu Grey
en	Thorshu Grey

en-us	Thorson
en	Thorson

en-us	Thorwald
en	Thorwald

en-us	Those Ares are nasty as hell in a fight. Advocacy's been integrating them into their raids the past couple years.
en	Those Ares are nasty as hell in a fight. Advocacy's been integrating them into their raids the past couple years.

en-us	Those Fire Rat assholes inducted a new initiate when the flare hit yesterday. Could hear their screams all through the station. Actually thanked the prophet as their flesh sizzled. Won't be getting any rest now.\n \nWe keep helping where we can. Showing any who'll listen that you just gotta keep headin' to the next horizon. Fuck anybody who'd put you in chains, trying to tell you how to live your life.\n \nBut no matter how many of these sorry trods we free, Rat bastards keep managing to trick more people into joining their fucked up cult.\n \nWell, if they want to burn so bad, I'm gonna fuckin' make sure they burn.
en	Those Fire Rat assholes inducted a new initiate when the flare hit yesterday. Could hear their screams all through the station. Actually thanked the prophet as their flesh sizzled. Won't be getting any rest now.\n \nWe keep helping where we can. Showing any who'll listen that you just gotta keep headin' to the next horizon. Fuck anybody who'd put you in chains, trying to tell you how to live your life.\n \nBut no matter how many of these sorry trods we free, Rat bastards keep managing to trick more people into joining their fucked up cult.\n \nWell, if they want to burn so bad, I'm gonna fuckin' make sure they burn.

en-us	Those XenoThreat assholes ambushed one of our outposts. We eventually kicked their ass out of there but once the cowards knew they'd been beat, they took ~mission(TargetName) hostage as a Human shield. We let 'em go, because we don't betray our own like that, but we're not planning on letting this stand. \n\nWord is that they fled to their base at ~mission(Location|Address). We need someone to break in, find ~mission(TargetName|Last), and relay the info back to me. There's a lot of creds in it for you if you do the job right. \n\nKeep in mind this isn't their only outpost in the system. If they give you the slip, you may need to track them to another sector. \n\nStows out. 
en	Those XenoThreat assholes ambushed one of our outposts. We eventually kicked their ass out of there but once the cowards knew they'd been beat, they took ~mission(TargetName) hostage as a Human shield. We let 'em go, because we don't betray our own like that, but we're not planning on letting this stand. \n\nWord is that they fled to their base at ~mission(Location|Address). We need someone to break in, find ~mission(TargetName|Last), and relay the info back to me. There's a lot of creds in it for you if you do the job right. \n\nKeep in mind this isn't their only outpost in the system. If they give you the slip, you may need to track them to another sector. \n\nStows out. 

en-us	Those XenoThreat punks launched an attack against ~mission(Location|Address) so we're looking for people to go fend them off. \n\nGet out there and waste every XenoThreat you see.\n\nStows out.
en	Those XenoThreat punks launched an attack against ~mission(Location|Address) so we're looking for people to go fend them off. \n\nGet out there and waste every XenoThreat you see.\n\nStows out.

en-us	Those XenoThreat reinforcements are taking their sweet time getting here. I want everyone to hold their positions until they arrive.
en	Those XenoThreat reinforcements are taking their sweet time getting here. I want everyone to hold their positions until they arrive.

en-us	Those are great.
en	Those are great.

en-us	Those are great.
en	Those are great.

en-us	Those are great.
en	Those are great.

en-us	Those are great.
en	Those are great.

en-us	Those are great.
en	Those are great.

en-us	Those are shots!
en	Those are shots!

en-us	Those are shots!
en	Those are shots!

en-us	Those bastards. They're going to pay for that.
en	Those bastards. They're going to pay for that.

en-us	Those last few probes you helped me with, we've been getting some really fanastic data. Who knows, maybe at this rate I'll be a first class junior cartographer soon!
en	Those last few probes you helped me with, we've been getting some really fanastic data. Who knows, maybe at this rate I'll be a first class junior cartographer soon!

en-us	Those lines, the styling. Even sitting still she looks like she's flying. A real beauty.
en	Those lines, the styling. Even sitting still she looks like she's flying. A real beauty.

en-us	Those look like allies!
en	Those look like allies!

en-us	Those outlaws made a mockery of us today. That doesn't sit well with me, and sure as heck hope it doesn't sit well with you either. Remember that feeling next time you go to battle and use it.
en	Those outlaws made a mockery of us today. That doesn't sit well with me, and sure as heck hope it doesn't sit well with you either. Remember that feeling next time you go to battle and use it.

en-us	Those racing guides are there for a reason, you know.
en	Those racing guides are there for a reason, you know.

en-us	Those racing guides are there for a reason, you know.
en	Those racing guides are there for a reason, you know.

en-us	Those shuttle controls are jacked. You'll have to find another way.
en	Those shuttle controls are jacked. You'll have to find another way.

en-us	Those supplies look good. Get back out there.
en	Those supplies look good. Get back out there.

en-us	Those who tresspass will be seen nevermore.
en	Those who tresspass will be seen nevermore.

en-us	Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth.
en	Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth.

en-us	Though it’s common knowledge that Crusader Industries works with the Navy on a handful of contracts, it’s less well known that Providence Platform was originally constructed as a Naval drydock in 2855 to take advantage of the lower gravity and breathable atmosphere found here. It was these same reasons that made the world such a great choice to be Crusader’s new headquarters. When the company purchased Stanton II in 2865, Providence Platform underwent major renovations to transform it into the cutting edge manufacturing center that it is today. Of course, while it may not be an official Navy site any longer, Crusader is proud to carry on the tradition of working to help people across the empire. 
en	Though it’s common knowledge that Crusader Industries works with the Navy on a handful of contracts, it’s less well known that Providence Platform was originally constructed as a Naval drydock in 2855 to take advantage of the lower gravity and breathable atmosphere found here. It was these same reasons that made the world such a great choice to be Crusader’s new headquarters. When the company purchased Stanton II in 2865, Providence Platform underwent major renovations to transform it into the cutting edge manufacturing center that it is today. Of course, while it may not be an official Navy site any longer, Crusader is proud to carry on the tradition of working to help people across the empire. 

en-us	Though many attributed their elevation to the sole provider of light craft to audacity and daring, Aopoa cemented their position thanks to the innovative dual-vector thruster technology that has revolutionized their ship design.
en	Though many attributed their elevation to the sole provider of light craft to audacity and daring, Aopoa cemented their position thanks to the innovative dual-vector thruster technology that has revolutionized their ship design.

en-us	Though not nearly at the numbers that our UEE Army brethren order, the Navy maintains an active, versatile fleet of ground vehicles as well, whether for logistics, transport, or even exploration operations.
en	Though not nearly at the numbers that our UEE Army brethren order, the Navy maintains an active, versatile fleet of ground vehicles as well, whether for logistics, transport, or even exploration operations.

en-us	Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist.   
en	Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist.   

en-us	Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone.
en	Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone.

en-us	Though the 2954 Ship Showdown may be over, your memories of the F8C Lightning taking the top spot can last thanks to this large holographic standing flag honoring the winner.
en	Though the 2954 Ship Showdown may be over, your memories of the F8C Lightning taking the top spot can last thanks to this large holographic standing flag honoring the winner.

en-us	Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots.
en	Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots.

en-us	Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots.
en	Though the Expo attracts the latest innovations and technological wonders, Esperia is constantly paving the way forward with their reverence of the past. Preserving important historical craft and xeno-vehicles, Esperia defines spaceflight in entirely new ways by providing unique experiences that would otherwise be unavailable to modern pilots.

en-us	Though they had some opportunities, the Aeros simply couldn't convert them into points.
en	Though they had some opportunities, the Aeros simply couldn't convert them into points.

en-us	Thought I heard something?
en	Thought I heard something?

en-us	Thought I saw sometihng.
en	Thought I saw sometihng.

en-us	Thought I'd let you know that everything's looking good so far on our end.
en	Thought I'd let you know that everything's looking good so far on our end.

en-us	Thought so. I'm good at reading people. And listening. Comes with the job. And every once in a while, maybe I hear that someone needs something, or maybe there's something being transported, or someone's in a bit a jam and could use some help. All sorts of useful things. Now maybe I give you this info, and in exchange for my troubles, you give me some credits. Sounds good right?
en	Thought so. I'm good at reading people. And listening. Comes with the job. And every once in a while, maybe I hear that someone needs something, or maybe there's something being transported, or someone's in a bit a jam and could use some help. All sorts of useful things. Now maybe I give you this info, and in exchange for my troubles, you give me some credits. Sounds good right?

en-us	Thought you wanted this fight!
en	Thought you wanted this fight!

en-us	Thought you wanted this fight!
en	Thought you wanted this fight!

en-us	Thought you'd like it.
en	Thought you'd like it.

en-us	Thought you'd never arrive.
en	Thought you'd never arrive.

en-us	Thrace Pinter
en	Thrace Pinter

en-us	Thrasher
en	Thrasher

en-us	Thrasher T-Shirt
en	Thrasher T-Shirt

en-us	Threader
en	Threader

en-us	Threadgill
en	Threadgill

en-us	Threat
en	Threat

en-us	Threat
en	Threat

en-us	Threat Detection
en	Threat Detection

en-us	Threat Level
en	Threat Level

en-us	Threat Point
en	Threat Point

en-us	Threat Points
en	Threat Points

en-us	Threat eliminated!
en	Threat eliminated!

en-us	Threat neutralised.
en	Threat neutralised.

en-us	Threat neutralised.
en	Threat neutralised.

en-us	Threat neutralized.
en	Threat neutralized.

en-us	Threat neutralized.
en	Threat neutralized.

en-us	Threat sighted, sir
en	Threat sighted, sir

en-us	Threat sighted, sir
en	Threat sighted, sir

en-us	Threaten
en	Threaten

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three
en	Three

en-us	Three Star Minimum
en	Three Star Minimum

en-us	Three.
en	Three.

en-us	Three.
en	Three.

en-us	Threesheets
en	Threesheets

en-us	Threshold Copperhead Pants
en	Threshold Copperhead Pants

en-us	Threshold Pants
en	Threshold Pants

en-us	Threshold Skullsnap Pants
en	Threshold Skullsnap Pants

en-us	Threshold Toxic Fog Pants
en	Threshold Toxic Fog Pants

en-us	Throtte - Backward (abs.)
en	Throtte - Backward (abs.)

en-us	Throtte - Backward (abs.)
en	Throtte - Backward (abs.)

en-us	Throtte - Forward (abs.)
en	Throtte - Forward (abs.)

en-us	Throtte - Forward (abs.)
en	Throtte - Forward (abs.)

en-us	Throttle
en	Throttle

en-us	Throttle
en	Throttle

en-us	Throttle - Backward (abs. & rel.)
en	Throttle - Backward (abs. & rel.)

en-us	Throttle - Backward (abs. & rel.)
en	Throttle - Backward (abs. & rel.)

en-us	Throttle - Backward (rel.)
en	Throttle - Backward (rel.)

en-us	Throttle - Backward (rel.)
en	Throttle - Backward (rel.)

en-us	Throttle - Cruise Mode - Disable
en	Throttle - Cruise Mode - Disable

en-us	Throttle - Cruise Mode - Enable
en	Throttle - Cruise Mode - Enable

en-us	Throttle - Cruise Mode - Toggle
en	Throttle - Cruise Mode - Toggle

en-us	Throttle - Decrease
en	Throttle - Decrease

en-us	Throttle - Forward (abs. & rel.)
en	Throttle - Forward (abs. & rel.)

en-us	Throttle - Forward (abs. & rel.)
en	Throttle - Forward (abs. & rel.)

en-us	Throttle - Forward (rel.)
en	Throttle - Forward (rel.)

en-us	Throttle - Forward (rel.)
en	Throttle - Forward (rel.)

en-us	Throttle - Forward / Back
en	Throttle - Forward / Back

en-us	Throttle - Forward / Back Invert
en	Throttle - Forward / Back Invert

en-us	Throttle - Forward / Backward (abs. & rel.)
en	Throttle - Forward / Backward (abs. & rel.)

en-us	Throttle - Forward / Backward (abs. & rel.)
en	Throttle - Forward / Backward (abs. & rel.)

en-us	Throttle - Forward / Backward (abs.)
en	Throttle - Forward / Backward (abs.)

en-us	Throttle - Forward / Backward (abs.)
en	Throttle - Forward / Backward (abs.)

en-us	Throttle - Forward / Backward (rel.)
en	Throttle - Forward / Backward (rel.)

en-us	Throttle - Forward / Backward (rel.)
en	Throttle - Forward / Backward (rel.)

en-us	Throttle - Forward / Backwards (rel.)
en	Throttle - Forward / Backwards (rel.)

en-us	Throttle - Increase
en	Throttle - Increase

en-us	Throttle - Remove Trim (long)
en	Throttle - Remove Trim (long)

en-us	Throttle - Remove Trim (long)
en	Throttle - Remove Trim (long)

en-us	Throttle - Remove Trim (short)
en	Throttle - Remove Trim (short)

en-us	Throttle - Remove Trim (short)
en	Throttle - Remove Trim (short)

en-us	Throttle - Set Trim (long)
en	Throttle - Set Trim (long)

en-us	Throttle - Set Trim (long)
en	Throttle - Set Trim (long)

en-us	Throttle - Set Trim (short)
en	Throttle - Set Trim (short)

en-us	Throttle - Set Trim (short)
en	Throttle - Set Trim (short)

en-us	Throttle - Swap Relative and Absolute
en	Throttle - Swap Relative and Absolute

en-us	Throttle - Swap Relative and Absolute
en	Throttle - Swap Relative and Absolute

en-us	Throttle - Trim - Release (Long Press)
en	Throttle - Trim - Release (Long Press)

en-us	Throttle - Trim - Release (Long Press)
en	Throttle - Trim - Release (Long Press)

en-us	Throttle - Trim - Release (Short Press)
en	Throttle - Trim - Release (Short Press)

en-us	Throttle - Trim - Release (Short Press)
en	Throttle - Trim - Release (Short Press)

en-us	Throttle - Trim - Set (Long Press)
en	Throttle - Trim - Set (Long Press)

en-us	Throttle - Trim - Set (Long Press)
en	Throttle - Trim - Set (Long Press)

en-us	Throttle - Trim - Set (Short Press)
en	Throttle - Trim - Set (Short Press)

en-us	Throttle - Trim - Set (Short Press)
en	Throttle - Trim - Set (Short Press)

en-us	Throttle - Trim - Set To 100% (Long Press)
en	Throttle - Trim - Set To 100% (Long Press)

en-us	Throttle - Trim - Set To 100% (Long Press)
en	Throttle - Trim - Set To 100% (Long Press)

en-us	Throttle - Trim - Set To 100% (Short Press)
en	Throttle - Trim - Set To 100% (Short Press)

en-us	Throttle - Trim - Set To 100% (Short Press)
en	Throttle - Trim - Set To 100% (Short Press)

en-us	Throttle - Trim - Set To 50% (Long Press)
en	Throttle - Trim - Set To 50% (Long Press)

en-us	Throttle - Trim - Set To 50% (Long Press)
en	Throttle - Trim - Set To 50% (Long Press)

en-us	Throttle - Trim - Set To 50% (Short Press)
en	Throttle - Trim - Set To 50% (Short Press)

en-us	Throttle - Trim - Set To 50% (Short Press)
en	Throttle - Trim - Set To 50% (Short Press)

en-us	Throttle Axis
en	Throttle Axis

en-us	Throttle Axis (Input 2)
en	Throttle Axis (Input 2)

en-us	Throttle Axis (Input 3)
en	Throttle Axis (Input 3)

en-us	Throttle Axis (Input 4)
en	Throttle Axis (Input 4)

en-us	Throttle back (abs.)
en	Throttle back (abs.)

en-us	Throttle down
en	Throttle down

en-us	Throttle forward (abs.)
en	Throttle forward (abs.)

en-us	Throttle forward / back (abs.)
en	Throttle forward / back (abs.)

en-us	Throttle max
en	Throttle max

en-us	Throttle min / max (Toggle)
en	Throttle min / max (Toggle)

en-us	Throttle the mining tool's power to keep the rock's energy level optimal. High instability needs more adjustment. High resistance needs more energy.  
en	Throttle the mining tool's power to keep the rock's energy level optimal. High instability needs more adjustment. High resistance needs more energy.  

en-us	Throttle up
en	Throttle up

en-us	Throttle up / down (abs.)
en	Throttle up / down (abs.)

en-us	Throttle up / down (rel.)
en	Throttle up / down (rel.)

en-us	Throttle zero
en	Throttle zero

en-us	Through slow application of repeated heating and cooling cycles, the raw materials can be separated according to their specific thermonatic properties and produce a moderate refined yield.
en	Through slow application of repeated heating and cooling cycles, the raw materials can be separated according to their specific thermonatic properties and produce a moderate refined yield.

en-us	Throw
en	Throw

en-us	Throw - Overarm & Two-Handed
en	Throw - Overarm & Two-Handed

en-us	Throw - Underarm
en	Throw - Underarm

en-us	Throw Item
en	Throw Item

en-us	Throwable Select Radial Menu
en	Throwable Select Radial Menu

en-us	Throwables
en	Throwables

en-us	Throwables
en	Throwables

en-us	Throwing!
en	Throwing!

en-us	Throwing!
en	Throwing!

en-us	Thrust
en	Thrust

en-us	Thrust (Lateral)
en	Thrust (Lateral)

en-us	Thrust (Vertical)
en	Thrust (Vertical)

en-us	Thrust Absolute Axis Full
en	Thrust Absolute Axis Full

en-us	Thrust Absolute Axis Half
en	Thrust Absolute Axis Half

en-us	Thrust Backward
en	Thrust Backward

en-us	Thrust Backward (Simulated Analog Stick)
en	Thrust Backward (Simulated Analog Stick)

en-us	Thrust Forward
en	Thrust Forward

en-us	Thrust Forward (Simulated Analog Stick)
en	Thrust Forward (Simulated Analog Stick)

en-us	Thrust Magnitude Control Down
en	Thrust Magnitude Control Down

en-us	Thrust Magnitude Control Down - Decreases acceleration magnitude relative to old value
en	Thrust Magnitude Control Down - Decreases acceleration magnitude relative to old value

en-us	Thrust Magnitude Control Up
en	Thrust Magnitude Control Up

en-us	Thrust Magnitude Control Up - Increases acceleration magnitude relative to old value
en	Thrust Magnitude Control Up - Increases acceleration magnitude relative to old value

en-us	Thrust Magnitude Control Up / Down (abs.)
en	Thrust Magnitude Control Up / Down (abs.)

en-us	Thrust Magnitude Control Up / Down (abs.) - Decreases / increases acceleration magnitude relative to old value
en	Thrust Magnitude Control Up / Down (abs.) - Decreases / increases acceleration magnitude relative to old value

en-us	Thrust Magnitude Control Up / Down (rel.)
en	Thrust Magnitude Control Up / Down (rel.)

en-us	Thrust Magnitude Control Up / Down (rel.) - Decreases / increases acceleration magnitude relative to old value
en	Thrust Magnitude Control Up / Down (rel.) - Decreases / increases acceleration magnitude relative to old value

en-us	Thrust Max Snap
en	Thrust Max Snap

en-us	Thrust Min Snap
en	Thrust Min Snap

en-us	Thruster
en	Thruster

en-us	Thruster Failure
en	Thruster Failure

en-us	Thruster Front Left
en	Thruster Front Left

en-us	Thruster Front Left Bottom
en	Thruster Front Left Bottom

en-us	Thruster Front Left Side
en	Thruster Front Left Side

en-us	Thruster Front Left Top
en	Thruster Front Left Top

en-us	Thruster Front Lower Center
en	Thruster Front Lower Center

en-us	Thruster Front Lower Left
en	Thruster Front Lower Left

en-us	Thruster Front Lower Left A
en	Thruster Front Lower Left A

en-us	Thruster Front Lower Left B
en	Thruster Front Lower Left B

en-us	Thruster Front Lower Left Outer
en	Thruster Front Lower Left Outer

en-us	Thruster Front Lower Right
en	Thruster Front Lower Right

en-us	Thruster Front Lower Right A
en	Thruster Front Lower Right A

en-us	Thruster Front Lower Right B
en	Thruster Front Lower Right B

en-us	Thruster Front Lower Right Outer
en	Thruster Front Lower Right Outer

en-us	Thruster Front Mid Left
en	Thruster Front Mid Left

en-us	Thruster Front Mid Right
en	Thruster Front Mid Right

en-us	Thruster Front Right
en	Thruster Front Right

en-us	Thruster Front Right Bottom
en	Thruster Front Right Bottom

en-us	Thruster Front Right Side
en	Thruster Front Right Side

en-us	Thruster Front Right Top
en	Thruster Front Right Top

en-us	Thruster Front Upper Center
en	Thruster Front Upper Center

en-us	Thruster Front Upper Left
en	Thruster Front Upper Left

en-us	Thruster Front Upper Left Outer
en	Thruster Front Upper Left Outer

en-us	Thruster Front Upper Right
en	Thruster Front Upper Right

en-us	Thruster Front Upper Right Outer
en	Thruster Front Upper Right Outer

en-us	Thruster Main
en	Thruster Main

en-us	Thruster Main Aux
en	Thruster Main Aux

en-us	Thruster Main Aux Left
en	Thruster Main Aux Left

en-us	Thruster Main Aux Right
en	Thruster Main Aux Right

en-us	Thruster Main Center
en	Thruster Main Center

en-us	Thruster Main Left
en	Thruster Main Left

en-us	Thruster Main Lower Left
en	Thruster Main Lower Left

en-us	Thruster Main Lower Right
en	Thruster Main Lower Right

en-us	Thruster Main Right
en	Thruster Main Right

en-us	Thruster Main Upper Left
en	Thruster Main Upper Left

en-us	Thruster Main Upper Right
en	Thruster Main Upper Right

en-us	Thruster Mid Left
en	Thruster Mid Left

en-us	Thruster Mid Lower
en	Thruster Mid Lower

en-us	Thruster Mid Lower Left
en	Thruster Mid Lower Left

en-us	Thruster Mid Lower Right
en	Thruster Mid Lower Right

en-us	Thruster Mid Right
en	Thruster Mid Right

en-us	Thruster Mid Upper
en	Thruster Mid Upper

en-us	Thruster Mid Upper Left
en	Thruster Mid Upper Left

en-us	Thruster Mid Upper Right
en	Thruster Mid Upper Right

en-us	Thruster Mid-Front Left
en	Thruster Mid-Front Left

en-us	Thruster Mid-Front Lower Left
en	Thruster Mid-Front Lower Left

en-us	Thruster Mid-Front Lower Left A
en	Thruster Mid-Front Lower Left A

en-us	Thruster Mid-Front Lower Left B
en	Thruster Mid-Front Lower Left B

en-us	Thruster Mid-Front Lower Right
en	Thruster Mid-Front Lower Right

en-us	Thruster Mid-Front Lower Right A
en	Thruster Mid-Front Lower Right A

en-us	Thruster Mid-Front Lower Right B
en	Thruster Mid-Front Lower Right B

en-us	Thruster Mid-Front Right
en	Thruster Mid-Front Right

en-us	Thruster Mid-Front Upper Center
en	Thruster Mid-Front Upper Center

en-us	Thruster Mid-Front Upper Left
en	Thruster Mid-Front Upper Left

en-us	Thruster Mid-Front Upper Right
en	Thruster Mid-Front Upper Right

en-us	Thruster Mid-Rear Left
en	Thruster Mid-Rear Left

en-us	Thruster Mid-Rear Lower Left
en	Thruster Mid-Rear Lower Left

en-us	Thruster Mid-Rear Lower Left A
en	Thruster Mid-Rear Lower Left A

en-us	Thruster Mid-Rear Lower Left B
en	Thruster Mid-Rear Lower Left B

en-us	Thruster Mid-Rear Lower Right
en	Thruster Mid-Rear Lower Right

en-us	Thruster Mid-Rear Lower Right A
en	Thruster Mid-Rear Lower Right A

en-us	Thruster Mid-Rear Lower Right B
en	Thruster Mid-Rear Lower Right B

en-us	Thruster Mid-Rear Outer Left
en	Thruster Mid-Rear Outer Left

en-us	Thruster Mid-Rear Outer Right
en	Thruster Mid-Rear Outer Right

en-us	Thruster Mid-Rear Right
en	Thruster Mid-Rear Right

en-us	Thruster Mid-Rear Upper Center
en	Thruster Mid-Rear Upper Center

en-us	Thruster Mid-Rear Upper Left
en	Thruster Mid-Rear Upper Left

en-us	Thruster Mid-Rear Upper Right
en	Thruster Mid-Rear Upper Right

en-us	Thruster Outer Front Left
en	Thruster Outer Front Left

en-us	Thruster Outer Front Right
en	Thruster Outer Front Right

en-us	Thruster Outer Rear Left
en	Thruster Outer Rear Left

en-us	Thruster Outer Rear Right
en	Thruster Outer Rear Right

en-us	Thruster Rear Left
en	Thruster Rear Left

en-us	Thruster Rear Left Bottom
en	Thruster Rear Left Bottom

en-us	Thruster Rear Left Side
en	Thruster Rear Left Side

en-us	Thruster Rear Left Top
en	Thruster Rear Left Top

en-us	Thruster Rear Lower Center
en	Thruster Rear Lower Center

en-us	Thruster Rear Lower Left
en	Thruster Rear Lower Left

en-us	Thruster Rear Lower Left A
en	Thruster Rear Lower Left A

en-us	Thruster Rear Lower Left B
en	Thruster Rear Lower Left B

en-us	Thruster Rear Lower Right
en	Thruster Rear Lower Right

en-us	Thruster Rear Lower Right A
en	Thruster Rear Lower Right A

en-us	Thruster Rear Lower Right B
en	Thruster Rear Lower Right B

en-us	Thruster Rear Mid Left
en	Thruster Rear Mid Left

en-us	Thruster Rear Mid Right
en	Thruster Rear Mid Right

en-us	Thruster Rear Right
en	Thruster Rear Right

en-us	Thruster Rear Right Bottom
en	Thruster Rear Right Bottom

en-us	Thruster Rear Right Side
en	Thruster Rear Right Side

en-us	Thruster Rear Right Top
en	Thruster Rear Right Top

en-us	Thruster Rear Upper Center
en	Thruster Rear Upper Center

en-us	Thruster Rear Upper Left
en	Thruster Rear Upper Left

en-us	Thruster Rear Upper Right
en	Thruster Rear Upper Right

en-us	Thruster Retro
en	Thruster Retro

en-us	Thruster Retro Body Left
en	Thruster Retro Body Left

en-us	Thruster Retro Body Right
en	Thruster Retro Body Right

en-us	Thruster Retro Front Left
en	Thruster Retro Front Left

en-us	Thruster Retro Front Lower Center
en	Thruster Retro Front Lower Center

en-us	Thruster Retro Front Right
en	Thruster Retro Front Right

en-us	Thruster Retro Front Upper Center
en	Thruster Retro Front Upper Center

en-us	Thruster Retro Front Upper Left
en	Thruster Retro Front Upper Left

en-us	Thruster Retro Front Upper Right
en	Thruster Retro Front Upper Right

en-us	Thruster Retro Left
en	Thruster Retro Left

en-us	Thruster Retro Lower Left
en	Thruster Retro Lower Left

en-us	Thruster Retro Lower Right
en	Thruster Retro Lower Right

en-us	Thruster Retro Mid-Front Lower Center
en	Thruster Retro Mid-Front Lower Center

en-us	Thruster Retro Mid-Front Upper Center
en	Thruster Retro Mid-Front Upper Center

en-us	Thruster Retro Mid-Front Upper Left
en	Thruster Retro Mid-Front Upper Left

en-us	Thruster Retro Mid-Front Upper Right
en	Thruster Retro Mid-Front Upper Right

en-us	Thruster Retro Mid-Rear Upper Center
en	Thruster Retro Mid-Rear Upper Center

en-us	Thruster Retro Mid-Rear Upper Left
en	Thruster Retro Mid-Rear Upper Left

en-us	Thruster Retro Mid-Rear Upper Right
en	Thruster Retro Mid-Rear Upper Right

en-us	Thruster Retro Right
en	Thruster Retro Right

en-us	Thruster Retro Upper Left
en	Thruster Retro Upper Left

en-us	Thruster Retro Upper Right
en	Thruster Retro Upper Right

en-us	Thruster Retro Wing Left
en	Thruster Retro Wing Left

en-us	Thruster Retro Wing Right
en	Thruster Retro Wing Right

en-us	Thrusters
en	Thrusters

en-us	Thrusters
en	Thrusters

en-us	Thrusters
en	Thrusters

en-us	Thrusters
en	Thrusters

en-us	Thrusters (Toggle)
en	Thrusters (Toggle)

en-us	Thrusters are barely holding on.
en	Thrusters are barely holding on.

en-us	Thrusters are running Low
en	Thrusters are running Low

en-us	Thrusters depleting rapidly
en	Thrusters depleting rapidly

en-us	Thrusters have taken a beating.
en	Thrusters have taken a beating.

en-us	Thrusters\n(Disable)
en	Thrusters\n(Disable)

en-us	Thrusters\n(Enable)
en	Thrusters\n(Enable)

en-us	Thrustmaster T.16000M + TWCS
en	Thrustmaster T.16000M + TWCS

en-us	Thrustmaster T.16000M Dual
en	Thrustmaster T.16000M Dual

en-us	Thrustmaster T.16000M Right Handed
en	Thrustmaster T.16000M Right Handed

en-us	Thrustmaster T.Flight HOTAS X
en	Thrustmaster T.Flight HOTAS X

en-us	Thrustmaster T16000M
en	Thrustmaster T16000M

en-us	Thrustmaster T16000M
en	Thrustmaster T16000M

en-us	Thrustmaster Warthog
en	Thrustmaster Warthog

en-us	Thrustmaster Warthog HOTAS
en	Thrustmaster Warthog HOTAS

en-us	Thrustmaster Warthog HOTAS
en	Thrustmaster Warthog HOTAS

en-us	Thrustmaster Warthog HOTAS + Rudders
en	Thrustmaster Warthog HOTAS + Rudders

en-us	Thruston
en	Thruston

en-us	Thumbstick Sensitivity Curves
en	Thumbstick Sensitivity Curves

en-us	Thunder
en	Thunder

en-us	Thunderball
en	Thunderball

en-us	Thunderball Bomb
en	Thunderball Bomb

en-us	Thunderbolt III Missile
en	Thunderbolt III Missile

en-us	Thundering Express Station at Hurston's L3 Lagrange point
en	Thundering Express Station at Hurston's L3 Lagrange point

en-us	Thunderstorm Paint
en	Thunderstorm Paint

en-us	Thurman
en	Thurman

en-us	Thurst Fuel
en	Thurst Fuel

en-us	Thurston
en	Thurston

en-us	Thwala
en	Thwala

en-us	Tia
en	Tia

en-us	Tianna
en	Tianna

en-us	Tibbins
en	Tibbins

en-us	Tibbles
en	Tibbles

en-us	Tibbs
en	Tibbs

en-us	Tick-Tock
en	Tick-Tock

en-us	Tidally locked, the far side of this moon features heavy scarring from frequent impacts. 
en	Tidally locked, the far side of this moon features heavy scarring from frequent impacts. 

en-us	Tidelock QD
en	Tidelock QD

en-us	Tidmore
en	Tidmore

en-us	Tidwell
en	Tidwell

en-us	Tien
en	Tien

en-us	Tiennan
en	Tiennan

en-us	Tier
en	Tier

en-us	Tier 1 Treatment Required
en	Tier 1 Treatment Required

en-us	Tier 2 Treatment Required
en	Tier 2 Treatment Required

en-us	Tier 3 Treatment Required
en	Tier 3 Treatment Required

en-us	Tierney
en	Tierney

en-us	Tiffany
en	Tiffany

en-us	Tige
en	Tige

en-us	TigerLilly
en	TigerLilly

en-us	Tigersclaw
en	Tigersclaw

en-us	Tigersclaw
en	Tigersclaw

en-us	Tigerstrike
en	Tigerstrike

en-us	Tigerstrike T-19P
en	Tigerstrike T-19P

en-us	Tigerstrike T-21 Gatling
en	Tigerstrike T-21 Gatling

en-us	Tighe
en	Tighe

en-us	Tight!
en	Tight!

en-us	Tighten up!
en	Tighten up!

en-us	Tighten up.
en	Tighten up.

en-us	Tigo Gloves
en	Tigo Gloves

en-us	Til next time.
en	Til next time.

en-us	Tilak
en	Tilak

en-us	Tilak
en	Tilak

en-us	Tilapia Verde Burrito
en	Tilapia Verde Burrito

en-us	Tildsley
en	Tildsley

en-us	Tilford
en	Tilford

en-us	Till
en	Till

en-us	Tillery
en	Tillery

en-us	Tillie
en	Tillie

en-us	Tillman
en	Tillman

en-us	Tilton
en	Tilton

en-us	Tim
en	Tim

en-us	Tim Tangles (WIP)
en	Tim Tangles (WIP)

en-us	Time
en	Time

en-us	Time Before Target Retreat: %ls
en	Time Before Target Retreat: %ls

en-us	Time Elapsed:
en	Time Elapsed:

en-us	Time For Action
en	Time For Action

en-us	Time Limit
en	Time Limit

en-us	Time Limit
en	Time Limit

en-us	Time Limit
en	Time Limit

en-us	Time Limit
en	Time Limit

en-us	Time Limit
en	Time Limit

en-us	Time Remaining
en	Time Remaining

en-us	Time Remaining:
en	Time Remaining:

en-us	Time Remaining:
en	Time Remaining:

en-us	Time Remaining:
en	Time Remaining:

en-us	Time Remaining: %ls
en	Time Remaining: %ls

en-us	Time Remaining: %ls
en	Time Remaining: %ls

en-us	Time Remaining: %ls
en	Time Remaining: %ls

en-us	Time Remaining: %ls
en	Time Remaining: %ls

en-us	Time Remaining: %Is
en	Time Remaining: %Is

en-us	Time Remaining: %ls
en	Time Remaining: %ls

en-us	Time Remaining: %ls
en	Time Remaining: %ls

en-us	Time Served
en	Time Served

en-us	Time To Death:
en	Time To Death:

en-us	Time To Revival: 
en	Time To Revival: 

en-us	Time Until Critical
en	Time Until Critical

en-us	Time Until Death: 
en	Time Until Death: 

en-us	Time Until Failure
en	Time Until Failure

en-us	Time Until Next Wave: %ls
en	Time Until Next Wave: %ls

en-us	Time Until Rescue: 
en	Time Until Rescue: 

en-us	Time expired
en	Time expired

en-us	Time extension
en	Time extension

en-us	Time extension
en	Time extension

en-us	Time for a Visit
en	Time for a Visit

en-us	Time for the fun part!
en	Time for the fun part!

en-us	Time for the fun part!
en	Time for the fun part!

en-us	Time for the teams to make their final moves.
en	Time for the teams to make their final moves.

en-us	Time for the teams to make their final moves.
en	Time for the teams to make their final moves.

en-us	Time for you to find a new line of work.
en	Time for you to find a new line of work.

en-us	Time is fleeting and unfortunately, so is your charge. Perhaps you should expedite things.
en	Time is fleeting and unfortunately, so is your charge. Perhaps you should expedite things.

en-us	Time is money. Come on Make a decision.
en	Time is money. Come on Make a decision.

en-us	Time is of the essence, so move quickly. 
en	Time is of the essence, so move quickly. 

en-us	Time is unfortunately of the essence here. We need to recover the property before it can be moved to a different location. 
en	Time is unfortunately of the essence here. We need to recover the property before it can be moved to a different location. 

en-us	Time is unfortunately of the essence here. 
en	Time is unfortunately of the essence here. 

en-us	Time is up for ~mission(TargetName). The skav is way past due on paying back the Headhunters, so I need you to punch them out. \n\nKill ‘em, not hit ‘em, just in case that’s unclear. \n\nSomeone recently spotted ~mission(TargetName|Last) around ~mission(Location|Address), so head there and take ‘em out.  \n\nFull disclosure, we’ve gotten reports they used some of our creds to hire extra protection. Prepare accordingly. \n\nStows out.
en	Time is up for ~mission(TargetName). The skav is way past due on paying back the Headhunters, so I need you to punch them out. \n\nKill ‘em, not hit ‘em, just in case that’s unclear. \n\nSomeone recently spotted ~mission(TargetName|Last) around ~mission(Location|Address), so head there and take ‘em out.  \n\nFull disclosure, we’ve gotten reports they used some of our creds to hire extra protection. Prepare accordingly. \n\nStows out.

en-us	Time is winding down.
en	Time is winding down.

en-us	Time limit for the match in minutes
en	Time limit for the match in minutes

en-us	Time to Cruise Max:
en	Time to Cruise Max:

en-us	Time to Resupply
en	Time to Resupply

en-us	Time to change tactics. We're moving to a different infiltration point.
en	Time to change tactics. We're moving to a different infiltration point.

en-us	Time to do what you do.
en	Time to do what you do.

en-us	Time to earn some credits.
en	Time to earn some credits.

en-us	Time to earn your creds. Keep a look out.
en	Time to earn your creds. Keep a look out.

en-us	Time to earn your money. Keep a look out.
en	Time to earn your money. Keep a look out.

en-us	Time to end this!
en	Time to end this!

en-us	Time to end this!
en	Time to end this!

en-us	Time to get on the clock, people.
en	Time to get on the clock, people.

en-us	Time to get the hell out of here.
en	Time to get the hell out of here.

en-us	Time to get to work.
en	Time to get to work.

en-us	Time to go to sleep, shithead.
en	Time to go to sleep, shithead.

en-us	Time to go! Time, to, Go!
en	Time to go! Time, to, Go!

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to go.
en	Time to go.

en-us	Time to head out.
en	Time to head out.

en-us	Time to hero up.
en	Time to hero up.

en-us	Time to mix it up. Let's go at 'em from the other side.
en	Time to mix it up. Let's go at 'em from the other side.

en-us	Time to put on my dogfighting playlist.
en	Time to put on my dogfighting playlist.

en-us	Time to put your scanner to good use. XenoThreat attacked a few of our supply ships nearby and we lost touch with them. Search the area for wreckage and pick up any supply crates you might find. And remember to stay vigiliant, there's a good chance XenoThreat might still be lurking in the area.
en	Time to put your scanner to good use. XenoThreat attacked a few of our supply ships nearby and we lost touch with them. Search the area for wreckage and pick up any supply crates you might find. And remember to stay vigiliant, there's a good chance XenoThreat might still be lurking in the area.

en-us	Time to reap the whirlwind, fucker.
en	Time to reap the whirlwind, fucker.

en-us	Time to reap the whirlwind, fucker.
en	Time to reap the whirlwind, fucker.

en-us	Time to return the favor.
en	Time to return the favor.

en-us	Time to roll on CFP
en	Time to roll on CFP

en-us	Time to roll up our sleeves and get down to business.
en	Time to roll up our sleeves and get down to business.

en-us	Time to settle this.
en	Time to settle this.

en-us	Time to stand up and stop letting outlaw scum, like the Slicers, spread death and destruction across Stanton. Pyro gangs repeatedly attack our system because they face no consequences. That cycle ends today, but only with your help. \n\nPyro is littered with hideouts holding fuel reserves ready to power the next attack on Stanton. In fact, we’ve got a fellow believer tasked with a bombing run to ~mission(Location|Address), but we’re looking for others to jump in and maximize the odds of success. \n\nYou do this and you’ll send a message who you stand with in the fight for Pyro.\n\nCorbin Cassady\nCommunication Specialist\nFrontier Fighters 
en	Time to stand up and stop letting outlaw scum, like the Slicers, spread death and destruction across Stanton. Pyro gangs repeatedly attack our system because they face no consequences. That cycle ends today, but only with your help. \n\nPyro is littered with hideouts holding fuel reserves ready to power the next attack on Stanton. In fact, we’ve got a fellow believer tasked with a bombing run to ~mission(Location|Address), but we’re looking for others to jump in and maximize the odds of success. \n\nYou do this and you’ll send a message who you stand with in the fight for Pyro.\n\nCorbin Cassady\nCommunication Specialist\nFrontier Fighters 

en-us	Time to tussle. Xenos came to play with an Idris.
en	Time to tussle. Xenos came to play with an Idris.

en-us	Time to unleash a little hell.
en	Time to unleash a little hell.

en-us	Time's a wastin'. Let's go.
en	Time's a wastin'. Let's go.

en-us	Time's a wastin'. Let's go.
en	Time's a wastin'. Let's go.

en-us	Time's clickin' out. Step it up.
en	Time's clickin' out. Step it up.

en-us	Time's getting tight. Let's get a move on.
en	Time's getting tight. Let's get a move on.

en-us	Time's up.
en	Time's up.

en-us	Time's up.
en	Time's up.

en-us	Time's up. Let's do this.
en	Time's up. Let's do this.

en-us	Time's up. You should've left when I told you to.
en	Time's up. You should've left when I told you to.

en-us	Time's wasting. You want me to start or not?
en	Time's wasting. You want me to start or not?

en-us	Time: %ls
en	Time: %ls

en-us	Timed Out
en	Timed Out

en-us	Timed Out 
en	Timed Out 

en-us	Timed out
en	Timed out

en-us	Timely Delivery Service
en	Timely Delivery Service

en-us	Timer's about to go. See you at the finish line.
en	Timer's about to go. See you at the finish line.

en-us	Timing is going to be important since this is perishable cargo. 
en	Timing is going to be important since this is perishable cargo. 

en-us	Timing is going to be important since this is perishable cargo. 
en	Timing is going to be important since this is perishable cargo. 

en-us	Timing is going to be important since this is perishable cargo. 
en	Timing is going to be important since this is perishable cargo. 

en-us	Timing is going to be important since this is perishable cargo. 
en	Timing is going to be important since this is perishable cargo. 

en-us	Timing's going to be tight on this. We need to recover the property before it can be sold off or moved out of system. 
en	Timing's going to be tight on this. We need to recover the property before it can be sold off or moved out of system. 

en-us	Timmins
en	Timmins

en-us	Timms
en	Timms

en-us	Timmy
en	Timmy

en-us	Timo
en	Timo

en-us	Timothy
en	Timothy

en-us	Timur
en	Timur

en-us	Tin
en	Tin

en-us	Tin
en	Tin

en-us	Tin
en	Tin

en-us	Tin Ore
en	Tin Ore

en-us	Tin is a pliable, soft metal, with a silvery white-blue tint. It is conductive and resistance to corrosion.
en	Tin is a pliable, soft metal, with a silvery white-blue tint. It is conductive and resistance to corrosion.

en-us	Tin ore can be refined to various materials
en	Tin ore can be refined to various materials

en-us	Tina
en	Tina

en-us	Tinajero
en	Tinajero

en-us	Tinch
en	Tinch

en-us	Tindell
en	Tindell

en-us	Ting
en	Ting

en-us	Tingey
en	Tingey

en-us	Tingler
en	Tingler

en-us	Tinibu
en	Tinibu

en-us	Tinker
en	Tinker

en-us	Tinker
en	Tinker

en-us	Tinkles
en	Tinkles

en-us	Tinley
en	Tinley

en-us	Tiny
en	Tiny

en-us	Tio sends his regards
en	Tio sends his regards

en-us	Tip Color
en	Tip Color

en-us	Tip Dye Color
en	Tip Dye Color

en-us	Tipper
en	Tipper

en-us	Tipper Hat
en	Tipper Hat

en-us	Tipper Hat
en	Tipper Hat

en-us	Tipper Hat Ellroy's
en	Tipper Hat Ellroy's

en-us	Tipper Hat Kel-To
en	Tipper Hat Kel-To

en-us	Tipper Hat Whammer's
en	Tipper Hat Whammer's

en-us	Tips and Tricks to Surviving Your Death Warrant
en	Tips and Tricks to Surviving Your Death Warrant

en-us	Tiptoe
en	Tiptoe

en-us	Tirrell
en	Tirrell

en-us	Tiscareno
en	Tiscareno

en-us	Titan inbound!
en	Titan inbound!

en-us	Titan suit!
en	Titan suit!

en-us	Titan!
en	Titan!

en-us	Titan!
en	Titan!

en-us	Titan!
en	Titan!

en-us	Titan, coming this way!
en	Titan, coming this way!

en-us	Titanium
en	Titanium

en-us	Titanium (Ore)
en	Titanium (Ore)

en-us	Title
en	Title

en-us	Title
en	Title

en-us	Title Locked
en	Title Locked

en-us	Title Short
en	Title Short

en-us	Title Short
en	Title Short

en-us	Title Unlocked!
en	Title Unlocked!

en-us	Tiwari
en	Tiwari

en-us	To %S
en	To %S

en-us	To All Employees,\n\nSecurity Alert: CODE RED\n\nThe distribution center is currently under attack. Report immediately to the nearest assembly point and remain there until given further instructions. If you are unable to reach an assembly point, find a place to hide and shelter in place.  \n\nDo NOT confront the hostile forces unless absolutely necessary. \n\nDo NOT attempt to leave the facility. Exterior doors are locked to prevent more forces from entering.\n\nDO report any sightings or movements of hostile forces, but only if you can do so quietly, discreetly, and without endangering yourself or others. \n\nWe’ll notify you once we deem the facility secure. Until then stay quiet, stay hidden, and stay safe.
en	To All Employees,\n\nSecurity Alert: CODE RED\n\nThe distribution center is currently under attack. Report immediately to the nearest assembly point and remain there until given further instructions. If you are unable to reach an assembly point, find a place to hide and shelter in place.  \n\nDo NOT confront the hostile forces unless absolutely necessary. \n\nDo NOT attempt to leave the facility. Exterior doors are locked to prevent more forces from entering.\n\nDO report any sightings or movements of hostile forces, but only if you can do so quietly, discreetly, and without endangering yourself or others. \n\nWe’ll notify you once we deem the facility secure. Until then stay quiet, stay hidden, and stay safe.

en-us	To All Engineering and Maintenance Staff:\n\nI hate to be writing this so soon after we lost Em, but we’re eager to have someone fill her spot in the Executive Hangar Maintenance team. The recent bout of flares have really been doing a number on the power systems there, with a couple of the comp-boards already fusing in place and the generators experiencing semi-regular system failures. We’ve done what we can to hold everything over until we can figure out a replacement, but we really need someone permanently on site at this point.\n\nNormally, we would just assign someone to the position, but in light of what happened to Emily, I thought it might be better to seek volunteers first. The executive board has approved tier 2 hazard pay for the role if that helps entice you.\n\nLet me know if you’re interested,\n\nSasha McKail\nChief of Station Engineering & Maintenance, Pyrotechnic Amalgamated\n
en	To All Engineering and Maintenance Staff:\n\nI hate to be writing this so soon after we lost Em, but we’re eager to have someone fill her spot in the Executive Hangar Maintenance team. The recent bout of flares have really been doing a number on the power systems there, with a couple of the comp-boards already fusing in place and the generators experiencing semi-regular system failures. We’ve done what we can to hold everything over until we can figure out a replacement, but we really need someone permanently on site at this point.\n\nNormally, we would just assign someone to the position, but in light of what happened to Emily, I thought it might be better to seek volunteers first. The executive board has approved tier 2 hazard pay for the role if that helps entice you.\n\nLet me know if you’re interested,\n\nSasha McKail\nChief of Station Engineering & Maintenance, Pyrotechnic Amalgamated\n

en-us	To All Supervisors,\n\nFirst off, let’s try to keep the discourse civil, shall we? Secondly, I understand that having to reprint keycards is time and labor intensive, but the board is up in arms over the recent string of breaches we’ve had across the system and want things locked up tight.\n\nIf it’s any consolation, I’ve been promised that this is just temporary while we get thing sorted out. I know it seems like everything is going pear-shaped in Pyro right now, but I’m sure if we just give it a bit of time we can get things under control and go back to having less intrusive authorization standards.\n\nAppreciate your patience,\n\nBry Hojika\nLead Supervisor, Security Management\nPyrotechnic Amalgamated\n\n------------------------------------------------\n\nSUBJECT: SINGLE-USE KEYCARDS ARE BULLSHIT\n\nDo you honestly expect us to imprint a new key every time we have to do a check over at a station??? How are we supposed to do our job? Fly there and back? This is insane.\n\n-Scott\n
en	To All Supervisors,\n\nFirst off, let’s try to keep the discourse civil, shall we? Secondly, I understand that having to reprint keycards is time and labor intensive, but the board is up in arms over the recent string of breaches we’ve had across the system and want things locked up tight.\n\nIf it’s any consolation, I’ve been promised that this is just temporary while we get thing sorted out. I know it seems like everything is going pear-shaped in Pyro right now, but I’m sure if we just give it a bit of time we can get things under control and go back to having less intrusive authorization standards.\n\nAppreciate your patience,\n\nBry Hojika\nLead Supervisor, Security Management\nPyrotechnic Amalgamated\n\n------------------------------------------------\n\nSUBJECT: SINGLE-USE KEYCARDS ARE BULLSHIT\n\nDo you honestly expect us to imprint a new key every time we have to do a check over at a station??? How are we supposed to do our job? Fly there and back? This is insane.\n\n-Scott\n

en-us	To Borehole Station
en	To Borehole Station

en-us	To Bridge
en	To Bridge

en-us	To Cargo Room
en	To Cargo Room

en-us	To Core
en	To Core

en-us	To Customs
en	To Customs

en-us	To Do
en	To Do

en-us	To Grand Barter
en	To Grand Barter

en-us	To Habitations and Hangars
en	To Habitations and Hangars

en-us	To Hangar
en	To Hangar

en-us	To Hangar 01
en	To Hangar 01

en-us	To Hangar 02
en	To Hangar 02

en-us	To Hangar 03
en	To Hangar 03

en-us	To Hangar 04
en	To Hangar 04

en-us	To Landing Pads
en	To Landing Pads

en-us	To Lobby
en	To Lobby

en-us	To Main Deck
en	To Main Deck

en-us	To Surface
en	To Surface

en-us	To Top Lobby
en	To Top Lobby

en-us	To Warehouse
en	To Warehouse

en-us	To access your ship's rear view camera hold [~action(spaceship_view|v_view_look_behind)].
en	To access your ship's rear view camera hold [~action(spaceship_view|v_view_look_behind)].

en-us	To achieve the perfect level of atmospheric comfort, the vibrant city of Orison carefully maintains its precise orbital height above the gas giant Crusader through controlled firing of the Seraph-class thrusters situated below each platform. Precisely timed to prevent shearing and destabilization of the connected network of struts, each thruster is activated for a short burst allowing Orison to stay firmly in place. Crusader locals often describe the gentle vibrations that accompany the periodic adjustments as "Orison’s free massage." Be sure to hold on and enjoy!
en	To achieve the perfect level of atmospheric comfort, the vibrant city of Orison carefully maintains its precise orbital height above the gas giant Crusader through controlled firing of the Seraph-class thrusters situated below each platform. Precisely timed to prevent shearing and destabilization of the connected network of struts, each thruster is activated for a short burst allowing Orison to stay firmly in place. Crusader locals often describe the gentle vibrations that accompany the periodic adjustments as "Orison’s free massage." Be sure to hold on and enjoy!

en-us	To add a key point double click on the curve, to delete a key point select it and press delete.
en	To add a key point double click on the curve, to delete a key point select it and press delete.

en-us	To all Invictus attendees, Polaris tours will be ending soon. Thank you.
en	To all Invictus attendees, Polaris tours will be ending soon. Thank you.

en-us	To all Invictus attendees, they will be shutting down tours of the Idris soon. Thank you.
en	To all Invictus attendees, they will be shutting down tours of the Idris soon. Thank you.

en-us	To all Invictus attendees, tours of the Javelin will be ending soon. Thank you.
en	To all Invictus attendees, tours of the Javelin will be ending soon. Thank you.

en-us	To all Invictus attendees, tours of the UEES War Hammer will be ending soon. Thank you.
en	To all Invictus attendees, tours of the UEES War Hammer will be ending soon. Thank you.

en-us	To all available contractors,\n\nAs part of an active research project here at Rayari, we are in need of freshly harvested ~mission(items).\n\nAs such, we are seeking people who can track down ~mission(creature) in the wild, acquire the requisite biological components and deliver them to ~mission(destination|address).\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\nLet’s grow together,\n\nSenior Manager for Clinical Research Outsourcing,\nNarina Lerrem
en	To all available contractors,\n\nAs part of an active research project here at Rayari, we are in need of freshly harvested ~mission(items).\n\nAs such, we are seeking people who can track down ~mission(creature) in the wild, acquire the requisite biological components and deliver them to ~mission(destination|address).\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\nLet’s grow together,\n\nSenior Manager for Clinical Research Outsourcing,\nNarina Lerrem

en-us	To all available contractors,\n\nRayari has been continuing our efforts into the next generation of scientific research, but recently, we’ve had to halt an invaluable research project due to a lack of biological materials critical to our efforts and are eager to have our stock restored.\n\nAs such, we are seeking people who can track down multiple species in the wild, acquire the requisite biological components from the different specimens, and deliver them to ~mission(destination|address).\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\nLet’s grow together,\n\nSenior Manager for Clinical Research Outsourcing,\nNarina Lerrem
en	To all available contractors,\n\nRayari has been continuing our efforts into the next generation of scientific research, but recently, we’ve had to halt an invaluable research project due to a lack of biological materials critical to our efforts and are eager to have our stock restored.\n\nAs such, we are seeking people who can track down multiple species in the wild, acquire the requisite biological components from the different specimens, and deliver them to ~mission(destination|address).\n\nFor more information on the animals in question, refer to "The Guide to Stanton Wildlife" in your Journal.\n\nLet’s grow together,\n\nSenior Manager for Clinical Research Outsourcing,\nNarina Lerrem

en-us	To all my fellow Crusaders, this is Director Rust. I am pleased to announce that the Nine Tails threat has been resolved and quantum travel can now resume. Thank you for your patience during these trying times and thank you to the brave individuals who assisted our security forces in defeating this scourge. Crusader Industries prides itself on providing safe travel for all.
en	To all my fellow Crusaders, this is Director Rust. I am pleased to announce that the Nine Tails threat has been resolved and quantum travel can now resume. Thank you for your patience during these trying times and thank you to the brave individuals who assisted our security forces in defeating this scourge. Crusader Industries prides itself on providing safe travel for all.

en-us	To all of you on supply runs, Navy needs Diluthermex more than the others right now.
en	To all of you on supply runs, Navy needs Diluthermex more than the others right now.

en-us	To analyze a target, first adjust your direction so that the desired target is within the Scan Reticle, then scan until the Scan Progress Bar is full.
en	To analyze a target, first adjust your direction so that the desired target is within the Scan Reticle, then scan until the Scan Progress Bar is full.

en-us	To another day done.
en	To another day done.

en-us	To any available vessels with combat capabilities who are willing and ready to fly to ~mission(Location), a ~mission(Client) ship is in need of escort to ~mission(Destination). ~mission(Danger)Engaging with any enemy ships will result in hazard pay. 
en	To any available vessels with combat capabilities who are willing and ready to fly to ~mission(Location), a ~mission(Client) ship is in need of escort to ~mission(Destination). ~mission(Danger)Engaging with any enemy ships will result in hazard pay. 

en-us	To anyone who knows Hurston's recent history, they know that ~mission(TargetName) is responsible for some truly vicious crimes against the honest men and women who are trying to improve worker conditions on Hurston. Time and time again, they have acted well outside the bounds of UEE law but, of course, Hurston denies that ~mission(TargetName|Last) has anything to do with these crimes and refuses to even investigate them. This miscarriage of justice means that we must take matters into our own hands. \n\nRecently, an insider sympathetic to our cause says ~mission(TargetName|Last) can be found around ~mission(Location|Address). I will happily pass along this information, and a substantial payday, to anyone willing to bring vengeance upon them. ~mission(Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
en	To anyone who knows Hurston's recent history, they know that ~mission(TargetName) is responsible for some truly vicious crimes against the honest men and women who are trying to improve worker conditions on Hurston. Time and time again, they have acted well outside the bounds of UEE law but, of course, Hurston denies that ~mission(TargetName|Last) has anything to do with these crimes and refuses to even investigate them. This miscarriage of justice means that we must take matters into our own hands. \n\nRecently, an insider sympathetic to our cause says ~mission(TargetName|Last) can be found around ~mission(Location|Address). I will happily pass along this information, and a substantial payday, to anyone willing to bring vengeance upon them. ~mission(Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum **

en-us	To avoid negative effects and becoming unconscious, remember to equip clothing or armor rated for the temperature you are in.
en	To avoid negative effects and becoming unconscious, remember to equip clothing or armor rated for the temperature you are in.

en-us	To be certified to operate the stations within the control room, members of the Navy must pass a rigorous training and certification program. It requires personnel to have an exhaustive understanding of numerous equipment configurations, weather and spatial anomalies, and military procedures.
en	To be certified to operate the stations within the control room, members of the Navy must pass a rigorous training and certification program. It requires personnel to have an exhaustive understanding of numerous equipment configurations, weather and spatial anomalies, and military procedures.

en-us	To be honest though, better than all that is the fact I got that crack in my helmet patched up finally. Bugged the hell out of me, but for whatever reason I just kept putting it off. Ecstatic now it's gone.
en	To be honest though, better than all that is the fact I got that crack in my helmet patched up finally. Bugged the hell out of me, but for whatever reason I just kept putting it off. Ecstatic now it's gone.

en-us	To be honest, I'm not exactly sure what the designers were thinking with this one.
en	To be honest, I'm not exactly sure what the designers were thinking with this one.

en-us	To be honest, I'm not quite sure...
en	To be honest, I'm not quite sure...

en-us	To be honest, I'm not quite sure...
en	To be honest, I'm not quite sure...

en-us	To be honest, I've been better but I don't really want to get into it right now.
en	To be honest, I've been better but I don't really want to get into it right now.

en-us	To be quite frank with you, you have bumbled most heroically despite entrusting you with multiple opportunities, but my father said I was too generous, so I'm going to give you one more chance.
en	To be quite frank with you, you have bumbled most heroically despite entrusting you with multiple opportunities, but my father said I was too generous, so I'm going to give you one more chance.

en-us	To cancel the key rebind press (~action(default|ui_toggle_pause))
en	To cancel the key rebind press (~action(default|ui_toggle_pause))

en-us	To celebrate Pax Humana 2949, Crusader Industries released this hat in the colors associated with the holiday, blue and white. Wear this hat to join the company in supporting those that focus on the greater good. All proceeds from its purchase will go to the Terra-based nonprofit Empire's Overlooked.
en	To celebrate Pax Humana 2949, Crusader Industries released this hat in the colors associated with the holiday, blue and white. Wear this hat to join the company in supporting those that focus on the greater good. All proceeds from its purchase will go to the Terra-based nonprofit Empire's Overlooked.

en-us	To celebrate this year's Invictus, the UEE Navy would like to invite members of the public to explore an active duty destroyer. Please make your way to the docking area for this unique opportunity.
en	To celebrate this year's Invictus, the UEE Navy would like to invite members of the public to explore an active duty destroyer. Please make your way to the docking area for this unique opportunity.

en-us	To commemorate this year's theme of "Dare to Fly," the IAE wanted to celebrate those who wear the mantle of 'pilot' each and every day. This unique portrait series features pilots from around the universe, captured through the eye of famed portrait artist, Aruto Divani.
en	To commemorate this year's theme of "Dare to Fly," the IAE wanted to celebrate those who wear the mantle of 'pilot' each and every day. This unique portrait series features pilots from around the universe, captured through the eye of famed portrait artist, Aruto Divani.

en-us	To confirm the delivery of this work order, please click Collect below, otherwise click Cancel.
en	To confirm the delivery of this work order, please click Collect below, otherwise click Cancel.

en-us	To cycle the focus of your targeting system through friendly radar contacts press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)].\nTargeted ships appear in the top right of your combat HUD and display the name, distance from and a holographic projection of the ship displaying shield status and damage state.
en	To cycle the focus of your targeting system through friendly radar contacts press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)].\nTargeted ships appear in the top right of your combat HUD and display the name, distance from and a holographic projection of the ship displaying shield status and damage state.

en-us	To cycle through the available landing zones press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] or to focus on the nearest press [~action(spaceship_targeting|v_target_nearest_hostile)].
en	To cycle through the available landing zones press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] or to focus on the nearest press [~action(spaceship_targeting|v_target_nearest_hostile)].

en-us	To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight)<dodge1>&nbsp;<dodge2>or ~action(player|melee_dodgeBack)<dodge3> to quickly step left, right or backwards.</dodge3></dodge2></dodge1>
en	To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight)<dodge1>&nbsp;<dodge2>or ~action(player|melee_dodgeBack)<dodge3> to quickly step left, right or backwards.</dodge3></dodge2></dodge1>

en-us	To end your contract early, report back to the security terminal and sign out.
en	To end your contract early, report back to the security terminal and sign out.

en-us	To end your contract early, report back to the security terminal and sign out.
en	To end your contract early, report back to the security terminal and sign out.

en-us	To engage your afterburners, while flying hold [~action(spaceship_movement|v_afterburner)].
en	To engage your afterburners, while flying hold [~action(spaceship_movement|v_afterburner)].

en-us	To enter landing mode you need to lower your landing gear.
en	To enter landing mode you need to lower your landing gear.

en-us	To exit the pilot’s seat, hold [~action(default|pl_exit)].
en	To exit the pilot’s seat, hold [~action(default|pl_exit)].

en-us	To faithfully recreate another world, we have revolutionized our projectors to create a color density more vibrant and images more detailed to create an immersive experience never before seen in a simpod.
en	To faithfully recreate another world, we have revolutionized our projectors to create a color density more vibrant and images more detailed to create an immersive experience never before seen in a simpod.

en-us	To find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals.
en	To find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals.

en-us	To find the locations of your belongings, use the mobiGlas Asset app.
en	To find the locations of your belongings, use the mobiGlas Asset app.

en-us	To find valuable materials, switch to your scanning mode and use the radar ping to locate potential mineral deposits.
en	To find valuable materials, switch to your scanning mode and use the radar ping to locate potential mineral deposits.

en-us	To find where your items are being stored, use the mobiGlas Asset app to track all your belongings and their current whereabouts.
en	To find where your items are being stored, use the mobiGlas Asset app to track all your belongings and their current whereabouts.

en-us	To fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)].
en	To fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)].

en-us	To fire weapon group 1 hold [~action(spaceship_weapons|v_attack1_group1)], to fire weapon group 2 hold [~action(spaceship_weapons|v_attack1_group2)].\nOn your training ship group 1 is a ballistic weapon and group 2 is a pair of energy weapons.
en	To fire weapon group 1 hold [~action(spaceship_weapons|v_attack1_group1)], to fire weapon group 2 hold [~action(spaceship_weapons|v_attack1_group2)].\nOn your training ship group 1 is a ballistic weapon and group 2 is a pair of energy weapons.

en-us	To fly faster and use Quantum Travel, swap to NAV mode  [~action(spaceship_movement|v_master_mode_cycle_long)]. This will disable your ship weapons and shields.
en	To fly faster and use Quantum Travel, swap to NAV mode  [~action(spaceship_movement|v_master_mode_cycle_long)]. This will disable your ship weapons and shields.

en-us	To focus your targeting system on the nearest enemy radar contact double tap [~action(spaceship_targeting|v_target_nearest_hostile)].
en	To focus your targeting system on the nearest enemy radar contact double tap [~action(spaceship_targeting|v_target_nearest_hostile)].

en-us	To focus your targeting system on the nearest enemy radar contact press [~action(spaceship_targeting|v_target_nearest_hostile)].
en	To focus your targeting system on the nearest enemy radar contact press [~action(spaceship_targeting|v_target_nearest_hostile)].

en-us	To further the ~mission(Contractor)'s understanding of the system, we are hoping to have a ~mission(Item) deployed to help gather information. After picking the ~mission(Item) up from ~mission(Location), you will be responsible for transporting it to ~mission(Destination|Address) and activating it. ~mission(Contractor|DeployProbeDanger)
en	To further the ~mission(Contractor)'s understanding of the system, we are hoping to have a ~mission(Item) deployed to help gather information. After picking the ~mission(Item) up from ~mission(Location), you will be responsible for transporting it to ~mission(Destination|Address) and activating it. ~mission(Contractor|DeployProbeDanger)

en-us	To gain access to a medical bed, use a lobby check-in terminal to receive a medical room assignment.
en	To gain access to a medical bed, use a lobby check-in terminal to receive a medical room assignment.

en-us	To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees
en	To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees

en-us	To get a bit of business out of the way, I briefly wanted to mention your performance on the last contract. I have in my notes that it was less than satisfactory. Probably just an off day, and I sure know about those, but I would like to strongly encourage you to use this contract as an opportunity to show us just how good you really are. 
en	To get a bit of business out of the way, I briefly wanted to mention your performance on the last contract. I have in my notes that it was less than satisfactory. Probably just an off day, and I sure know about those, but I would like to strongly encourage you to use this contract as an opportunity to show us just how good you really are. 

en-us	To get up from a bed or seat press [~action(default|pl_exit)].
en	To get up from a bed or seat press [~action(default|pl_exit)].

en-us	To give you some backstory here, one of the many services Eckhart Security provides is as independent investigators. Sometimes that means extracting blackbox data, pulling datapads from wrecks or even looking for missing persons. Different day, different job. That's what my dad always said.
en	To give you some backstory here, one of the many services Eckhart Security provides is as independent investigators. Sometimes that means extracting blackbox data, pulling datapads from wrecks or even looking for missing persons. Different day, different job. That's what my dad always said.

en-us	To head to the lobby, use the exterior panel to call an elevator to your floor.
en	To head to the lobby, use the exterior panel to call an elevator to your floor.

en-us	To hell with it!
en	To hell with it!

en-us	To help limit any additional complications from springing up, we need this contract completed ASAP. 
en	To help limit any additional complications from springing up, we need this contract completed ASAP. 

en-us	To hold breath use ~action(player|stabilize).\nTo zoom in and out use ~action(player|zoom_in) / ~action(player|zoom_out).
en	To hold breath use ~action(player|stabilize).\nTo zoom in and out use ~action(player|zoom_in) / ~action(player|zoom_out).

en-us	To hold breath use ~action(player|stabilize).\nTo zoom use ~action(player|zoom_in_out).
en	To hold breath use ~action(player|stabilize).\nTo zoom use ~action(player|zoom_in_out).

en-us	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
en	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."

en-us	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of famed astronomer Nicolaus Copernicus, the livery mixes two shades of blue with black highlights. All proceeds from the sale of the Copernicus livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
en	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of famed astronomer Nicolaus Copernicus, the livery mixes two shades of blue with black highlights. All proceeds from the sale of the Copernicus livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."

en-us	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of former ICC Director Loretta De Biasio, this livery mixes orange and grey with black highlights. All proceeds from the sale of the De Biasio livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
en	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Avenger. Named in honor of former ICC Director Loretta De Biasio, this livery mixes orange and grey with black highlights. All proceeds from the sale of the De Biasio livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."

en-us	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
en	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Johannes Kepler, the livery mixes dark blue and orange with black highlights. All proceeds from the sale of the Kepler livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."

en-us	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Nicolaus Copernicus, the livery mixes two shades of blue with black highlights. All proceeds from the sale of the Copernicus livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
en	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of famed astronomer Nicolaus Copernicus, the livery mixes two shades of blue with black highlights. All proceeds from the sale of the Copernicus livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."

en-us	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of former ICC Director Loretta De Biasio, this livery mixes orange and grey with black highlights. All proceeds from the sale of the De Biasio livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."
en	To honor the brave explorers that brought us to space and support those currently seeking new frontiers, the Interstellar Cartography Center (ICC) commissioned this special livery for the Carrack. Named in honor of former ICC Director Loretta De Biasio, this livery mixes orange and grey with black highlights. All proceeds from the sale of the De Biasio livery goes directly to the ICC to support their efforts in "Charting the Way Ahead."

en-us	To improve a target's Signature Strength, try increasing your Scan Focus. Note, increased Focus may make targets difficult to follow.
en	To improve a target's Signature Strength, try increasing your Scan Focus. Note, increased Focus may make targets difficult to follow.

en-us	To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_abs)].\nThrottling down [~action(spaceship_movement|v_throttle_abs)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.
en	To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_abs)].\nThrottling down [~action(spaceship_movement|v_throttle_abs)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.

en-us	To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_up)].\nThrottling down [~action(spaceship_movement|v_throttle_down)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.\nYou can also quickly toggle between 0 and 100% throttle by pressing [~action(spaceship_movement|v_throttle_toggle_minmax)] or with [~action(spaceship_movement|v_throttle_zero)] and [~action(spaceship_movement|v_throttle_100)].
en	To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_up)].\nThrottling down [~action(spaceship_movement|v_throttle_down)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.\nYou can also quickly toggle between 0 and 100% throttle by pressing [~action(spaceship_movement|v_throttle_toggle_minmax)] or with [~action(spaceship_movement|v_throttle_zero)] and [~action(spaceship_movement|v_throttle_100)].

en-us	To increase the power to the main thrusters you can throttle up by pushing up on [~action(spaceship_movement|v_throttle_rel)].\nPushing down on [~action(spaceship_movement|v_throttle_rel)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down. \nYou can also quickly toggle between 0 and 100% throttle by double tapping up or down on [~action(spaceship_movement|v_throttle_rel)].
en	To increase the power to the main thrusters you can throttle up by pushing up on [~action(spaceship_movement|v_throttle_rel)].\nPushing down on [~action(spaceship_movement|v_throttle_rel)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down. \nYou can also quickly toggle between 0 and 100% throttle by double tapping up or down on [~action(spaceship_movement|v_throttle_rel)].

en-us	To increase the sighting distance of your weapon scope, press ~action(player|weapon_zeroing_increase).\nTo decrease the sighting distance, press ~action(player|weapon_zeroing_decrease).
en	To increase the sighting distance of your weapon scope, press ~action(player|weapon_zeroing_increase).\nTo decrease the sighting distance, press ~action(player|weapon_zeroing_decrease).

en-us	To increase your movement speed, use [~action(player|fixed_speed_increment)]. To decrease it, use [~action(player|fixed_speed_decremeent)].
en	To increase your movement speed, use [~action(player|fixed_speed_increment)]. To decrease it, use [~action(player|fixed_speed_decremeent)].

en-us	To keep Stanton safe we must eliminate the outlaws infesting Pyro. Join forces with the Frontier Fighters to fight the pirate scourge in Pyro.
en	To keep Stanton safe we must eliminate the outlaws infesting Pyro. Join forces with the Frontier Fighters to fight the pirate scourge in Pyro.

en-us	To land, descend using [~action(spaceship_movement|v_strafe_down)]. When near the landing pad, you can auto-land by holding [~action(spaceship_movement|v_toggle_landing_system)].
en	To land, descend using [~action(spaceship_movement|v_strafe_down)]. When near the landing pad, you can auto-land by holding [~action(spaceship_movement|v_toggle_landing_system)].

en-us	To let go, use Interaction Mode and select “Drop Body.” Actions like sprint, jump, crouch, or using two-handed items will automatically drop the body.
en	To let go, use Interaction Mode and select “Drop Body.” Actions like sprint, jump, crouch, or using two-handed items will automatically drop the body.

en-us	To load cargo onto the Hull series of ships, the cargo spindles must be extended.
en	To load cargo onto the Hull series of ships, the cargo spindles must be extended.

en-us	To lock a missile press [~action(spaceship_targeting|v_target_missile_lock_focused)].\n To fire locked missiles hold [~action(spaceship_missiles|v_weapon_launch_missile)].
en	To lock a missile press [~action(spaceship_targeting|v_target_missile_lock_focused)].\n To fire locked missiles hold [~action(spaceship_missiles|v_weapon_launch_missile)].

en-us	To look around your cockpit, push [~action(spaceship_targeting|v_aim_yaw)] in the direction you want to look. After a short time without input, your view will be reset to the center.
en	To look around your cockpit, push [~action(spaceship_targeting|v_aim_yaw)] in the direction you want to look. After a short time without input, your view will be reset to the center.

en-us	To look around, use [~action(player|rotatepitch)] and [~action(player|rotateyaw)]. To move, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)].
en	To look around, use [~action(player|rotatepitch)] and [~action(player|rotateyaw)]. To move, use [~action(player|moveforward)] [~action(player|moveleft)] [~action(player|moveback)] [~action(player|moveright)].

en-us	To lower your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)].
en	To lower your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)].

en-us	To make sure that they're paying attention, you're gonna have to get yourself to crimestat 5 and stay there. Only way to guarantee that every security hack and bounty hunter in the sector is gonna be making eyes at you. 
en	To make sure that they're paying attention, you're gonna have to get yourself to crimestat 5 and stay there. Only way to guarantee that every security hack and bounty hunter in the sector is gonna be making eyes at you. 

en-us	To move a tethered object use  ~action(player|rotatepitch) and ~action(player|rotateyaw).\nTo adjust the length of the tether itself, use ~action(tractor_beam|tractor_beam_increase_distance) and ~action(tractor_beam|tractor_beam_decrease_distance).
en	To move a tethered object use  ~action(player|rotatepitch) and ~action(player|rotateyaw).\nTo adjust the length of the tether itself, use ~action(tractor_beam|tractor_beam_increase_distance) and ~action(tractor_beam|tractor_beam_decrease_distance).

en-us	To open your Full Inventory press (~action(player_choice|pc_pit_inventory)). To open the Quick Inventory use ~action(player_choice|pc_pit_looting).
en	To open your Full Inventory press (~action(player_choice|pc_pit_inventory)). To open the Quick Inventory use ~action(player_choice|pc_pit_looting).

en-us	To overpower your ship's maneuvering thrusters hold [~action(spaceship_movement|v_boost)]. This will increase your acceleration, but once your ship reaches its top speed the effect of Boost will be negligible.\nBoosting also helps you perform sharp turns by overpowering your maneuvering thrusters to help you achieve a tighter turn.\nYour ship can store a limited amount of the fuel which is used up while Boosting though this does replenish as gases are collected during normal flight.\nIt is important that you bear this in mind and use Boost only in the situations it will make most difference.
en	To overpower your ship's maneuvering thrusters hold [~action(spaceship_movement|v_boost)]. This will increase your acceleration, but once your ship reaches its top speed the effect of Boost will be negligible.\nBoosting also helps you perform sharp turns by overpowering your maneuvering thrusters to help you achieve a tighter turn.\nYour ship can store a limited amount of the fuel which is used up while Boosting though this does replenish as gases are collected during normal flight.\nIt is important that you bear this in mind and use Boost only in the situations it will make most difference.

en-us	To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).
en	To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).

en-us	To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).
en	To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).

en-us	To perform an axial roll hold [~action(spaceship_movement|v_roll)] until you have rotated your ship through 360 degrees.
en	To perform an axial roll hold [~action(spaceship_movement|v_roll)] until you have rotated your ship through 360 degrees.

en-us	To perform an axial roll hold [~action(spaceship_movement|v_roll_left)] or [~action(spaceship_movement|v_roll_right)] until you have rotated your ship through 360 degrees.
en	To perform an axial roll hold [~action(spaceship_movement|v_roll_left)] or [~action(spaceship_movement|v_roll_right)] until you have rotated your ship through 360 degrees.

en-us	To perform combinations, alternate left and right attacks.
en	To perform combinations, alternate left and right attacks.

en-us	To protect Stanton, the Frontier Fighters have pushed into Pyro intent on wiping out the Slicers and any gangs that get in their way. Successfully help them bomb fuel reserves and/or clear outlaw outposts six times (and continue to assist in future missions) to be eligible to receive a special reward. 
en	To protect Stanton, the Frontier Fighters have pushed into Pyro intent on wiping out the Slicers and any gangs that get in their way. Successfully help them bomb fuel reserves and/or clear outlaw outposts six times (and continue to assist in future missions) to be eligible to receive a special reward. 

en-us	To protect Stanton, the Frontier Fighters have pushed into Pyro intent on wiping out the Slicers and any gangs that get in their way. Successfully help them bomb fuel reserves and/or clear outlaw outposts six times (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward.
en	To protect Stanton, the Frontier Fighters have pushed into Pyro intent on wiping out the Slicers and any gangs that get in their way. Successfully help them bomb fuel reserves and/or clear outlaw outposts six times (and continue to assist in future missions) to be eligible to receive a special reward. Those who also met the requirements of 'Save Stanton' will be eligible to receive an additional reward.

en-us	To receive a hangar assignment or permission to take-off, contact landing services via the Comms menu on your MFD or in your mobiGlas.
en	To receive a hangar assignment or permission to take-off, contact landing services via the Comms menu on your MFD or in your mobiGlas.

en-us	To refill your oxygen tank when its low, equip an OxyPen from your inventory and then use it. OxyPens are available for purchase at shops.
en	To refill your oxygen tank when its low, equip an OxyPen from your inventory and then use it. OxyPens are available for purchase at shops.

en-us	To refuel, park at a pad or hangar and use your Landing mobi-app from the pilot’s seat.
en	To refuel, park at a pad or hangar and use your Landing mobi-app from the pilot’s seat.

en-us	To reset your regen location to your primary residence, use a terminal at any medical bed or insurance office. 
en	To reset your regen location to your primary residence, use a terminal at any medical bed or insurance office. 

en-us	To restore the default sighting distance of your scope, press ~action(player|weapon_zeroing_decrease).
en	To restore the default sighting distance of your scope, press ~action(player|weapon_zeroing_decrease).

en-us	To retract your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. 
en	To retract your landing gear, press [~action(spaceship_movement|v_toggle_landing_system)]. 

en-us	To retrieve a stowed contract item from your personal inventory press ~action(player|selectUtilityItem).
en	To retrieve a stowed contract item from your personal inventory press ~action(player|selectUtilityItem).

en-us	To review a full list of your current injuries, symptoms and their severity, along with current medications, use the mobiGlas Health app.
en	To review a full list of your current injuries, symptoms and their severity, along with current medications, use the mobiGlas Health app.

en-us	To roll your ship to the left or right, use [~action(spaceship_movement|v_roll_left)] and [~action(spaceship_movement|v_roll_right)] respectively.
en	To roll your ship to the left or right, use [~action(spaceship_movement|v_roll_left)] and [~action(spaceship_movement|v_roll_right)] respectively.

en-us	To rotate a tethered object, hold ~action(tractor_beam|tractor_beam_rotate) and adjust the position with ~action(tractor_beam|tractor_beam_rotate_x) and ~action(tractor_beam|tractor_beam_rotate_y).
en	To rotate a tethered object, hold ~action(tractor_beam|tractor_beam_rotate) and adjust the position with ~action(tractor_beam|tractor_beam_rotate_x) and ~action(tractor_beam|tractor_beam_rotate_y).

en-us	To safely traverse the Restricted Area, locate the nearby AR Marker Tunnel and fly along its path.
en	To safely traverse the Restricted Area, locate the nearby AR Marker Tunnel and fly along its path.

en-us	To scan an ore deposit, hold ~action(player|zoom) with the mining tool equipped. The compositional details provided are critical to successful mining.
en	To scan an ore deposit, hold ~action(player|zoom) with the mining tool equipped. The compositional details provided are critical to successful mining.

en-us	To select a target, use ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) to lock onto the nearest hostile.\nOr ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) to lock onto a target in your crosshairs.
en	To select a target, use ~action(spaceship_targeting_advanced|v_target_cycle_hostile_reset) to lock onto the nearest hostile.\nOr ~action(spaceship_targeting_advanced|v_target_cycle_in_view_reset) to lock onto a target in your crosshairs.

en-us	To show just how much I appreciate the help, here.
en	To show just how much I appreciate the help, here.

en-us	To sight the weapon scope to the current target distance, press ~action(player|weapon_zeroing_increase).
en	To sight the weapon scope to the current target distance, press ~action(player|weapon_zeroing_increase).

en-us	To sprint, hold [~action(player|sprint)]. To crouch, [~action(player|crouch)]. To jump, press [~action(player|jump)].
en	To sprint, hold [~action(player|sprint)]. To crouch, [~action(player|crouch)]. To jump, press [~action(player|jump)].

en-us	To sprint, hold [~action(player|sprint)]. To crouch, press [~action(player|crouch)]. To jump, press[~action(player|jump)].
en	To sprint, hold [~action(player|sprint)]. To crouch, press [~action(player|crouch)]. To jump, press[~action(player|jump)].

en-us	To start mining, travel above the surface of a planet, moon, or asteroid and use your vehicle's radar ping to find and identify mineral deposits.
en	To start mining, travel above the surface of a planet, moon, or asteroid and use your vehicle's radar ping to find and identify mineral deposits.

en-us	To store an item you're holding, interact with the item and select 'Store' or use the inventory screen.
en	To store an item you're holding, interact with the item and select 'Store' or use the inventory screen.

en-us	To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].
en	To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].

en-us	To strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].
en	To strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].

en-us	To successfully block, turn to face the incoming attack.
en	To successfully block, turn to face the incoming attack.

en-us	To successfully bypass the Security System, Tigerclaw requires you to identify, Decrypt and Link together several Sensitive Data Fragments, SE-DA-FRAG, SeDaFrag or SDF.
en	To successfully bypass the Security System, Tigerclaw requires you to identify, Decrypt and Link together several Sensitive Data Fragments, SE-DA-FRAG, SeDaFrag or SDF.

en-us	To survive in the vacuum of space and other harsh environments, be sure to navigate to your Inventory [~action(player_choice|pc_pit_inventory)] and equip your undersuit with a helmet. \nYou can purchase helmets at Cubby Blast and other shops like it.
en	To survive in the vacuum of space and other harsh environments, be sure to navigate to your Inventory [~action(player_choice|pc_pit_inventory)] and equip your undersuit with a helmet. \nYou can purchase helmets at Cubby Blast and other shops like it.

en-us	To switch between mobiGlas applications, select an icon on the bottom left.
en	To switch between mobiGlas applications, select an icon on the bottom left.

en-us	To tell the truth, we've got so many packages coming in that I haven't even had any time to do my own shopping! 
en	To tell the truth, we've got so many packages coming in that I haven't even had any time to do my own shopping! 

en-us	To test the preparedness of our response teams, we would like volunteers to simulate an assault against a CDF Idris by neutralizing and taking control of the vessel.\n\nTo be clear, the goal of the exercise is not to destroy the Idris, but for you to attempt to board the craft and maintain control of it as long as possible. Volunteers should expect to meet full resistance from the Idris' highly trained crew and are encouraged to get an updated imprint beforehand.\n\nCoordinates will be provided upon confirming your participation.\n\nThanks and good luck.  
en	To test the preparedness of our response teams, we would like volunteers to simulate an assault against a CDF Idris by neutralizing and taking control of the vessel.\n\nTo be clear, the goal of the exercise is not to destroy the Idris, but for you to attempt to board the craft and maintain control of it as long as possible. Volunteers should expect to meet full resistance from the Idris' highly trained crew and are encouraged to get an updated imprint beforehand.\n\nCoordinates will be provided upon confirming your participation.\n\nThanks and good luck.  

en-us	To tether the beam to an appropriate object, target it with the multi-tool and press ~action(player|attack1).\nTo access additional information about tractor beam power usage, press ~action(player|zoom). 
en	To tether the beam to an appropriate object, target it with the multi-tool and press ~action(player|attack1).\nTo access additional information about tractor beam power usage, press ~action(player|zoom). 

en-us	To the left!
en	To the left!

en-us	To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.
en	To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.

en-us	To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.
en	To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.

en-us	To the right!
en	To the right!

en-us	To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.
en	To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.

en-us	To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.
en	To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.

en-us	To throw a Haymaker, preform a heavy punch with the opposite hand after performing a Jab.
en	To throw a Haymaker, preform a heavy punch with the opposite hand after performing a Jab.

en-us	To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).<left><right></right></left>
en	To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).<left><right></right></left>

en-us	To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).<left><right></right></left>
en	To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).<left><right></right></left>

en-us	To throw an Uppercut, follow up a hook with an attack from the alternate hand.
en	To throw an Uppercut, follow up a hook with an attack from the alternate hand.

en-us	To toggle your ship's Landing System on and off press [~action(spaceship_movement|v_toggle_landing_system)]. Once engaged, any available landing zones within radar range will display as radar contacts with the nearest automatically becoming focused.\nBe aware that engaging the Landing System disables your combat targeting systems meaning you will lose the ability to lock and fire missiles.
en	To toggle your ship's Landing System on and off press [~action(spaceship_movement|v_toggle_landing_system)]. Once engaged, any available landing zones within radar range will display as radar contacts with the nearest automatically becoming focused.\nBe aware that engaging the Landing System disables your combat targeting systems meaning you will lose the ability to lock and fire missiles.

en-us	To transfer cargo with ships like the Hull C, contact Cargo Services to be assigned a cargo deck. Payment will be sent when the transfer is complete.
en	To transfer cargo with ships like the Hull C, contact Cargo Services to be assigned a cargo deck. Payment will be sent when the transfer is complete.

en-us	To transfer cargo, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs).
en	To transfer cargo, contact Cargo Services from the Commlink in your mobiGlas or the Comm’s menu on your ship’s multi-function displays (MFDs).

en-us	To transfer cargo, maintain alignment of your ship in the loading area. If your deck assignment is revoked, contact Cargo Services for a new one.
en	To transfer cargo, maintain alignment of your ship in the loading area. If your deck assignment is revoked, contact Cargo Services for a new one.

en-us	To travel great distances, enter Quantum Travel mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. Next, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage.
en	To travel great distances, enter Quantum Travel mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. Next, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage.

en-us	To travel great distances, you have to firstly ensure you are in NAV mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. Next, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage.
en	To travel great distances, you have to firstly ensure you are in NAV mode by pressing [~action(seat_general|v_toggle_quantum_mode)]. Next, align with your destination. When your drive is fully spooled, hold [~action(spaceship_quantum|v_toggle_qdrive_engagement)] to engage.

en-us	To turn on the ship’s systems, hold [~action(player_choice|pc_interaction_mode)] to find the cockpit's Flight Ready button, or press [~action(vehicle_general|v_flightready)].
en	To turn on the ship’s systems, hold [~action(player_choice|pc_interaction_mode)] to find the cockpit's Flight Ready button, or press [~action(vehicle_general|v_flightready)].

en-us	To unlock your friends list, select a Primary Residence in the Persistent Universe.
en	To unlock your friends list, select a Primary Residence in the Persistent Universe.

en-us	To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)] to interact with any blue highlighted item.
en	To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)] to interact with any blue highlighted item.

en-us	To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)]to interact with any blue highlighted item.
en	To use Interaction Mode, hold [~action(player_choice|pc_interaction_mode)]to interact with any blue highlighted item.

en-us	To use a radar ping to briefly highlights nearby objects, vessels, or terrain hold then release [~action(spaceship_radar|v_invoke_ping)]. This is especially useful in low visibility.
en	To use a radar ping to briefly highlights nearby objects, vessels, or terrain hold then release [~action(spaceship_radar|v_invoke_ping)]. This is especially useful in low visibility.

en-us	To utilize this space, please pay the necessary fees.
en	To utilize this space, please pay the necessary fees.

en-us	To: 
en	To: 

en-us	To: All Employees
en	To: All Employees

en-us	To: All Personnel
en	To: All Personnel

en-us	To: All Personnel
en	To: All Personnel

en-us	To: Authorized Personnel
en	To: Authorized Personnel

en-us	To: Authorized Personnel
en	To: Authorized Personnel

en-us	To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<b><<< EXECUTIVES ONLY: NOT FOR DISTRIBUTION >>></b>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \n<i>The information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited.</i>
en	To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<b><<< EXECUTIVES ONLY: NOT FOR DISTRIBUTION >>></b>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \n<i>The information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited.</i>

en-us	To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott = 1170\nHab 2: Biollo, Ross = 3633\nHab 3: Ososky, Mel = 1352 (*** Note: This code seems to be outdated. Didn’t work on the door)\nHab 4: Santos, Kyomi = 9898\nHab 5: Theolone, Nico = 1318\nHab 7: Besser, Claudia = 7871\nHab 8: Temp Housing = 2231\n\nAnd here’s the specific one you wanted:\n \nHab 6: Ward, Darnell = 6682\n\n \nLet me know if you need anything else,\n \nDennis
en	To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott = 1170\nHab 2: Biollo, Ross = 3633\nHab 3: Ososky, Mel = 1352 (*** Note: This code seems to be outdated. Didn’t work on the door)\nHab 4: Santos, Kyomi = 9898\nHab 5: Theolone, Nico = 1318\nHab 7: Besser, Claudia = 7871\nHab 8: Temp Housing = 2231\n\nAnd here’s the specific one you wanted:\n \nHab 6: Ward, Darnell = 6682\n\n \nLet me know if you need anything else,\n \nDennis

en-us	To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after <i>RUNPROTOCOL stresstest_v3.dnn</i> is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this <i>all_monitor_silence.dnn</i> protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis
en	To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after <i>RUNPROTOCOL stresstest_v3.dnn</i> is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this <i>all_monitor_silence.dnn</i> protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis

en-us	To: Captain Arliss Knox\nFrom: Judy Ramirez\nSubject: Grav Gen Issues\n\nHey Cap,\n\nBad news. That last little scuffle did more damage than I thought. The gravity generator's going to need a complete overhaul to get it working again, and that means we need to park up in a garage for a few days. \n\nSince I know we’re not going to do that until this job's done, and there’s a good chance the gravity's going to keep fritzing out on us which is less than ideal, so in the meanwhile, I went ahead and rigged the engineering console to allow anybody to do a hard reset of the system if they need to.\n\nFigure at least this way if I'm gunked up patching another part of the ship you all don't have to wait for me.\n\n-Judy\n
en	To: Captain Arliss Knox\nFrom: Judy Ramirez\nSubject: Grav Gen Issues\n\nHey Cap,\n\nBad news. That last little scuffle did more damage than I thought. The gravity generator's going to need a complete overhaul to get it working again, and that means we need to park up in a garage for a few days. \n\nSince I know we’re not going to do that until this job's done, and there’s a good chance the gravity's going to keep fritzing out on us which is less than ideal, so in the meanwhile, I went ahead and rigged the engineering console to allow anybody to do a hard reset of the system if they need to.\n\nFigure at least this way if I'm gunked up patching another part of the ship you all don't have to wait for me.\n\n-Judy\n

en-us	To: CassaNovaKid08
en	To: CassaNovaKid08

en-us	To: Chief of Security
en	To: Chief of Security

en-us	To: Chief of Security
en	To: Chief of Security

en-us	To: Elaine Ward\nFrom: Imperial General Insurance\nSubject: Darnell Ward Beneficiary Claim\n2945.10.27.011:13SET\n\nDear Elaine Ward,\n\nAs you know, I have been investigating your beneficiary claim resulting from the loss of Darnell Ward. We are sorry to inform you that after careful consideration and review, our investigation has revealed the cause of loss is not covered by the employee policy provided by Covalex Shipping.\n\nPersonal Life Policy 02107 02012000 notes the following exclusions under which benefits will not be paid if the loss:\n\n(A) results from the Insured's alcoholism or addiction to drugs or narcotics; but not addiction which results from the administration of those substances in accordance with the advice and written instructions of a Licensed Health Care Practitioner.\n(B) results from the Insured's participation in a felony, riot or insurrection, or involvement in an illegal occupation.\n\nThe preponderance of the evidence collected at Covalex Gundo Station and witness statements indicate that the insured was intoxicated to the point they he lost normal control of his mental and physical facilities and that this intoxication was a contributing cause of the accident.\n\nIt is against the law and considered a felony for an individual to cause the death of another by the operation of devices while under the influence of intoxicants. Even if there may be intervening factors between the fact of operation and the death of another. Felony exclusion makes no benefits payable. \n\nSince your claim was denied, you have the right to an internal appeal. You may request one by filling out a DCR-90 form. If you have questions regarding the information contained in this letter, please feel free to contact our claims department. \n\nSincerely,\n\nJessie Holzburg\n\nClaims Adjuster\nImperial General Insurance
en	To: Elaine Ward\nFrom: Imperial General Insurance\nSubject: Darnell Ward Beneficiary Claim\n2945.10.27.011:13SET\n\nDear Elaine Ward,\n\nAs you know, I have been investigating your beneficiary claim resulting from the loss of Darnell Ward. We are sorry to inform you that after careful consideration and review, our investigation has revealed the cause of loss is not covered by the employee policy provided by Covalex Shipping.\n\nPersonal Life Policy 02107 02012000 notes the following exclusions under which benefits will not be paid if the loss:\n\n(A) results from the Insured's alcoholism or addiction to drugs or narcotics; but not addiction which results from the administration of those substances in accordance with the advice and written instructions of a Licensed Health Care Practitioner.\n(B) results from the Insured's participation in a felony, riot or insurrection, or involvement in an illegal occupation.\n\nThe preponderance of the evidence collected at Covalex Gundo Station and witness statements indicate that the insured was intoxicated to the point they he lost normal control of his mental and physical facilities and that this intoxication was a contributing cause of the accident.\n\nIt is against the law and considered a felony for an individual to cause the death of another by the operation of devices while under the influence of intoxicants. Even if there may be intervening factors between the fact of operation and the death of another. Felony exclusion makes no benefits payable. \n\nSince your claim was denied, you have the right to an internal appeal. You may request one by filling out a DCR-90 form. If you have questions regarding the information contained in this letter, please feel free to contact our claims department. \n\nSincerely,\n\nJessie Holzburg\n\nClaims Adjuster\nImperial General Insurance

en-us	To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n>
en	To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n>

en-us	To: IT Dept.
en	To: IT Dept.

en-us	To: Junius
en	To: Junius

en-us	To: Marcel Brickley\nFrom: Tania Adlett\nSubject: What Goes Around Comes Around\n\nLook, I love credits as much as the next person, but I got a feeling what the Captain's been doing isn't going to fly for very long. All this double-crossing and blackmailing is going to catch up to him, and we're gonna be left holding the bag.  \n\nI think we should say something to him. I'd do it myself, but I know he listens to you. I'm not saying we need to go clean or anything, just be a little more careful with our dealings is all. I mean, you and I both know what the Nine Tails are capable of. Did we really need to get on their bad side?\n\nLet me know what you want to do,\nTania\n
en	To: Marcel Brickley\nFrom: Tania Adlett\nSubject: What Goes Around Comes Around\n\nLook, I love credits as much as the next person, but I got a feeling what the Captain's been doing isn't going to fly for very long. All this double-crossing and blackmailing is going to catch up to him, and we're gonna be left holding the bag.  \n\nI think we should say something to him. I'd do it myself, but I know he listens to you. I'm not saying we need to go clean or anything, just be a little more careful with our dealings is all. I mean, you and I both know what the Nine Tails are capable of. Did we really need to get on their bad side?\n\nLet me know what you want to do,\nTania\n

en-us	To: Reggie
en	To: Reggie

en-us	To: Security Command
en	To: Security Command

en-us	To: Slicer12
en	To: Slicer12

en-us	To: Slicer22
en	To: Slicer22

en-us	To: Slicer35
en	To: Slicer35

en-us	To: Slicer47
en	To: Slicer47

en-us	To: Slicer57
en	To: Slicer57

en-us	To: Slicer90
en	To: Slicer90

en-us	To: Tania Adlett\nFrom Marcel Brickley\nSubject: Chill Out\n\nTan,\n\nYou need to calm down. So, we screwed over the Nine Tails? Who cares? How are they going to find us? It's not like they can magically track their cargo. \n\nAnd anyway, when you think about it, it's really their own fault. People should learn to be more careful.  Like this last job with the data, why would they tell us how valuable it was if they didn't want to get screwed over? Far as I'm concerned, we're schooling them on how to behave for their next crew.\n\nMy suggestion? Worry about how you're going to spend all these credits were going to make. \n\n-Marcel\n
en	To: Tania Adlett\nFrom Marcel Brickley\nSubject: Chill Out\n\nTan,\n\nYou need to calm down. So, we screwed over the Nine Tails? Who cares? How are they going to find us? It's not like they can magically track their cargo. \n\nAnd anyway, when you think about it, it's really their own fault. People should learn to be more careful.  Like this last job with the data, why would they tell us how valuable it was if they didn't want to get screwed over? Far as I'm concerned, we're schooling them on how to behave for their next crew.\n\nMy suggestion? Worry about how you're going to spend all these credits were going to make. \n\n-Marcel\n

en-us	To: Tim Oishi\nFrom: Barry Norris\nSubject: Bye\n\nHey Love,\n\nI know I said I'd be home next week, but it's looking like I'm gonna have to break another promise. \n\nWe got hit and I took some fire. Managed to get away and hide, but I'm bleeding bad and if the rest of the crew are down, it's not going to be good. Doc said I didn't have any more regens in me, so this might be it. At least I managed to leave a little surprise for the bastards if they come after me.\n\nI'm sorry for everything I put you through, and I'm sorry I never got the chance to make it right. You were the best thing that ever happened to me and I should have treated you like it.\n\nIf I don't come back, you don't have to worry about doing a ceremony or anything for me. Never been my style. I just hope the next person you love is better than I was.\n\nLove,\nB\n
en	To: Tim Oishi\nFrom: Barry Norris\nSubject: Bye\n\nHey Love,\n\nI know I said I'd be home next week, but it's looking like I'm gonna have to break another promise. \n\nWe got hit and I took some fire. Managed to get away and hide, but I'm bleeding bad and if the rest of the crew are down, it's not going to be good. Doc said I didn't have any more regens in me, so this might be it. At least I managed to leave a little surprise for the bastards if they come after me.\n\nI'm sorry for everything I put you through, and I'm sorry I never got the chance to make it right. You were the best thing that ever happened to me and I should have treated you like it.\n\nIf I don't come back, you don't have to worry about doing a ceremony or anything for me. Never been my style. I just hope the next person you love is better than I was.\n\nLove,\nB\n

en-us	Tobar
en	Tobar

en-us	Toben
en	Toben

en-us	Tober
en	Tober

en-us	Tobias
en	Tobias

en-us	Tobii
en	Tobii

en-us	Tobin
en	Tobin

en-us	Tobin Center
en	Tobin Center

en-us	Tobin Expo Center is currently closed, but we hope that you return soon for our next event.
en	Tobin Expo Center is currently closed, but we hope that you return soon for our next event.

en-us	Tobin Expo Center would like to invite everyone to join in and help keep our halls looking their best, for every guest. Please be sure to keep track of all your belongings and deposit any waste in the appropriate receptacles. Thanks.
en	Tobin Expo Center would like to invite everyone to join in and help keep our halls looking their best, for every guest. Please be sure to keep track of all your belongings and deposit any waste in the appropriate receptacles. Thanks.

en-us	Toby
en	Toby

en-us	Tod
en	Tod

en-us	Todaro
en	Todaro

en-us	Today I was blessed by the Star’s Fire for the first time. \nI heard the Prophet’s voice in the pain. I now know what I must do.  \nMy soul burns and soon the flesh of my body will heal stronger than before. \nTo think of the years I wasted in darkness, ignoring the truth.  \nNo more. All must hear the Prophet or be silenced. \n
en	Today I was blessed by the Star’s Fire for the first time. \nI heard the Prophet’s voice in the pain. I now know what I must do.  \nMy soul burns and soon the flesh of my body will heal stronger than before. \nTo think of the years I wasted in darkness, ignoring the truth.  \nNo more. All must hear the Prophet or be silenced. \n

en-us	Today just got interesting.
en	Today just got interesting.

en-us	Today just got interesting.
en	Today just got interesting.

en-us	Today was crazy.
en	Today was crazy.

en-us	Today was crazy.
en	Today was crazy.

en-us	Today was the worst. Boss completely blindsided me. Gave me a huge load of extra work to do. Might even have to do some unpaid OT to get it all done.
en	Today was the worst. Boss completely blindsided me. Gave me a huge load of extra work to do. Might even have to do some unpaid OT to get it all done.

en-us	Today's SpecCam is brought to you by Torreele Foodstuffs, makers of vacuum-sealed, vitamin-rich foodstuffs. Torreele: For the distance.
en	Today's SpecCam is brought to you by Torreele Foodstuffs, makers of vacuum-sealed, vitamin-rich foodstuffs. Torreele: For the distance.

en-us	Today's been pretty good so far. Can't really complain.
en	Today's been pretty good so far. Can't really complain.

en-us	Today's face off: Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. 
en	Today's face off: Team Elimination, where, to win,the combatants will have take out the entirity of their openants team. 

en-us	Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer.
en	Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer.

en-us	Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer.
en	Today's match of course, proudly sponsored by arena owners AstroArmada. Whem you're looking for a first class ride at a second hand price, make sure to check out all the certified pre-owned crafts at your local AstroArmada dealer.

en-us	Today's match will see both teams battling till all the combatants on either side have have been eliminated.
en	Today's match will see both teams battling till all the combatants on either side have have been eliminated.

en-us	Today's my cheat day so look out.
en	Today's my cheat day so look out.

en-us	Today's not my day.
en	Today's not my day.

en-us	Today's race is turning out to be a real stick breaker.
en	Today's race is turning out to be a real stick breaker.

en-us	Today's race is turning out to be a real stick breaker.
en	Today's race is turning out to be a real stick breaker.

en-us	Today's your lucky day. I'm gonna give you a chance to turn around and get the hell out of here before I start shooting. I suggest you take it.
en	Today's your lucky day. I'm gonna give you a chance to turn around and get the hell out of here before I start shooting. I suggest you take it.

en-us	Todd
en	Todd

en-us	Todd W.
en	Todd W.

en-us	Toerag
en	Toerag

en-us	Toggle
en	Toggle

en-us	Toggle Attachment
en	Toggle Attachment

en-us	Toggle Attachments
en	Toggle Attachments

en-us	Toggle Docking Camera
en	Toggle Docking Camera

en-us	Toggle Docking Mode
en	Toggle Docking Mode

en-us	Toggle EVA thrusters
en	Toggle EVA thrusters

en-us	Toggle Equip Helmet
en	Toggle Equip Helmet

en-us	Toggle Fire Disintegrate
en	Toggle Fire Disintegrate

en-us	Toggle Fire Focused
en	Toggle Fire Focused

en-us	Toggle Fire Fracture
en	Toggle Fire Fracture

en-us	Toggle Fire Left
en	Toggle Fire Left

en-us	Toggle Fire Right
en	Toggle Fire Right

en-us	Toggle Flight Operator Mode
en	Toggle Flight Operator Mode

en-us	Toggle Fullscreen Mode
en	Toggle Fullscreen Mode

en-us	Toggle Guns Operator Mode
en	Toggle Guns Operator Mode

en-us	Toggle Items/Attire
en	Toggle Items/Attire

en-us	Toggle Lead / Lag PIPs
en	Toggle Lead / Lag PIPs

en-us	Toggle Lights
en	Toggle Lights

en-us	Toggle Lock/Unlock Doors
en	Toggle Lock/Unlock Doors

en-us	Toggle Marker List.
en	Toggle Marker List.

en-us	Toggle Mining Operator Mode
en	Toggle Mining Operator Mode

en-us	Toggle Missile Operator Mode
en	Toggle Missile Operator Mode

en-us	Toggle Mission Info.
en	Toggle Mission Info.

en-us	Toggle Open/Close Doors
en	Toggle Open/Close Doors

en-us	Toggle Open/Close Ports
en	Toggle Open/Close Ports

en-us	Toggle Power - All
en	Toggle Power - All

en-us	Toggle Power - All
en	Toggle Power - All

en-us	Toggle Power - Shields
en	Toggle Power - Shields

en-us	Toggle Power - Thrusters
en	Toggle Power - Thrusters

en-us	Toggle Power - Weapons
en	Toggle Power - Weapons

en-us	Toggle Quantum Info.
en	Toggle Quantum Info.

en-us	Toggle Quantum Operator Mode
en	Toggle Quantum Operator Mode

en-us	Toggle Salvage Operator Mode
en	Toggle Salvage Operator Mode

en-us	Toggle Scanning Operator Mode
en	Toggle Scanning Operator Mode

en-us	Toggle Selected Info Panel.
en	Toggle Selected Info Panel.

en-us	Toggle Turret Mouse Movement (VJoy, FPS style)
en	Toggle Turret Mouse Movement (VJoy, FPS style)

en-us	Toggle VTOL
en	Toggle VTOL

en-us	Toggle View
en	Toggle View

en-us	Toggle between gimbled and fixed salvage targeting modes.
en	Toggle between gimbled and fixed salvage targeting modes.

en-us	Toggle firing the Disintegration tool
en	Toggle firing the Disintegration tool

en-us	Toggle firing the Focused salvage tools
en	Toggle firing the Focused salvage tools

en-us	Toggle firing the Fracturing tool
en	Toggle firing the Fracturing tool

en-us	Toggle firing the Left salvage tool
en	Toggle firing the Left salvage tool

en-us	Toggle firing the Right salvage tool
en	Toggle firing the Right salvage tool

en-us	Toggle flashlight
en	Toggle flashlight

en-us	Toggle helmet
en	Toggle helmet

en-us	Toggle to the Advanced Mode to access more drug application options.
en	Toggle to the Advanced Mode to access more drug application options.

en-us	Toggles Cruise Control mode on and off
en	Toggles Cruise Control mode on and off

en-us	Toggles Speed Limiter on and off
en	Toggles Speed Limiter on and off

en-us	Toggles docking mode.
en	Toggles docking mode.

en-us	Toggles the docking camera.
en	Toggles the docking camera.

en-us	Toggles the limiter for the rotational turret speed
en	Toggles the limiter for the rotational turret speed

en-us	Toggles whether to use the original color when changing skin texture.
en	Toggles whether to use the original color when changing skin texture.

en-us	Toguchi
en	Toguchi

en-us	Toichi
en	Toichi

en-us	Toilet
en	Toilet

en-us	Toja
en	Toja

en-us	Toju
en	Toju

en-us	Tokarev
en	Tokarev

en-us	Toki
en	Toki

en-us	Tokimune
en	Tokimune

en-us	Tokuma
en	Tokuma

en-us	Toland
en	Toland

en-us	Toledo
en	Toledo

en-us	Tolentino
en	Tolentino

en-us	Toliver
en	Toliver

en-us	Tolkien
en	Tolkien

en-us	Tollefson
en	Tollefson

en-us	Tolo Jacket
en	Tolo Jacket

en-us	Tolo Jacket Blue
en	Tolo Jacket Blue

en-us	Tolo Jacket Crusader Edition
en	Tolo Jacket Crusader Edition

en-us	Tolo Jacket Crusader Edition Blue
en	Tolo Jacket Crusader Edition Blue

en-us	Tolo Jacket Crusader Edition Dark Teal Stripe
en	Tolo Jacket Crusader Edition Dark Teal Stripe

en-us	Tolo Jacket Crusader Edition Teal Stripe
en	Tolo Jacket Crusader Edition Teal Stripe

en-us	Tolo Jacket Dark Teal Stripe
en	Tolo Jacket Dark Teal Stripe

en-us	Tolo Jacket Teal Stripe
en	Tolo Jacket Teal Stripe

en-us	Tolomer
en	Tolomer

en-us	Tom
en	Tom

en-us	Tom Vivien, Walter Fink and Ulla Gandil were members of the UEE Army Corp of Engineers who specialized in quickly building pressurized landing zones in combat zones during their service. They founded VFG Industrial shortly after being discharged and attempted to bring their expertise to the civilian market. With so many mining groups and terraformers out there, they believed there was a demand for functional and well-crafted hangars in 'non-ideal' conditions. They were correct, clients came in droves, until the Army attempted to sue them for patent theft. The lawsuit claimed that VFG's entire business was built upon proprietary design briefs written for and owned by the Army. VFG tried to settle in for a long fight, but soon began to run out of resources. With a freeze on their business, no more money was coming in, but the three refused to back down./n/nWhen things seemed bleakest, they received a reprieve, of sorts. ArcCorp was very interested in their hangar building methods, specifically for their mining and terraforming subsidiaries, but also to mass-market to the public. The members of VFG were divided. Fink utterly refused to sell to the MegaCorp, but the other two knew they had no choice. The three finally agreed to sell. ArcCorp's lawyers took over their defense and within a matter of weeks managed to work some backroom black magic to hamstring the Army's case. Fink took a substantial buyout and left the firm. Tom Vivien and Ulla Gandil are technically still on the board, but control of the company has shifted to ArcCorp.
en	Tom Vivien, Walter Fink and Ulla Gandil were members of the UEE Army Corp of Engineers who specialized in quickly building pressurized landing zones in combat zones during their service. They founded VFG Industrial shortly after being discharged and attempted to bring their expertise to the civilian market. With so many mining groups and terraformers out there, they believed there was a demand for functional and well-crafted hangars in 'non-ideal' conditions. They were correct, clients came in droves, until the Army attempted to sue them for patent theft. The lawsuit claimed that VFG's entire business was built upon proprietary design briefs written for and owned by the Army. VFG tried to settle in for a long fight, but soon began to run out of resources. With a freeze on their business, no more money was coming in, but the three refused to back down./n/nWhen things seemed bleakest, they received a reprieve, of sorts. ArcCorp was very interested in their hangar building methods, specifically for their mining and terraforming subsidiaries, but also to mass-market to the public. The members of VFG were divided. Fink utterly refused to sell to the MegaCorp, but the other two knew they had no choice. The three finally agreed to sell. ArcCorp's lawyers took over their defense and within a matter of weeks managed to work some backroom black magic to hamstring the Army's case. Fink took a substantial buyout and left the firm. Tom Vivien and Ulla Gandil are technically still on the board, but control of the company has shifted to ArcCorp.

en-us	Toma
en	Toma

en-us	Tomada
en	Tomada

en-us	Tomas
en	Tomas

en-us	Tomasello
en	Tomasello

en-us	Tombe
en	Tombe

en-us	Tombstone
en	Tombstone

en-us	Tomczyk
en	Tomczyk

en-us	Tome
en	Tome

en-us	Tomes
en	Tomes

en-us	Tominaga
en	Tominaga

en-us	Tomita
en	Tomita

en-us	Tomkins
en	Tomkins

en-us	Tomlin
en	Tomlin

en-us	Tommy
en	Tommy

en-us	Tompkins
en	Tompkins

en-us	Tompson
en	Tompson

en-us	Tona Shoes
en	Tona Shoes

en-us	Tona Shoes Aqua
en	Tona Shoes Aqua

en-us	Tona Shoes Black
en	Tona Shoes Black

en-us	Tona Shoes Blue
en	Tona Shoes Blue

en-us	Tona Shoes Dark Green
en	Tona Shoes Dark Green

en-us	Tona Shoes Dark Red
en	Tona Shoes Dark Red

en-us	Tona Shoes Green
en	Tona Shoes Green

en-us	Tona Shoes Grey
en	Tona Shoes Grey

en-us	Tona Shoes Imperial
en	Tona Shoes Imperial

en-us	Tona Shoes Olive
en	Tona Shoes Olive

en-us	Tona Shoes Orange
en	Tona Shoes Orange

en-us	Tona Shoes Purple
en	Tona Shoes Purple

en-us	Tona Shoes Red
en	Tona Shoes Red

en-us	Tona Shoes Seagreen
en	Tona Shoes Seagreen

en-us	Tona Shoes Sienna
en	Tona Shoes Sienna

en-us	Tona Shoes Tan
en	Tona Shoes Tan

en-us	Tona Shoes Twilight
en	Tona Shoes Twilight

en-us	Tona Shoes Violet
en	Tona Shoes Violet

en-us	Tona Shoes White
en	Tona Shoes White

en-us	Tona Shoes Yellow
en	Tona Shoes Yellow

en-us	Tong
en	Tong

en-us	Toni Shugale
en	Toni Shugale

en-us	Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection.
en	Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection.

en-us	Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection.
en	Tonight's game being brought to you by CDS' PAB light armor solution for maximum mobility with superior core protection.

en-us	Tonk T-Shirt
en	Tonk T-Shirt

en-us	Tonks
en	Tonks

en-us	Tonks
en	Tonks

en-us	Tony
en	Tony

en-us	Tonya
en	Tonya

en-us	Too Close
en	Too Close

en-us	Too Close
en	Too Close

en-us	Too Far
en	Too Far

en-us	Too Heavy to Pick Up
en	Too Heavy to Pick Up

en-us	Too Large For Container
en	Too Large For Container

en-us	Too bad. But that's why the game is so fun to watch.
en	Too bad. But that's why the game is so fun to watch.

en-us	Too close.... too close...
en	Too close.... too close...

en-us	Too few arguments. Command is expecting %d number of arguments.
en	Too few arguments. Command is expecting %d number of arguments.

en-us	Too few players
en	Too few players

en-us	Too many arguments. Command is expecting %d number of arguments.
en	Too many arguments. Command is expecting %d number of arguments.

en-us	Too often in the past, the rigors of military life led to members of the armed forces skipping meals, or otherwise failing to meet food intake standards needed for a healthy diet. As a result, the Navy has implemented a nutritional plan designed to improve physical fitness and cognitive abilities, with a delicious taste guaranteed to have starmen eagerly awaiting their next meal.  
en	Too often in the past, the rigors of military life led to members of the armed forces skipping meals, or otherwise failing to meet food intake standards needed for a healthy diet. As a result, the Navy has implemented a nutritional plan designed to improve physical fitness and cognitive abilities, with a delicious taste guaranteed to have starmen eagerly awaiting their next meal.  

en-us	Too slow!
en	Too slow!

en-us	Took a bit a damage there. Probably should re-up while I can.
en	Took a bit a damage there. Probably should re-up while I can.

en-us	Took a bit of damage here
en	Took a bit of damage here

en-us	Took a bit of damage here
en	Took a bit of damage here

en-us	Took long enough, and I had to call in almost every favor I had, but I finally managed to track down that pecks that raided my stash. \n\nYou're gonna steal it back for me.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all my stolen stash\n* bring it back to ~mission(Destination|Address)\n\nAnd if the idiots who did this are there, I'll make sure you get a little extra reward for the extra risk.
en	Took long enough, and I had to call in almost every favor I had, but I finally managed to track down that pecks that raided my stash. \n\nYou're gonna steal it back for me.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all my stolen stash\n* bring it back to ~mission(Destination|Address)\n\nAnd if the idiots who did this are there, I'll make sure you get a little extra reward for the extra risk.

en-us	Took out my target.
en	Took out my target.

en-us	Took out my target.
en	Took out my target.

en-us	Took some incredible photos of Lorville the other day. I know the pollution there isn't great for you, but if it's magic hour and the wind's blowin' in the right direction, you can get some incredible shots of the skyline.
en	Took some incredible photos of Lorville the other day. I know the pollution there isn't great for you, but if it's magic hour and the wind's blowin' in the right direction, you can get some incredible shots of the skyline.

en-us	Took some time, but I think I finally got my finger on the pulse of this system. Between the four worlds, they all seem to want something from each other. Yeah… there's opportunity here.
en	Took some time, but I think I finally got my finger on the pulse of this system. Between the four worlds, they all seem to want something from each other. Yeah… there's opportunity here.

en-us	Took your time, didn't ya. Better late than never I guess.
en	Took your time, didn't ya. Better late than never I guess.

en-us	Tool Attach (Heal)
en	Tool Attach (Heal)

en-us	Tool Attach.
en	Tool Attach.

en-us	ToolSafe Vest
en	ToolSafe Vest

en-us	ToolSafe Vest Bayoux
en	ToolSafe Vest Bayoux

en-us	ToolSafe Vest Falstaff
en	ToolSafe Vest Falstaff

en-us	ToolSafe Vest Fogforest
en	ToolSafe Vest Fogforest

en-us	ToolSafe Vest Horizon
en	ToolSafe Vest Horizon

en-us	ToolSafe Vest Ochre
en	ToolSafe Vest Ochre

en-us	Tools of the Trade
en	Tools of the Trade

en-us	Tooltips
en	Tooltips

en-us	Toothbrush
en	Toothbrush

en-us	Top
en	Top

en-us	Top Deck
en	Top Deck

en-us	Top Hat
en	Top Hat

en-us	Top Suggestions
en	Top Suggestions

en-us	Top me off.
en	Top me off.

en-us	Top shield under attack
en	Top shield under attack

en-us	Top shield under attack
en	Top shield under attack

en-us	TopLine Apron Pants
en	TopLine Apron Pants

en-us	TopLine Apron Pants Ellroy's
en	TopLine Apron Pants Ellroy's

en-us	TopLine Apron Pants Kel-To
en	TopLine Apron Pants Kel-To

en-us	TopLine Apron Pants Whammer's
en	TopLine Apron Pants Whammer's

en-us	Topham
en	Topham

en-us	Topknot
en	Topknot

en-us	Topknot
en	Topknot

en-us	Topped off. Let's get back out there.
en	Topped off. Let's get back out there.

en-us	Topper
en	Topper

en-us	Topside Transfers
en	Topside Transfers

en-us	Tor
en	Tor

en-us	Toral
en	Toral

en-us	Torbica
en	Torbica

en-us	Torch coming in hot!
en	Torch coming in hot!

en-us	Torga Shoes
en	Torga Shoes

en-us	Torger
en	Torger

en-us	Toriyama
en	Toriyama

en-us	Torkelson
en	Torkelson

en-us	Tormod
en	Tormod

en-us	Torpedo Bay
en	Torpedo Bay

en-us	Torpedo Burrito
en	Torpedo Burrito

en-us	Torpedo Burrito T-Shirt
en	Torpedo Burrito T-Shirt

en-us	Torpedo Burrito needs you!
en	Torpedo Burrito needs you!

en-us	Torpedo Rack
en	Torpedo Rack

en-us	Torpedo Rack - Back Left
en	Torpedo Rack - Back Left

en-us	Torpedo Rack - Back Right
en	Torpedo Rack - Back Right

en-us	Torpedo Rack - Front Left 01
en	Torpedo Rack - Front Left 01

en-us	Torpedo Rack - Front Left 02
en	Torpedo Rack - Front Left 02

en-us	Torpedo Rack - Front Right 01
en	Torpedo Rack - Front Right 01

en-us	Torpedo Rack - Front Right 02
en	Torpedo Rack - Front Right 02

en-us	Torpedo Slot 1
en	Torpedo Slot 1

en-us	Torpedo Slot 10
en	Torpedo Slot 10

en-us	Torpedo Slot 2
en	Torpedo Slot 2

en-us	Torpedo Slot 3
en	Torpedo Slot 3

en-us	Torpedo Slot 4
en	Torpedo Slot 4

en-us	Torpedo Slot 5
en	Torpedo Slot 5

en-us	Torpedo Slot 6
en	Torpedo Slot 6

en-us	Torpedo Slot 7
en	Torpedo Slot 7

en-us	Torpedo Slot 8
en	Torpedo Slot 8

en-us	Torpedo Slot 9
en	Torpedo Slot 9

en-us	Torpid Module
en	Torpid Module

en-us	Torpid Module (~AttachableModifierMethod(charges))
en	Torpid Module (~AttachableModifierMethod(charges))

en-us	Torreele Foodstuffs
en	Torreele Foodstuffs

en-us	Torrence
en	Torrence

en-us	Torrent
en	Torrent

en-us	Torrent II Module
en	Torrent II Module

en-us	Torrent III Module
en	Torrent III Module

en-us	Torrent Module
en	Torrent Module

en-us	Torreto Pants (Modified)
en	Torreto Pants (Modified)

en-us	Torreto Pants Blue
en	Torreto Pants Blue

en-us	Torreto Pants Dark Blue
en	Torreto Pants Dark Blue

en-us	Torreto Pants Dark Purple
en	Torreto Pants Dark Purple

en-us	Torreto Pants Emerald 
en	Torreto Pants Emerald 

en-us	Torreto Pants Green
en	Torreto Pants Green

en-us	Torreto Pants Orange
en	Torreto Pants Orange

en-us	Torreto Pants Scarlet
en	Torreto Pants Scarlet

en-us	Torreto Shirt
en	Torreto Shirt

en-us	Torrez
en	Torrez

en-us	Torso
en	Torso

en-us	Torso
en	Torso

en-us	Torso
en	Torso

en-us	Torso
en	Torso

en-us	Torso Injury Severity:
en	Torso Injury Severity:

en-us	Toru
en	Toru

en-us	Tory
en	Tory

en-us	Tory
en	Tory

en-us	Toscani
en	Toscani

en-us	Toshiaki
en	Toshiaki

en-us	Toshima
en	Toshima

en-us	Toshiro
en	Toshiro

en-us	Tosko Nunnar, President
en	Tosko Nunnar, President

en-us	Toss out your old boring work gloves and replace them with the Davin Pathfinder edition. These special work gloves combine Stegman's classic, sturdy construction with a supremely comfortable lining and a striking silver color. 
en	Toss out your old boring work gloves and replace them with the Davin Pathfinder edition. These special work gloves combine Stegman's classic, sturdy construction with a supremely comfortable lining and a striking silver color. 

en-us	Tossing one their way.
en	Tossing one their way.

en-us	Total
en	Total

en-us	Total Amount:
en	Total Amount:

en-us	Total Cargo Space
en	Total Cargo Space

en-us	Total Commodity Cargo Value
en	Total Commodity Cargo Value

en-us	Total Cost
en	Total Cost

en-us	Total Cost:
en	Total Cost:

en-us	Total Criminals Neutralized: ~mission(TotalNeutralizedCrimeStatAll)
en	Total Criminals Neutralized: ~mission(TotalNeutralizedCrimeStatAll)

en-us	Total Extracted :
en	Total Extracted :

en-us	Total Fines
en	Total Fines

en-us	Total Internal Storage:
en	Total Internal Storage:

en-us	Total Owned at Location
en	Total Owned at Location

en-us	Total Received:
en	Total Received:

en-us	Total Remaining Hostiles
en	Total Remaining Hostiles

en-us	Total Remaining Hostiles: %ls
en	Total Remaining Hostiles: %ls

en-us	Total Remaining Targets: %ls
en	Total Remaining Targets: %ls

en-us	Total Remaining ~mission(Creature): %ls
en	Total Remaining ~mission(Creature): %ls

en-us	Total Sale Price:
en	Total Sale Price:

en-us	Total Server Wipe
en	Total Server Wipe

en-us	Total Upload Progress
en	Total Upload Progress

en-us	Total Value
en	Total Value

en-us	Total Value:
en	Total Value:

en-us	Total Value:
en	Total Value:

en-us	Total Value:
en	Total Value:

en-us	Total Values
en	Total Values

en-us	Total transaction cost:
en	Total transaction cost:

en-us	Total upload progress.
en	Total upload progress.

en-us	Total:
en	Total:

en-us	Total:
en	Total:

en-us	Total\nGEN STG
en	Total\nGEN STG

en-us	Total\nRSRC CTR
en	Total\nRSRC CTR

en-us	Totally.
en	Totally.

en-us	Totally.
en	Totally.

en-us	Totally.
en	Totally.

en-us	Totally. This was great.
en	Totally. This was great.

en-us	Toth
en	Toth

en-us	Toto
en	Toto

en-us	Touch Command Interface - 9.20.1
en	Touch Command Interface - 9.20.1

en-us	Touch Screen\nTo Start
en	Touch Screen\nTo Start

en-us	Touch To Start
en	Touch To Start

en-us	Touch anywhere to begin
en	Touch anywhere to begin

en-us	Touch down. Landing complete.
en	Touch down. Landing complete.

en-us	Touch screen to start
en	Touch screen to start

en-us	Touch to Unlock
en	Touch to Unlock

en-us	Touch to start
en	Touch to start

en-us	Touch to start
en	Touch to start

en-us	Touchdown. Great work.
en	Touchdown. Great work.

en-us	Touchet
en	Touchet

en-us	Touchstone (8x Monitor)
en	Touchstone (8x Monitor)

en-us	Tough break in that last race. Glad to see you're back on your feet.
en	Tough break in that last race. Glad to see you're back on your feet.

en-us	Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now... 
en	Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now... 

en-us	Tough break on that last race.
en	Tough break on that last race.

en-us	Tough break on that last run. Don't sweat it. Happens to the best of us. Just don't let it happen again...
en	Tough break on that last run. Don't sweat it. Happens to the best of us. Just don't let it happen again...

en-us	Tough but stylish, these all-purpose performance glasses utilize scratch-resitant lens technology to keep your vision clear during training or competition.
en	Tough but stylish, these all-purpose performance glasses utilize scratch-resitant lens technology to keep your vision clear during training or competition.

en-us	Tough one that. They never said bein' an outlaw was easy.
en	Tough one that. They never said bein' an outlaw was easy.

en-us	Toughlife Boots
en	Toughlife Boots

en-us	Toughlife Boots Aqua
en	Toughlife Boots Aqua

en-us	Toughlife Boots Black
en	Toughlife Boots Black

en-us	Toughlife Boots Blue
en	Toughlife Boots Blue

en-us	Toughlife Boots Dark Green
en	Toughlife Boots Dark Green

en-us	Toughlife Boots Dark Red
en	Toughlife Boots Dark Red

en-us	Toughlife Boots Green
en	Toughlife Boots Green

en-us	Toughlife Boots Grey
en	Toughlife Boots Grey

en-us	Toughlife Boots Imperial
en	Toughlife Boots Imperial

en-us	Toughlife Boots Olive
en	Toughlife Boots Olive

en-us	Toughlife Boots Orange
en	Toughlife Boots Orange

en-us	Toughlife Boots Purple
en	Toughlife Boots Purple

en-us	Toughlife Boots Red
en	Toughlife Boots Red

en-us	Toughlife Boots Seagreen
en	Toughlife Boots Seagreen

en-us	Toughlife Boots Sienna
en	Toughlife Boots Sienna

en-us	Toughlife Boots Tan
en	Toughlife Boots Tan

en-us	Toughlife Boots Twilight
en	Toughlife Boots Twilight

en-us	Toughlife Boots Violet
en	Toughlife Boots Violet

en-us	Toughlife Boots White
en	Toughlife Boots White

en-us	Toughlife Boots Yellow
en	Toughlife Boots Yellow

en-us	Tour Cancelled
en	Tour Cancelled

en-us	Tour's are done for the day. You need to get off the ship.
en	Tour's are done for the day. You need to get off the ship.

en-us	Touring
en	Touring

en-us	Tours are now available for anyone interested in seeing the inside of an active Navy capital ship.
en	Tours are now available for anyone interested in seeing the inside of an active Navy capital ship.

en-us	Tours are over for today. Time to go.
en	Tours are over for today. Time to go.

en-us	Tours are over. Make your way off the ship.
en	Tours are over. Make your way off the ship.

en-us	Toussaint
en	Toussaint

en-us	Tovar
en	Tovar

en-us	Tower, permission for launch
en	Tower, permission for launch

en-us	Towing
en	Towing

en-us	Towing Beam
en	Towing Beam

en-us	Towing Mode
en	Towing Mode

en-us	Towing a vehicle without permission from the legal owner.
en	Towing a vehicle without permission from the legal owner.

en-us	Townsend
en	Townsend

en-us	Townshend
en	Townshend

en-us	Toxic
en	Toxic

en-us	Tozer
en	Tozer

en-us	Trace Log
en	Trace Log

en-us	Trace Pants
en	Trace Pants

en-us	Tracer
en	Tracer

en-us	Tracer LP Green
en	Tracer LP Green

en-us	Tracer LP Orange 
en	Tracer LP Orange 

en-us	Tracer Laser Pointer Green
en	Tracer Laser Pointer Green

en-us	Tracer Laser Pointer Orange 
en	Tracer Laser Pointer Orange 

en-us	Tracey
en	Tracey

en-us	Tracey
en	Tracey

en-us	Traci
en	Traci

en-us	Track
en	Track

en-us	Track Down Gang Member
en	Track Down Gang Member

en-us	Track Down Spy
en	Track Down Spy

en-us	Track Down Target
en	Track Down Target

en-us	Track Down Target
en	Track Down Target

en-us	Track Down Traitor
en	Track Down Traitor

en-us	Track Down ~mission(TargetName)
en	Track Down ~mission(TargetName)

en-us	Track Down ~mission(TargetName)
en	Track Down ~mission(TargetName)

en-us	Track Down ~mission(TargetName)
en	Track Down ~mission(TargetName)

en-us	Track Down ~mission(TargetName)
en	Track Down ~mission(TargetName)

en-us	Track Down ~mission(TargetName)
en	Track Down ~mission(TargetName)

en-us	Track a contract...
en	Track a contract...

en-us	Track contract.
en	Track contract.

en-us	Track down ~mission(TargetName)'s ship.
en	Track down ~mission(TargetName)'s ship.

en-us	Track down ~mission(TargetName)'s ship.
en	Track down ~mission(TargetName)'s ship.

en-us	Track down ~mission(TargetName)'s ship.
en	Track down ~mission(TargetName)'s ship.

en-us	TrackIR
en	TrackIR

en-us	Tracked
en	Tracked

en-us	Tracked
en	Tracked

en-us	Tracked
en	Tracked

en-us	Tracked Objectives
en	Tracked Objectives

en-us	Tracked and Arrested by Security Forces
en	Tracked and Arrested by Security Forces

en-us	Tracked and arrested by security forces
en	Tracked and arrested by security forces

en-us	Tracker
en	Tracker

en-us	Tracker Beginner's Permit (LRT)
en	Tracker Beginner's Permit (LRT)

en-us	Tracker Beginner's Permit Certification
en	Tracker Beginner's Permit Certification

en-us	Tracker Beginner's Permit Earned (LRT)
en	Tracker Beginner's Permit Earned (LRT)

en-us	Tracker License (MRT)
en	Tracker License (MRT)

en-us	Tracker License Certification
en	Tracker License Certification

en-us	Tracker License Earned (MRT)
en	Tracker License Earned (MRT)

en-us	Tracker Trainee
en	Tracker Trainee

en-us	Tracker Training Permit (VLRT)
en	Tracker Training Permit (VLRT)

en-us	Tracker Training Permit Certification
en	Tracker Training Permit Certification

en-us	Tracker Training Permit Earned (VLRT)
en	Tracker Training Permit Earned (VLRT)

en-us	Tracker list empty
en	Tracker list empty

en-us	Tracker not specified
en	Tracker not specified

en-us	Tracking
en	Tracking

en-us	Tracking Contract
en	Tracking Contract

en-us	Tracking Target
en	Tracking Target

en-us	Tracking down where this slippery bugger went now.
en	Tracking down where this slippery bugger went now.

en-us	Tractor
en	Tractor

en-us	Tractor
en	Tractor

en-us	Tractor
en	Tractor

en-us	Tractor Beam
en	Tractor Beam

en-us	Tractor Beam
en	Tractor Beam

en-us	Tractor Beam - Decrease Distance
en	Tractor Beam - Decrease Distance

en-us	Tractor Beam - Increase Distance
en	Tractor Beam - Increase Distance

en-us	Tractor Beam -Rotate using object space instead of player space
en	Tractor Beam -Rotate using object space instead of player space

en-us	Tractor Beam Module
en	Tractor Beam Module

en-us	Tractor Beam Vehicle - Decrease Distance
en	Tractor Beam Vehicle - Decrease Distance

en-us	Tractor Beam Vehicle- Increase Distance
en	Tractor Beam Vehicle- Increase Distance

en-us	Tractor Mount
en	Tractor Mount

en-us	Tractor Station
en	Tractor Station

en-us	Tractor Turret
en	Tractor Turret

en-us	Tractor engaged.
en	Tractor engaged.

en-us	Tractor locked on.
en	Tractor locked on.

en-us	Tractoring
en	Tractoring

en-us	Tracy
en	Tracy

en-us	Tracy
en	Tracy

en-us	Trade
en	Trade

en-us	Trade & Development Division
en	Trade & Development Division

en-us	Trade & Development Division
en	Trade & Development Division

en-us	Trade & Development Division
en	Trade & Development Division

en-us	Trader
en	Trader

en-us	Traders and Haulers of Crusader. Your community needs you. The station currently being blockaded by the Nine Tails is in desperate need of supplies. Crusader Security requests all ships able to make the run to do so. Compensation will be adjusted to match the additional risk.
en	Traders and Haulers of Crusader. Your community needs you. The station currently being blockaded by the Nine Tails is in desperate need of supplies. Crusader Security requests all ships able to make the run to do so. Compensation will be adjusted to match the additional risk.

en-us	Trading & Shipping Console
en	Trading & Shipping Console

en-us	Trading Console
en	Trading Console

en-us	Trading Post
en	Trading Post

en-us	Trading Post
en	Trading Post

en-us	Trading Post
en	Trading Post

en-us	Trading and Shipping Console
en	Trading and Shipping Console

en-us	Trading for a better tomorrow.
en	Trading for a better tomorrow.

en-us	Traditional gun powder based ammunition that fires slugs from a shell, detonated by a firing pin. The slug trails down a barrel to help guide its trajectory.
en	Traditional gun powder based ammunition that fires slugs from a shell, detonated by a firing pin. The slug trails down a barrel to help guide its trajectory.

en-us	Traeger
en	Traeger

en-us	Trafficking of Class A Controlled Substance
en	Trafficking of Class A Controlled Substance

en-us	Trafficking of Class B Controlled Substance
en	Trafficking of Class B Controlled Substance

en-us	Trafficking of Class C Controlled Substance
en	Trafficking of Class C Controlled Substance

en-us	Trafficking of Stolen Property
en	Trafficking of Stolen Property

en-us	Tragedy struck the Cuadrado outpost on May 15, 2941, due to a malfunctioning life support system. An excess of oxygen leaking into the outpost was sparked, resulting in an explosion that took nine lives. The catastrophe drove Crusader Industries to tighten regulations on outposts and mandate more frequent maintenance checks on all facilities.
en	Tragedy struck the Cuadrado outpost on May 15, 2941, due to a malfunctioning life support system. An excess of oxygen leaking into the outpost was sparked, resulting in an explosion that took nine lives. The catastrophe drove Crusader Industries to tighten regulations on outposts and mandate more frequent maintenance checks on all facilities.

en-us	TrailTuff Boots
en	TrailTuff Boots

en-us	Trailblazer Boots
en	Trailblazer Boots

en-us	Train
en	Train

en-us	Train Arriving In
en	Train Arriving In

en-us	Train Departing In
en	Train Departing In

en-us	Train In Transit
en	Train In Transit

en-us	Train Station
en	Train Station

en-us	Trainee
en	Trainee

en-us	Training
en	Training

en-us	Training Drone
en	Training Drone

en-us	Training Permit (VLRT) Available\nSuspect Apprehension Available\nFugitive Recovery Available
en	Training Permit (VLRT) Available\nSuspect Apprehension Available\nFugitive Recovery Available

en-us	Traitor.
en	Traitor.

en-us	Tram
en	Tram

en-us	Tram
en	Tram

en-us	Tram & Myers
en	Tram & Myers

en-us	Tram & Myers
en	Tram & Myers

en-us	Tram & Myers Mining
en	Tram & Myers Mining

en-us	Tram & Myers Mining
en	Tram & Myers Mining

en-us	Tram & Myers Mining
en	Tram & Myers Mining

en-us	Tram & Myers Mining
en	Tram & Myers Mining

en-us	Tram & Myers Mining on Cellin
en	Tram & Myers Mining on Cellin

en-us	Tram Arriving In
en	Tram Arriving In

en-us	Tram Departing In
en	Tram Departing In

en-us	Tram In Transit
en	Tram In Transit

en-us	Tram, Asura, Ferron System
en	Tram, Asura, Ferron System

en-us	Tramaine
en	Tramaine

en-us	Tran
en	Tran

en-us	Transaction Complete
en	Transaction Complete

en-us	Transaction Complete
en	Transaction Complete

en-us	Transaction Complete
en	Transaction Complete

en-us	Transaction Confirmation
en	Transaction Confirmation

en-us	Transaction Console
en	Transaction Console

en-us	Transaction Cost Mismatch 
en	Transaction Cost Mismatch 

en-us	Transaction Details
en	Transaction Details

en-us	Transaction Error
en	Transaction Error

en-us	Transaction Failed
en	Transaction Failed

en-us	Transaction Failed
en	Transaction Failed

en-us	Transaction Failed
en	Transaction Failed

en-us	Transaction Service Error 
en	Transaction Service Error 

en-us	Transaction Success
en	Transaction Success

en-us	Transaction Successful
en	Transaction Successful

en-us	Transaction failed
en	Transaction failed

en-us	Transfer Complete
en	Transfer Complete

en-us	Transfer Failed
en	Transfer Failed

en-us	Transfer Failed!
en	Transfer Failed!

en-us	Transfer Imprint
en	Transfer Imprint

en-us	Transfer Imprint to
en	Transfer Imprint to

en-us	Transfer In Progress
en	Transfer In Progress

en-us	Transfer Items
en	Transfer Items

en-us	Transfer Oxygen
en	Transfer Oxygen

en-us	Transfer Paused
en	Transfer Paused

en-us	Transfer Recieved
en	Transfer Recieved

en-us	Transfer Sent
en	Transfer Sent

en-us	Transfer Successful!
en	Transfer Successful!

en-us	Transfer Time Remaining: %ls
en	Transfer Time Remaining: %ls

en-us	Transfer To Cargo Deck Required
en	Transfer To Cargo Deck Required

en-us	Transfer complete. You're good to go.
en	Transfer complete. You're good to go.

en-us	Transfer data
en	Transfer data

en-us	Transferring Credits to Authorized User
en	Transferring Credits to Authorized User

en-us	Transferring From
en	Transferring From

en-us	Transferring quantum point over to your nav.
en	Transferring quantum point over to your nav.

en-us	Transferring some credits. You earned it.
en	Transferring some credits. You earned it.

en-us	Transferring the next nav info over to you now.
en	Transferring the next nav info over to you now.

en-us	Transferring to Drawer
en	Transferring to Drawer

en-us	Transferring to Hangar
en	Transferring to Hangar

en-us	Transferring to Warehouse
en	Transferring to Warehouse

en-us	Transferring you the Quantum info.
en	Transferring you the Quantum info.

en-us	Transferring you the next coordinates.
en	Transferring you the next coordinates.

en-us	Transferring...
en	Transferring...

en-us	Transfers Commodity Exchange
en	Transfers Commodity Exchange

en-us	Transfers Exchange
en	Transfers Exchange

en-us	Transform Ship
en	Transform Ship

en-us	Transit
en	Transit

en-us	Transit & Hangar Services
en	Transit & Hangar Services

en-us	Transit Central Station
en	Transit Central Station

en-us	Transit City Gates 01 - 03
en	Transit City Gates 01 - 03

en-us	Transit City Gates 04 - 06
en	Transit City Gates 04 - 06

en-us	Transit Leavsden Station
en	Transit Leavsden Station

en-us	Transiting Jump Point
en	Transiting Jump Point

en-us	Transmission received.
en	Transmission received.

en-us	Transponder Off
en	Transponder Off

en-us	Transponder On
en	Transponder On

en-us	Transport
en	Transport

en-us	Transport
en	Transport

en-us	Transport Beacon Detected
en	Transport Beacon Detected

en-us	Transport Request from: ~mission(InitiatorName). Transport to ~mission(SelectedDestination). Payment: ~mission(PaymentAmount) aUEC.
en	Transport Request from: ~mission(InitiatorName). Transport to ~mission(SelectedDestination). Payment: ~mission(PaymentAmount) aUEC.

en-us	Transport Request from: ~mission(InitiatorName). Transport to ~mission(SelectedDestination). Payment: ~mission(PaymentAmount) aUEC.
en	Transport Request from: ~mission(InitiatorName). Transport to ~mission(SelectedDestination). Payment: ~mission(PaymentAmount) aUEC.

en-us	Transporter
en	Transporter

en-us	Trapp
en	Trapp

en-us	Trash removed %Is
en	Trash removed %Is

en-us	Trask
en	Trask

en-us	Trattner
en	Trattner

en-us	Trauma Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Headhunters during the Fight for Pyro.
en	Trauma Livery for the Carrack, Cutter, Pisces, and Zeus awarded for your allegiance to the Headhunters during the Fight for Pyro.

en-us	Trautman
en	Trautman

en-us	Travel To ARC-L1 Wide Forest Station
en	Travel To ARC-L1 Wide Forest Station

en-us	Travel To Site
en	Travel To Site

en-us	Travel To Transport
en	Travel To Transport

en-us	Travel To Wreck Site
en	Travel To Wreck Site

en-us	Travel To ~mission(Item)
en	Travel To ~mission(Item)

en-us	Travel To ~mission(Item)
en	Travel To ~mission(Item)

en-us	Travel To ~mission(Location)
en	Travel To ~mission(Location)

en-us	Travel and gain access to the infilitrated site.
en	Travel and gain access to the infilitrated site.

en-us	Travel to 890 Jump
en	Travel to 890 Jump

en-us	Travel to 890 Jump
en	Travel to 890 Jump

en-us	Travel to ARC-L1 Wide Forest Station.
en	Travel to ARC-L1 Wide Forest Station.

en-us	Travel to Arlington gang member ~mission(Target)'s last known coordinates and locate the target.
en	Travel to Arlington gang member ~mission(Target)'s last known coordinates and locate the target.

en-us	Travel to Cloudview Center in Orison
en	Travel to Cloudview Center in Orison

en-us	Travel to Cloudview Center in Orison.
en	Travel to Cloudview Center in Orison.

en-us	Travel to Covalex
en	Travel to Covalex

en-us	Travel to Incursion Site
en	Travel to Incursion Site

en-us	Travel to Last Known Location
en	Travel to Last Known Location

en-us	Travel to Last Known Location
en	Travel to Last Known Location

en-us	Travel to Solanki Platform via Shuttle
en	Travel to Solanki Platform via Shuttle

en-us	Travel to Solanki Platform via the shuttle.
en	Travel to Solanki Platform via the shuttle.

en-us	Travel to incursion site and stop XenoThreat hostiles.
en	Travel to incursion site and stop XenoThreat hostiles.

en-us	Travel to the Battlefield
en	Travel to the Battlefield

en-us	Travel to the battlefield.
en	Travel to the battlefield.

en-us	Travel to the distress signal location
en	Travel to the distress signal location

en-us	Travel to the distress signal location at 2913-UEE548
en	Travel to the distress signal location at 2913-UEE548

en-us	Travel to the distress signal location at 2913-UEE620
en	Travel to the distress signal location at 2913-UEE620

en-us	Travel to the emergency distress beacon and provide assistance.
en	Travel to the emergency distress beacon and provide assistance.

en-us	Travel to the last known coordinates of the Arlington gang's stolen Idris.
en	Travel to the last known coordinates of the Arlington gang's stolen Idris.

en-us	Travel to the last known location of the October Rising.
en	Travel to the last known location of the October Rising.

en-us	Travel to the last known location of the ~mission(Ship).
en	Travel to the last known location of the ~mission(Ship).

en-us	Travel to the last radar contact of the satellite and locate the ~mission(Location) before anyone else.
en	Travel to the last radar contact of the satellite and locate the ~mission(Location) before anyone else.

en-us	Travel to the last reported position and scan to locate ~mission(Location).
en	Travel to the last reported position and scan to locate ~mission(Location).

en-us	Travel to the prisoner transport.
en	Travel to the prisoner transport.

en-us	Travel to the site where the hostiles have been spotted.
en	Travel to the site where the hostiles have been spotted.

en-us	Travel to the ~mission(Item)'s current location and prevent the data from being stolen.
en	Travel to the ~mission(Item)'s current location and prevent the data from being stolen.

en-us	Travel to the ~mission(Item)'s current location.
en	Travel to the ~mission(Item)'s current location.

en-us	Travel to unidentified signal location at 2910-UEE217
en	Travel to unidentified signal location at 2910-UEE217

en-us	Travel to unidentified signal location at 2921-CRU324
en	Travel to unidentified signal location at 2921-CRU324

en-us	Travel to unidentified signal location at 2928-CRU716
en	Travel to unidentified signal location at 2928-CRU716

en-us	Travel to unidentified signal location at 2930-CRU983
en	Travel to unidentified signal location at 2930-CRU983

en-us	Travel to ~mission(Location)
en	Travel to ~mission(Location)

en-us	Travel to ~mission(Location)
en	Travel to ~mission(Location)

en-us	Travel to ~mission(Location)
en	Travel to ~mission(Location)

en-us	Travel to ~mission(Location) and attempt to locate the Prototype.
en	Travel to ~mission(Location) and attempt to locate the Prototype.

en-us	Travel to ~mission(Location) and locate the infiltrated 890 Jump. 
en	Travel to ~mission(Location) and locate the infiltrated 890 Jump. 

en-us	Travel to ~mission(Location) and locate the infiltrated 890 Jump. 
en	Travel to ~mission(Location) and locate the infiltrated 890 Jump. 

en-us	Travel to ~mission(Location|Address) and locate the ~mission(ItemsToDestroy).
en	Travel to ~mission(Location|Address) and locate the ~mission(ItemsToDestroy).

en-us	Travel to ~mission(Location|Address).
en	Travel to ~mission(Location|Address).

en-us	Travel to ~mission(Location|address).
en	Travel to ~mission(Location|address).

en-us	Travel to ~mission(location)
en	Travel to ~mission(location)

en-us	Travel to ~mission(location) to find your claim.
en	Travel to ~mission(location) to find your claim.

en-us	Traveler Rentals
en	Traveler Rentals

en-us	Travers
en	Travers

en-us	Traversal
en	Traversal

en-us	Traversal Mode
en	Traversal Mode

en-us	Traversing Jump Tunnel
en	Traversing Jump Tunnel

en-us	Travis
en	Travis

en-us	Trawler Scraper Module
en	Trawler Scraper Module

en-us	Tray
en	Tray

en-us	Treacher
en	Treacher

en-us	Treadlight Shoes
en	Treadlight Shoes

en-us	Treadwell
en	Treadwell

en-us	Treat Injuries
en	Treat Injuries

en-us	Treat Minor Head Injury
en	Treat Minor Head Injury

en-us	Treat Minor Left Arm Injury
en	Treat Minor Left Arm Injury

en-us	Treat Minor Left Leg Injury
en	Treat Minor Left Leg Injury

en-us	Treat Minor Right Arm Injury
en	Treat Minor Right Arm Injury

en-us	Treat Minor Right Leg Injury
en	Treat Minor Right Leg Injury

en-us	Treat Minor Torso Injury
en	Treat Minor Torso Injury

en-us	Treat Moderate Head Injury
en	Treat Moderate Head Injury

en-us	Treat Moderate Left Arm Injury
en	Treat Moderate Left Arm Injury

en-us	Treat Moderate Left Leg Injury
en	Treat Moderate Left Leg Injury

en-us	Treat Moderate Right Arm Injury
en	Treat Moderate Right Arm Injury

en-us	Treat Moderate Right Leg Injury
en	Treat Moderate Right Leg Injury

en-us	Treat Moderate Torso Injury
en	Treat Moderate Torso Injury

en-us	Treat Severe Head Injury
en	Treat Severe Head Injury

en-us	Treat Severe Left Arm Injury
en	Treat Severe Left Arm Injury

en-us	Treat Severe Left Leg Injury
en	Treat Severe Left Leg Injury

en-us	Treat Severe Right Arm Injury
en	Treat Severe Right Arm Injury

en-us	Treat Severe Right Leg Injury
en	Treat Severe Right Leg Injury

en-us	Treat Severe Torso Injury
en	Treat Severe Torso Injury

en-us	Treat yourself to a fight
en	Treat yourself to a fight

en-us	Treat ~mission(InitiatorName)
en	Treat ~mission(InitiatorName)

en-us	Treatment
en	Treatment

en-us	Treatment
en	Treatment

en-us	Treatment Successful
en	Treatment Successful

en-us	Treatment Tier
en	Treatment Tier

en-us	Tredway
en	Tredway

en-us	Trejo
en	Trejo

en-us	Trekker Boots
en	Trekker Boots

en-us	Tremaine
en	Tremaine

en-us	Tremaine's Last Stand
en	Tremaine's Last Stand

en-us	Trembley
en	Trembley

en-us	Tremonte
en	Tremonte

en-us	Tremonte
en	Tremonte

en-us	Tremonte on Clio
en	Tremonte on Clio

en-us	Trendiest hairstyle of the late 29th century.
en	Trendiest hairstyle of the late 29th century.

en-us	Trent
en	Trent

en-us	Trenta
en	Trenta

en-us	Trenton
en	Trenton

en-us	Trespassers Detected at ~mission(Location)
en	Trespassers Detected at ~mission(Location)

en-us	Trespassers Will Be Prosecuted, Vacate Now
en	Trespassers Will Be Prosecuted, Vacate Now

en-us	Trespassers have been secured. Transfering to local authorities.
en	Trespassers have been secured. Transfering to local authorities.

en-us	Trespassing (First Degree)
en	Trespassing (First Degree)

en-us	Trespassing (Second Degree)
en	Trespassing (Second Degree)

en-us	Trespassing aboard a Naval vessel is a crime. I won't warn you again.
en	Trespassing aboard a Naval vessel is a crime. I won't warn you again.

en-us	Trespassing aboard a military vessel is a crime.
en	Trespassing aboard a military vessel is a crime.

en-us	Trespassing in %ls-Controlled Area\nLeave or Risk Prosecution
en	Trespassing in %ls-Controlled Area\nLeave or Risk Prosecution

en-us	Trespassing on %ls's Private Property\nLeave or Risk Prosecution
en	Trespassing on %ls's Private Property\nLeave or Risk Prosecution

en-us	Trespassing on Private Property\nLeave or Risk Prosecution
en	Trespassing on Private Property\nLeave or Risk Prosecution

en-us	Tressler
en	Tressler

en-us	Trevena
en	Trevena

en-us	Trevino
en	Trevino

en-us	Trevisani
en	Trevisani

en-us	Trevor
en	Trevor

en-us	Trey
en	Trey

en-us	TriStar Private Intelligence
en	TriStar Private Intelligence

en-us	Tribble
en	Tribble

en-us	Tricia
en	Tricia

en-us	Trickshot
en	Trickshot

en-us	Trigger A Trap
en	Trigger A Trap

en-us	Trigger Task
en	Trigger Task

en-us	Triggerfish
en	Triggerfish

en-us	Triggerfish
en	Triggerfish

en-us	Trilo
en	Trilo

en-us	Trilo
en	Trilo

en-us	Trilo on Hurston
en	Trilo on Hurston

en-us	Trimble
en	Trimble

en-us	Trimmer
en	Trimmer

en-us	Trina
en	Trina

en-us	Trinh
en	Trinh

en-us	Triolo
en	Triolo

en-us	Tripp
en	Tripp

en-us	Triptych
en	Triptych

en-us	Tris
en	Tris

en-us	Trish
en	Trish

en-us	Trisha
en	Trisha

en-us	Trisler
en	Trisler

en-us	Tristan
en	Tristan

en-us	Tritium
en	Tritium

en-us	Tritium description.
en	Tritium description.

en-us	Trivial
en	Trivial

en-us	TroMag
en	TroMag

en-us	TroMag Burst Generator
en	TroMag Burst Generator

en-us	Trogdon
en	Trogdon

en-us	Trombly
en	Trombly

en-us	Trommel
en	Trommel

en-us	Trooper
en	Trooper

en-us	Trooper
en	Trooper

en-us	Trooper First Class
en	Trooper First Class

en-us	Trophy Case
en	Trophy Case

en-us	Trotsky
en	Trotsky

en-us	Trouble in ~mission(Location) is about to boil over and we want it stopped before that happens. ~mission(Jingo)Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you are able. ~mission(Danger)
en	Trouble in ~mission(Location) is about to boil over and we want it stopped before that happens. ~mission(Jingo)Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you are able. ~mission(Danger)

en-us	Trouble in ~mission(Location|Address) has been escalating and we want it stopped before it boils over. Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you can. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
en	Trouble in ~mission(Location|Address) has been escalating and we want it stopped before it boils over. Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you can. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0

en-us	Trouble's brewing.
en	Trouble's brewing.

en-us	Trouble, coming in hot!
en	Trouble, coming in hot!

en-us	Trouble, coming in hot!
en	Trouble, coming in hot!

en-us	Troughton
en	Troughton

en-us	Trouncing those Marines felt a billion times better than I thought it would. I say this calls for celebration.
en	Trouncing those Marines felt a billion times better than I thought it would. I say this calls for celebration.

en-us	Trovato
en	Trovato

en-us	Troy
en	Troy

en-us	Troyer
en	Troyer

en-us	Tru Barrier Hazard Suit Cinnabar
en	Tru Barrier Hazard Suit Cinnabar

en-us	TruBarrier Hazard Suit Cobalt
en	TruBarrier Hazard Suit Cobalt

en-us	TruBarrier Hazard Suit Dark Biohazard
en	TruBarrier Hazard Suit Dark Biohazard

en-us	TruBarrier Hazard Suit Dark Biohazard
en	TruBarrier Hazard Suit Dark Biohazard

en-us	TruBarrier Hazard Suit Hi-Vis Biohazard
en	TruBarrier Hazard Suit Hi-Vis Biohazard

en-us	TruBarrier Hazard Suit Hi-Vis Biohazard
en	TruBarrier Hazard Suit Hi-Vis Biohazard

en-us	TruBarrier Hazard Suit Hi-Vis Yellow
en	TruBarrier Hazard Suit Hi-Vis Yellow

en-us	TruBarrier Hazard Suit Mask Cinnabar
en	TruBarrier Hazard Suit Mask Cinnabar

en-us	TruBarrier Hazard Suit Mask Cobalt
en	TruBarrier Hazard Suit Mask Cobalt

en-us	TruBarrier Hazard Suit Mask Dark Biohazard
en	TruBarrier Hazard Suit Mask Dark Biohazard

en-us	TruBarrier Hazard Suit Mask Hi-Vis Biohazard
en	TruBarrier Hazard Suit Mask Hi-Vis Biohazard

en-us	TruBarrier Hazard Suit Mask Hi-Vis Yellow
en	TruBarrier Hazard Suit Mask Hi-Vis Yellow

en-us	TruBarrier Hazard Suit Mask Moss
en	TruBarrier Hazard Suit Mask Moss

en-us	TruBarrier Hazard Suit Mask Slate
en	TruBarrier Hazard Suit Mask Slate

en-us	TruBarrier Hazard Suit Mask Warning
en	TruBarrier Hazard Suit Mask Warning

en-us	TruBarrier Hazard Suit Moss
en	TruBarrier Hazard Suit Moss

en-us	TruBarrier Hazard Suit Slate
en	TruBarrier Hazard Suit Slate

en-us	TruBarrier Hazard Suit Warning
en	TruBarrier Hazard Suit Warning

en-us	TruDef-Pro Legs Scorched
en	TruDef-Pro Legs Scorched

en-us	TruHold Tractor Beam Attachment
en	TruHold Tractor Beam Attachment

en-us	Trudeau
en	Trudeau

en-us	Trudy
en	Trudy

en-us	True or False
en	True or False

en-us	TrueDef-Pro Arms
en	TrueDef-Pro Arms

en-us	TrueDef-Pro Arms (Modified)
en	TrueDef-Pro Arms (Modified)

en-us	TrueDef-Pro Arms Aqua/Black
en	TrueDef-Pro Arms Aqua/Black

en-us	TrueDef-Pro Arms Base
en	TrueDef-Pro Arms Base

en-us	TrueDef-Pro Arms Black/Aqua/Silver
en	TrueDef-Pro Arms Black/Aqua/Silver

en-us	TrueDef-Pro Arms Black/Gold/Silver
en	TrueDef-Pro Arms Black/Gold/Silver

en-us	TrueDef-Pro Arms Black/Grey
en	TrueDef-Pro Arms Black/Grey

en-us	TrueDef-Pro Arms Black/Grey/Red
en	TrueDef-Pro Arms Black/Grey/Red

en-us	TrueDef-Pro Arms Black/Pink/Purple
en	TrueDef-Pro Arms Black/Pink/Purple

en-us	TrueDef-Pro Arms Black/Silver
en	TrueDef-Pro Arms Black/Silver

en-us	TrueDef-Pro Arms Black/Silver
en	TrueDef-Pro Arms Black/Silver

en-us	TrueDef-Pro Arms Black/Silver/Blue
en	TrueDef-Pro Arms Black/Silver/Blue

en-us	TrueDef-Pro Arms Black/Silver/Green
en	TrueDef-Pro Arms Black/Silver/Green

en-us	TrueDef-Pro Arms Black/Silver/Yellow
en	TrueDef-Pro Arms Black/Silver/Yellow

en-us	TrueDef-Pro Arms Black/White/Violet
en	TrueDef-Pro Arms Black/White/Violet

en-us	TrueDef-Pro Arms Gold/Grey/Black
en	TrueDef-Pro Arms Gold/Grey/Black

en-us	TrueDef-Pro Arms Grey/Green
en	TrueDef-Pro Arms Grey/Green

en-us	TrueDef-Pro Arms Red/Silver
en	TrueDef-Pro Arms Red/Silver

en-us	TrueDef-Pro Arms Silver/Gold/Grey
en	TrueDef-Pro Arms Silver/Gold/Grey

en-us	TrueDef-Pro Arms White/Silver/Grey
en	TrueDef-Pro Arms White/Silver/Grey

en-us	TrueDef-Pro Arms Yellow/Black
en	TrueDef-Pro Arms Yellow/Black

en-us	TrueDef-Pro Arms Yellow/Grey
en	TrueDef-Pro Arms Yellow/Grey

en-us	TrueDef-Pro Core
en	TrueDef-Pro Core

en-us	TrueDef-Pro Core
en	TrueDef-Pro Core

en-us	TrueDef-Pro Core (Modified)
en	TrueDef-Pro Core (Modified)

en-us	TrueDef-Pro Core Aqua/Black
en	TrueDef-Pro Core Aqua/Black

en-us	TrueDef-Pro Core Base
en	TrueDef-Pro Core Base

en-us	TrueDef-Pro Core Black/Aqua/Silver
en	TrueDef-Pro Core Black/Aqua/Silver

en-us	TrueDef-Pro Core Black/Gold/Silver
en	TrueDef-Pro Core Black/Gold/Silver

en-us	TrueDef-Pro Core Black/Grey
en	TrueDef-Pro Core Black/Grey

en-us	TrueDef-Pro Core Black/Grey/Red
en	TrueDef-Pro Core Black/Grey/Red

en-us	TrueDef-Pro Core Black/Pink/Purple
en	TrueDef-Pro Core Black/Pink/Purple

en-us	TrueDef-Pro Core Black/Silver
en	TrueDef-Pro Core Black/Silver

en-us	TrueDef-Pro Core Black/Silver
en	TrueDef-Pro Core Black/Silver

en-us	TrueDef-Pro Core Black/Silver/Blue
en	TrueDef-Pro Core Black/Silver/Blue

en-us	TrueDef-Pro Core Black/Silver/Green
en	TrueDef-Pro Core Black/Silver/Green

en-us	TrueDef-Pro Core Black/Silver/Yellow
en	TrueDef-Pro Core Black/Silver/Yellow

en-us	TrueDef-Pro Core Black/White/Violet
en	TrueDef-Pro Core Black/White/Violet

en-us	TrueDef-Pro Core CDF
en	TrueDef-Pro Core CDF

en-us	TrueDef-Pro Core Gold/Grey/Black
en	TrueDef-Pro Core Gold/Grey/Black

en-us	TrueDef-Pro Core Grey/Green
en	TrueDef-Pro Core Grey/Green

en-us	TrueDef-Pro Core Red/Silver
en	TrueDef-Pro Core Red/Silver

en-us	TrueDef-Pro Core Silver/Gold/Grey
en	TrueDef-Pro Core Silver/Gold/Grey

en-us	TrueDef-Pro Core White/Silver/Grey
en	TrueDef-Pro Core White/Silver/Grey

en-us	TrueDef-Pro Core Yellow/Black
en	TrueDef-Pro Core Yellow/Black

en-us	TrueDef-Pro Core Yellow/Grey
en	TrueDef-Pro Core Yellow/Grey

en-us	TrueDef-Pro Legs
en	TrueDef-Pro Legs

en-us	TrueDef-Pro Legs Aqua/Black
en	TrueDef-Pro Legs Aqua/Black

en-us	TrueDef-Pro Legs Base
en	TrueDef-Pro Legs Base

en-us	TrueDef-Pro Legs Black/Aqua/Silver
en	TrueDef-Pro Legs Black/Aqua/Silver

en-us	TrueDef-Pro Legs Black/Gold/Silver
en	TrueDef-Pro Legs Black/Gold/Silver

en-us	TrueDef-Pro Legs Black/Grey
en	TrueDef-Pro Legs Black/Grey

en-us	TrueDef-Pro Legs Black/Grey/Red
en	TrueDef-Pro Legs Black/Grey/Red

en-us	TrueDef-Pro Legs Black/Pink/Purple
en	TrueDef-Pro Legs Black/Pink/Purple

en-us	TrueDef-Pro Legs Black/Silver
en	TrueDef-Pro Legs Black/Silver

en-us	TrueDef-Pro Legs Black/Silver
en	TrueDef-Pro Legs Black/Silver

en-us	TrueDef-Pro Legs Black/Silver/Blue
en	TrueDef-Pro Legs Black/Silver/Blue

en-us	TrueDef-Pro Legs Black/Silver/Green
en	TrueDef-Pro Legs Black/Silver/Green

en-us	TrueDef-Pro Legs Black/Silver/Yellow
en	TrueDef-Pro Legs Black/Silver/Yellow

en-us	TrueDef-Pro Legs Black/White/Violet
en	TrueDef-Pro Legs Black/White/Violet

en-us	TrueDef-Pro Legs Gold/Grey/Black
en	TrueDef-Pro Legs Gold/Grey/Black

en-us	TrueDef-Pro Legs Grey/Green
en	TrueDef-Pro Legs Grey/Green

en-us	TrueDef-Pro Legs Red/Silver
en	TrueDef-Pro Legs Red/Silver

en-us	TrueDef-Pro Legs Silver/Gold/Grey
en	TrueDef-Pro Legs Silver/Gold/Grey

en-us	TrueDef-Pro Legs White/Silver/Grey
en	TrueDef-Pro Legs White/Silver/Grey

en-us	TrueDef-Pro Legs Yellow/Black
en	TrueDef-Pro Legs Yellow/Black

en-us	TrueDef-Pro Legs Yellow/Grey
en	TrueDef-Pro Legs Yellow/Grey

en-us	Trufin
en	Trufin

en-us	Truitt
en	Truitt

en-us	Truman
en	Truman

en-us	Truman
en	Truman

en-us	Trumbo
en	Trumbo

en-us	Trunks
en	Trunks

en-us	Trusted Enforcer
en	Trusted Enforcer

en-us	Trusted Scavenger
en	Trusted Scavenger

en-us	Truth be told, I have been in dire need of some very specific salvage. Dire enough to encourage you to go ahead and create the salvage yourself.
en	Truth be told, I have been in dire need of some very specific salvage. Dire enough to encourage you to go ahead and create the salvage yourself.

en-us	Try Again
en	Try Again

en-us	Try and get away from this one.
en	Try and get away from this one.

en-us	Try as I might, didn't find anything.
en	Try as I might, didn't find anything.

en-us	Try as I might, didn't find anything.
en	Try as I might, didn't find anything.

en-us	Try not to get lost in the detailed schematic for Drake’s massive cargo ship, the Caterpillar. These blueprints are a part of Esperia’s “Masters of Design” series, which shares classic ship schematics from their massive archive.  
en	Try not to get lost in the detailed schematic for Drake’s massive cargo ship, the Caterpillar. These blueprints are a part of Esperia’s “Masters of Design” series, which shares classic ship schematics from their massive archive.  

en-us	Try not to get shot in anything valuable!
en	Try not to get shot in anything valuable!

en-us	Try not to get shot in anything valuable!
en	Try not to get shot in anything valuable!

en-us	Try searching the body of this platform's lieutenant. Never know what useful intel he might have had on him.
en	Try searching the body of this platform's lieutenant. Never know what useful intel he might have had on him.

en-us	Try the Cargo Terminal.
en	Try the Cargo Terminal.

en-us	Try the Vehicle Terminal.
en	Try the Vehicle Terminal.

en-us	Try this on for size.
en	Try this on for size.

en-us	Try to dodge that.
en	Try to dodge that.

en-us	Try to keep XenoThreat off that Javelin. It's getting lit up.
en	Try to keep XenoThreat off that Javelin. It's getting lit up.

en-us	Try to keep a low profile. Things have been heating up around here enough as is. 
en	Try to keep a low profile. Things have been heating up around here enough as is. 

en-us	Try to keep a low profile. Things have been heating up around here enough as is. 
en	Try to keep a low profile. Things have been heating up around here enough as is. 

en-us	Try to keep a low profile. Things have been heating up around here enough as is. 
en	Try to keep a low profile. Things have been heating up around here enough as is. 

en-us	Try to keep up.
en	Try to keep up.

en-us	Try to pay attention this time.
en	Try to pay attention this time.

en-us	Trying to connect to the game host
en	Trying to connect to the game host

en-us	Trying to join a session that has already been joined.
en	Trying to join a session that has already been joined.

en-us	Trying to register too much session user data.
en	Trying to register too much session user data.

en-us	Trying to register too much user data.
en	Trying to register too much user data.

en-us	Trying to use an invalid user id.
en	Trying to use an invalid user id.

en-us	Trying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly. 
en	Trying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly. 

en-us	Trying to write to a leaderboard for a user who is not in the session.
en	Trying to write to a leaderboard for a user who is not in the session.

en-us	Tsai
en	Tsai

en-us	Tsang
en	Tsang

en-us	Tsao
en	Tsao

en-us	Tsuda
en	Tsuda

en-us	Tsuneo
en	Tsuneo

en-us	Tubbs
en	Tubbs

en-us	Tube
en	Tube

en-us	Tubes: %Is
en	Tubes: %Is

en-us	Tucker
en	Tucker

en-us	Tufo
en	Tufo

en-us	Tug
en	Tug

en-us	Tugger
en	Tugger

en-us	Tuller
en	Tuller

en-us	Tully
en	Tully

en-us	Tulsi Jacket Conifer
en	Tulsi Jacket Conifer

en-us	Tulsi Jacket Ebony
en	Tulsi Jacket Ebony

en-us	Tulsi Jacket Midnight
en	Tulsi Jacket Midnight

en-us	Tulsi Jacket Olive
en	Tulsi Jacket Olive

en-us	Tulsi Jacket Redwood
en	Tulsi Jacket Redwood

en-us	Tumbler Glass
en	Tumbler Glass

en-us	Tumbles
en	Tumbles

en-us	Tumbril Cyclone
en	Tumbril Cyclone

en-us	Tumbril Cyclone AA
en	Tumbril Cyclone AA

en-us	Tumbril Cyclone AA
en	Tumbril Cyclone AA

en-us	Tumbril Cyclone EMP Device
en	Tumbril Cyclone EMP Device

en-us	Tumbril Cyclone EMP Device
en	Tumbril Cyclone EMP Device

en-us	Tumbril Cyclone MT
en	Tumbril Cyclone MT

en-us	Tumbril Cyclone MT
en	Tumbril Cyclone MT

en-us	Tumbril Cyclone RC
en	Tumbril Cyclone RC

en-us	Tumbril Cyclone RC
en	Tumbril Cyclone RC

en-us	Tumbril Cyclone RN
en	Tumbril Cyclone RN

en-us	Tumbril Cyclone RN
en	Tumbril Cyclone RN

en-us	Tumbril Cyclone TR
en	Tumbril Cyclone TR

en-us	Tumbril Cyclone TR 
en	Tumbril Cyclone TR 

en-us	Tumbril Hat
en	Tumbril Hat

en-us	Tumbril Land Systems
en	Tumbril Land Systems

en-us	Tumbril Land Systems got its start manufacturing ultra-rugged land vehicles built to explore the strange and dangerous landscapes of newly discovered planets. With the onset of the First Tevarin War, Tumbril expanded their operations when they won a government contract to build tanks and other military vehicles for the UPE military. Over the centuries the company eventually folded. Today, the Tumbril brand has been revived to build land vehicles from tanks to exploration vehicles and personal HOVs in both the civilian and military market.
en	Tumbril Land Systems got its start manufacturing ultra-rugged land vehicles built to explore the strange and dangerous landscapes of newly discovered planets. With the onset of the First Tevarin War, Tumbril expanded their operations when they won a government contract to build tanks and other military vehicles for the UPE military. Over the centuries the company eventually folded. Today, the Tumbril brand has been revived to build land vehicles from tanks to exploration vehicles and personal HOVs in both the civilian and military market.

en-us	Tumbril Land Systems made this hat to celebrate the release of their legendary Nova tank to the civilian market. 
en	Tumbril Land Systems made this hat to celebrate the release of their legendary Nova tank to the civilian market. 

en-us	Tumbril Nova
en	Tumbril Nova

en-us	Tumbril Nova
en	Tumbril Nova

en-us	Tumbril Nova Model "Badland"
en	Tumbril Nova Model "Badland"

en-us	Tumbril Nova Model "Badland" Box
en	Tumbril Nova Model "Badland" Box

en-us	Tumbril Nova Model "Snowblind"
en	Tumbril Nova Model "Snowblind"

en-us	Tumbril Nova Model "Snowblind" Box
en	Tumbril Nova Model "Snowblind" Box

en-us	Tumbril Nova Model "UEE Army"
en	Tumbril Nova Model "UEE Army"

en-us	Tumbril Nova Model "UEE Army" Box
en	Tumbril Nova Model "UEE Army" Box

en-us	Tumbril Ranger TR
en	Tumbril Ranger TR

en-us	Tumbril Storm
en	Tumbril Storm

en-us	Tumbril Storm AA
en	Tumbril Storm AA

en-us	Tumbril Storm AA Turret
en	Tumbril Storm AA Turret

en-us	Tumbril Storm Turret
en	Tumbril Storm Turret

en-us	Tumbril T-Shirt
en	Tumbril T-Shirt

en-us	Tumlin
en	Tumlin

en-us	Tuna Salad Sandwich
en	Tuna Salad Sandwich

en-us	Tuna with Vegetables Omni Pack
en	Tuna with Vegetables Omni Pack

en-us	Tundra
en	Tundra

en-us	Tundra
en	Tundra

en-us	Tundra
en	Tundra

en-us	Tundra Kopion
en	Tundra Kopion

en-us	Tundra Kopion Horn
en	Tundra Kopion Horn

en-us	Tundra Quasi Grazer
en	Tundra Quasi Grazer

en-us	Tundra Quasi Grazer
en	Tundra Quasi Grazer

en-us	Tundra Quasi Grazer Egg
en	Tundra Quasi Grazer Egg

en-us	Tungsten
en	Tungsten

en-us	Tungsten (Ore)
en	Tungsten (Ore)

en-us	Tuning
en	Tuning

en-us	Tuning - Jump Point Open
en	Tuning - Jump Point Open

en-us	Tuning - Jump Point Opening
en	Tuning - Jump Point Opening

en-us	Tuning Completed
en	Tuning Completed

en-us	Tuning Ratio: 
en	Tuning Ratio: 

en-us	Turberfield
en	Turberfield

en-us	TurboDrive
en	TurboDrive

en-us	Turf War
en	Turf War

en-us	Turkey Sandwich
en	Turkey Sandwich

en-us	Turlington
en	Turlington

en-us	Turn
en	Turn

en-us	Turn Left
en	Turn Left

en-us	Turn Left / Right
en	Turn Left / Right

en-us	Turn Over
en	Turn Over

en-us	Turn Right
en	Turn Right

en-us	Turn Valve
en	Turn Valve

en-us	Turn around and keep moving.
en	Turn around and keep moving.

en-us	Turn around and leave now, before we do something you'll regret.
en	Turn around and leave now, before we do something you'll regret.

en-us	Turn around now. If you get back into the restricted area, that should shut off the self-destruct.
en	Turn around now. If you get back into the restricted area, that should shut off the self-destruct.

en-us	Turn around, fly away, this is trouble you don't want.
en	Turn around, fly away, this is trouble you don't want.

en-us	Turn around.
en	Turn around.

en-us	Turn around. I won't say it again.
en	Turn around. I won't say it again.

en-us	Turn heads and the tides of battle with the Shock Wave livery for the F8C Lightning. Featuring a striking green color with black highlights, the livery provides a dramatic and distinct look to a ship that's both a beauty and a beast.
en	Turn heads and the tides of battle with the Shock Wave livery for the F8C Lightning. Featuring a striking green color with black highlights, the livery provides a dramatic and distinct look to a ship that's both a beauty and a beast.

en-us	Turn heads with this slick Quicksilver livery for your ROC and ROC-DS.
en	Turn heads with this slick Quicksilver livery for your ROC and ROC-DS.

en-us	Turn in at Kiosk
en	Turn in at Kiosk

en-us	Turn in ticket.
en	Turn in ticket.

en-us	Turn individual components on/off and monitor their heat levels and power consumption.
en	Turn individual components on/off and monitor their heat levels and power consumption.

en-us	Turn it around.
en	Turn it around.

en-us	Turn the Power OFF
en	Turn the Power OFF

en-us	Turn the Power ON
en	Turn the Power ON

en-us	Turned out to be nothing.
en	Turned out to be nothing.

en-us	Turned out to be nothing.
en	Turned out to be nothing.

en-us	Turner
en	Turner

en-us	Turning on the Nine Tails? Big mistake.
en	Turning on the Nine Tails? Big mistake.

en-us	Turnovers like that can cost you the game. 
en	Turnovers like that can cost you the game. 

en-us	Turnquist
en	Turnquist

en-us	Turns out I'm in need of an extra set of hands. Play your cards right, and I'm thinking it might be you. I'll tell you all about it at the shop.
en	Turns out I'm in need of an extra set of hands. Play your cards right, and I'm thinking it might be you. I'll tell you all about it at the shop.

en-us	Turns out it was nothing to worry about.
en	Turns out it was nothing to worry about.

en-us	Turns out it was nothing to worry about.
en	Turns out it was nothing to worry about.

en-us	Turns out my perfect hiding spot is not that perfect.\n\nJust got word that a crew might be on the way to pinch my stash. If we hurry, you can get to it first.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all of my stash\n* bring it back to ~mission(Destination|Address).\n\nIf these pilfering pecks wind up showing before you finish, I'll make sure there's a few extra credits waiting for you.
en	Turns out my perfect hiding spot is not that perfect.\n\nJust got word that a crew might be on the way to pinch my stash. If we hurry, you can get to it first.\n\nI want you to -\n* go to ~mission(Contractor|RecoverStashLocation)\n* find all of my stash\n* bring it back to ~mission(Destination|Address).\n\nIf these pilfering pecks wind up showing before you finish, I'll make sure there's a few extra credits waiting for you.

en-us	Turns out some double-crossing assholes set us up. We were supposed to meet for a deal, but they attacked our ships instead. Now my people got a fight on their hands, and I'll be honest, I'm not sure they're gonna make it out alive.\n\nWould be good if they had some extra firepower on their side. Think you could hurry over to ~mission(Location|Address) and take out a few of these lying lowlifes for me?\n\nWill make it worth your while, but only if all the Headhunters make it out in one piece.\n\n- Stows Out
en	Turns out some double-crossing assholes set us up. We were supposed to meet for a deal, but they attacked our ships instead. Now my people got a fight on their hands, and I'll be honest, I'm not sure they're gonna make it out alive.\n\nWould be good if they had some extra firepower on their side. Think you could hurry over to ~mission(Location|Address) and take out a few of these lying lowlifes for me?\n\nWill make it worth your while, but only if all the Headhunters make it out in one piece.\n\n- Stows Out

en-us	Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to ~mission(Location|Address) and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out
en	Turns out those Citizens for Prosperity bastards have been gathering intel on us. They're going to try to cut us off from several revenue streams and bleed us dry. Can't let that happen. \n\nHead to ~mission(Location|Address) and destroy their data storage. \n\nThat should teach them not to stick their noses where they don't belong.\n\n-Stows out

en-us	Turns out you were better than I thought.
en	Turns out you were better than I thought.

en-us	Turns out, one of our suppliers went missing recently. Definitely going to be hard to find a replacement. Really hope they're okay.
en	Turns out, one of our suppliers went missing recently. Definitely going to be hard to find a replacement. Really hope they're okay.

en-us	Turret
en	Turret

en-us	Turret
en	Turret

en-us	Turret
en	Turret

en-us	Turret
en	Turret

en-us	Turret
en	Turret

en-us	Turret (NAV)
en	Turret (NAV)

en-us	Turret (NAV)
en	Turret (NAV)

en-us	Turret (SCM)
en	Turret (SCM)

en-us	Turret - Look Ahead - Enabled
en	Turret - Look Ahead - Enabled

en-us	Turret - Look Ahead - Strength - Forward Vector
en	Turret - Look Ahead - Strength - Forward Vector

en-us	Turret - Look Ahead - Strength - Look Into Turns
en	Turret - Look Ahead - Strength - Look Into Turns

en-us	Turret - Look Ahead - Strength - Target Tracking
en	Turret - Look Ahead - Strength - Target Tracking

en-us	Turret - Look Ahead - Strength - VJoy
en	Turret - Look Ahead - Strength - VJoy

en-us	Turret - Rear Left
en	Turret - Rear Left

en-us	Turret - Rear Right
en	Turret - Rear Right

en-us	Turret - Speed Limiter (abs)
en	Turret - Speed Limiter (abs)

en-us	Turret - Speed Limiter (abs)
en	Turret - Speed Limiter (abs)

en-us	Turret - Speed Limiter (rel)
en	Turret - Speed Limiter (rel)

en-us	Turret - Speed Limiter (rel)
en	Turret - Speed Limiter (rel)

en-us	Turret - Speed Limiter - Decrease (rel)
en	Turret - Speed Limiter - Decrease (rel)

en-us	Turret - Speed Limiter - Increase (rel)
en	Turret - Speed Limiter - Increase (rel)

en-us	Turret - Speed Limiter - On/Off (Hold/Toggle)
en	Turret - Speed Limiter - On/Off (Hold/Toggle)

en-us	Turret - VJoy - Pitch
en	Turret - VJoy - Pitch

en-us	Turret - VJoy - Yaw
en	Turret - VJoy - Yaw

en-us	Turret - VJoy Mode
en	Turret - VJoy Mode

en-us	Turret 1
en	Turret 1

en-us	Turret 10
en	Turret 10

en-us	Turret 11
en	Turret 11

en-us	Turret 12
en	Turret 12

en-us	Turret 13
en	Turret 13

en-us	Turret 14
en	Turret 14

en-us	Turret 15
en	Turret 15

en-us	Turret 16
en	Turret 16

en-us	Turret 17
en	Turret 17

en-us	Turret 18
en	Turret 18

en-us	Turret 19
en	Turret 19

en-us	Turret 2
en	Turret 2

en-us	Turret 20
en	Turret 20

en-us	Turret 3
en	Turret 3

en-us	Turret 4
en	Turret 4

en-us	Turret 5
en	Turret 5

en-us	Turret 6
en	Turret 6

en-us	Turret 7
en	Turret 7

en-us	Turret 8
en	Turret 8

en-us	Turret 9
en	Turret 9

en-us	Turret AI Module
en	Turret AI Module

en-us	Turret Access
en	Turret Access

en-us	Turret Access
en	Turret Access

en-us	Turret Advanced
en	Turret Advanced

en-us	Turret Aim Pitch
en	Turret Aim Pitch

en-us	Turret Aim Yaw
en	Turret Aim Yaw

en-us	Turret Anvil Hornet
en	Turret Anvil Hornet

en-us	Turret Anvil Hornet
en	Turret Anvil Hornet

en-us	Turret Base
en	Turret Base

en-us	Turret E.S.P. - Dampening Curvature
en	Turret E.S.P. - Dampening Curvature

en-us	Turret E.S.P. - Enable Temporarily (Hold)
en	Turret E.S.P. - Enable Temporarily (Hold)

en-us	Turret E.S.P. - Enabled By Default
en	Turret E.S.P. - Enabled By Default

en-us	Turret E.S.P. - Inner Zone Size (percent of zone size)
en	Turret E.S.P. - Inner Zone Size (percent of zone size)

en-us	Turret E.S.P. - Zone Size (degrees)
en	Turret E.S.P. - Zone Size (degrees)

en-us	Turret E.S.P. - Zone Size (degrees)
en	Turret E.S.P. - Zone Size (degrees)

en-us	Turret E.S.P. Toggle On / Off
en	Turret E.S.P. Toggle On / Off

en-us	Turret Gun - Left
en	Turret Gun - Left

en-us	Turret Gun - Right
en	Turret Gun - Right

en-us	Turret Gyro Stabilization (Toggle)
en	Turret Gyro Stabilization (Toggle)

en-us	Turret Gyro Stabilization (Toggle)
en	Turret Gyro Stabilization (Toggle)

en-us	Turret Instant Zoom
en	Turret Instant Zoom

en-us	Turret Module
en	Turret Module

en-us	Turret Module
en	Turret Module

en-us	Turret Movement
en	Turret Movement

en-us	Turret Movement:
en	Turret Movement:

en-us	Turret Relative Mode
en	Turret Relative Mode

en-us	Turret Relative Mode Pitch
en	Turret Relative Mode Pitch

en-us	Turret Relative Mode Yaw
en	Turret Relative Mode Yaw

en-us	Turret Seat
en	Turret Seat

en-us	Turret Status:
en	Turret Status:

en-us	Turret Weapon - Left
en	Turret Weapon - Left

en-us	Turret Weapon - Right
en	Turret Weapon - Right

en-us	Turret Weapon Slot
en	Turret Weapon Slot

en-us	Turret Weapon Slot 1
en	Turret Weapon Slot 1

en-us	Turret Weapon Slot 2
en	Turret Weapon Slot 2

en-us	Turret Weapon Slot 3
en	Turret Weapon Slot 3

en-us	Turret Weapon Slot 4
en	Turret Weapon Slot 4

en-us	Turret eliminated.
en	Turret eliminated.

en-us	Turrets
en	Turrets

en-us	Turrets
en	Turrets

en-us	Turrets
en	Turrets

en-us	Turrets
en	Turrets

en-us	Turrets
en	Turrets

en-us	Turrets - Look Ahead - Strength - Forward vector
en	Turrets - Look Ahead - Strength - Forward vector

en-us	Turrets - Look Ahead - Strength - Movement
en	Turrets - Look Ahead - Strength - Movement

en-us	Turrets - Look Ahead - Strength - VJoy
en	Turrets - Look Ahead - Strength - VJoy

en-us	Turrets - Look Ahead -Strength - Target Tracking
en	Turrets - Look Ahead -Strength - Target Tracking

en-us	Turrets - Mouse Input - Defaults to Relative Mouse Mode
en	Turrets - Mouse Input - Defaults to Relative Mouse Mode

en-us	Turrets - VJoy - Deadzone
en	Turrets - VJoy - Deadzone

en-us	Turrets - VJoy - Mouse Deadzone (% of the range)
en	Turrets - VJoy - Mouse Deadzone (% of the range)

en-us	Turrets - VJoy - Range Pitch (degrees)
en	Turrets - VJoy - Range Pitch (degrees)

en-us	Turrets - VJoy - Range Yaw (degrees)
en	Turrets - VJoy - Range Yaw (degrees)

en-us	Turrets - VJoy - Visibility
en	Turrets - VJoy - Visibility

en-us	Turrets Online
en	Turrets Online

en-us	Turrets Temporarily Offline
en	Turrets Temporarily Offline

en-us	Tuserac Plena (Emperor Blossom) Plant
en	Tuserac Plena (Emperor Blossom) Plant

en-us	Tussock Boots Basalt
en	Tussock Boots Basalt

en-us	Tussock Boots Coal
en	Tussock Boots Coal

en-us	Tussock Boots Gravel
en	Tussock Boots Gravel

en-us	Tussock Boots Hematite
en	Tussock Boots Hematite

en-us	Tussock Boots Olivine
en	Tussock Boots Olivine

en-us	Tutorial - Interaction Mode
en	Tutorial - Interaction Mode

en-us	Tutorial - Inventory Management
en	Tutorial - Inventory Management

en-us	Tutorial - Shopping & Inventory
en	Tutorial - Shopping & Inventory

en-us	Tutorial - Traversing the 'Verse
en	Tutorial - Traversing the 'Verse

en-us	Tutorial - Traversing the 'Verse
en	Tutorial - Traversing the 'Verse

en-us	Tutorial - Using Your mobiGlas
en	Tutorial - Using Your mobiGlas

en-us	Tutorial - Welcome to the 'Verse
en	Tutorial - Welcome to the 'Verse

en-us	Tutorial - Your First Flight
en	Tutorial - Your First Flight

en-us	Tutorial - Your First Outing
en	Tutorial - Your First Outing

en-us	Tutorial - Your First Steps
en	Tutorial - Your First Steps

en-us	Tutorial Complete: %s
en	Tutorial Complete: %s

en-us	Tutorial Failed: %s
en	Tutorial Failed: %s

en-us	Tutorial Ship Rent Duration Ended
en	Tutorial Ship Rent Duration Ended

en-us	Tutorial Started: %s
en	Tutorial Started: %s

en-us	Tutorial Withdrawn: %s
en	Tutorial Withdrawn: %s

en-us	Tuttle
en	Tuttle

en-us	Tuvic Outerwear Jacket Arctic
en	Tuvic Outerwear Jacket Arctic

en-us	Tuvic Outerwear Jacket Ash
en	Tuvic Outerwear Jacket Ash

en-us	Tuvic Outerwear Jacket Crimson
en	Tuvic Outerwear Jacket Crimson

en-us	Tuvic Outerwear Jacket Mil-Green
en	Tuvic Outerwear Jacket Mil-Green

en-us	Tuvic Outerwear Jacket Rust Society
en	Tuvic Outerwear Jacket Rust Society

en-us	Tuvic Outerwear Jacket Tactical
en	Tuvic Outerwear Jacket Tactical

en-us	Tuvois Jacket
en	Tuvois Jacket

en-us	Tuvois Jacket Aqua
en	Tuvois Jacket Aqua

en-us	Tuvois Jacket Black
en	Tuvois Jacket Black

en-us	Tuvois Jacket Blue
en	Tuvois Jacket Blue

en-us	Tuvois Jacket Dark Green
en	Tuvois Jacket Dark Green

en-us	Tuvois Jacket Dark Red
en	Tuvois Jacket Dark Red

en-us	Tuvois Jacket Green
en	Tuvois Jacket Green

en-us	Tuvois Jacket Grey
en	Tuvois Jacket Grey

en-us	Tuvois Jacket Imperial
en	Tuvois Jacket Imperial

en-us	Tuvois Jacket Olive
en	Tuvois Jacket Olive

en-us	Tuvois Jacket Orange
en	Tuvois Jacket Orange

en-us	Tuvois Jacket Purple
en	Tuvois Jacket Purple

en-us	Tuvois Jacket Red
en	Tuvois Jacket Red

en-us	Tuvois Jacket Seagreen
en	Tuvois Jacket Seagreen

en-us	Tuvois Jacket Sienna
en	Tuvois Jacket Sienna

en-us	Tuvois Jacket Tan
en	Tuvois Jacket Tan

en-us	Tuvois Jacket Twilight
en	Tuvois Jacket Twilight

en-us	Tuvois Jacket Violet
en	Tuvois Jacket Violet

en-us	Tuvois Jacket White
en	Tuvois Jacket White

en-us	Tuvois Jacket Yellow
en	Tuvois Jacket Yellow

en-us	Twelfth Floor
en	Twelfth Floor

en-us	Twelfth Floor
en	Twelfth Floor

en-us	Twenty years ago, I swore I was never gonna eat an aloprat. But here I am, craving the damn things whenever I leave Pyro. Tried them other places too. Just don't taste the same.
en	Twenty years ago, I swore I was never gonna eat an aloprat. But here I am, craving the damn things whenever I leave Pyro. Tried them other places too. Just don't taste the same.

en-us	Twenty-Sided Die Blue
en	Twenty-Sided Die Blue

en-us	Twenty-Sided Die Green
en	Twenty-Sided Die Green

en-us	Twenty-Sided Die Red
en	Twenty-Sided Die Red

en-us	Twenty-Sided Die Ship Manufacturers
en	Twenty-Sided Die Ship Manufacturers

en-us	Twenty-Sided Plushie Blue
en	Twenty-Sided Plushie Blue

en-us	Twenty-Sided Plushie Green
en	Twenty-Sided Plushie Green

en-us	Twenty-Sided Plushie Red
en	Twenty-Sided Plushie Red

en-us	Twin Main Thruster
en	Twin Main Thruster

en-us	Twin Main Thruster
en	Twin Main Thruster

en-us	Twin Main Thruster
en	Twin Main Thruster

en-us	Twin Main Thruster
en	Twin Main Thruster

en-us	Twin Main Thruster
en	Twin Main Thruster

en-us	Twin Main Thruster
en	Twin Main Thruster

en-us	Twist
en	Twist

en-us	Twitch
en	Twitch

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two
en	Two

en-us	Two Birds, One Stone
en	Two Birds, One Stone

en-us	Two In The Head
en	Two In The Head

en-us	Two Star Minimum
en	Two Star Minimum

en-us	Two locals we work with were out salvaging at ~mission(Location|Address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
en	Two locals we work with were out salvaging at ~mission(Location|Address) when they had some issues with faulty equipment. One managed to escape, but their partner, ~mission(TargetName) was unfortunately left behind.\n\nWith the state they were last reported to be in, I’m guessing they didn’t make it, but I’d like to know for sure. If you’re willing, I could use your help in finding their remains.\n\nIf you can track them down, I’ll see that you’re properly compensated for the effort.\n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity

en-us	Two of our volunteers vanished while on a recent foraging expedition. It has been over two standard days since their disappearance, and their families have begun to fear the worst and are willing to offer a reward if someone can help trace their whereabouts.\n\nThey were last seen in the vicinity of ~mission(Location|Address). It is possible that they may have been injured and sought shelter in an abandoned building or a cave. The area is full of potential hiding spots, so your search will need to be thorough. \n\nThank you for taking this on. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity
en	Two of our volunteers vanished while on a recent foraging expedition. It has been over two standard days since their disappearance, and their families have begun to fear the worst and are willing to offer a reward if someone can help trace their whereabouts.\n\nThey were last seen in the vicinity of ~mission(Location|Address). It is possible that they may have been injured and sought shelter in an abandoned building or a cave. The area is full of potential hiding spots, so your search will need to be thorough. \n\nThank you for taking this on. \n\nLima Endicott\nLead Dispatcher\nCitizens for Prosperity

en-us	Two slaggers, ~mission(TargetName) and ~mission(TargetName2), are trying to muscle in our territory. Not going to happen because you're going to kill them.\n\nAnd to stamp down this little operation once and for all, you're going to kill them both at the same time. \n\nFind whoever you want to help to track down one while you handle the other, but just be sure that everyone's targeted once the shooting starts.\n\n~Mission(Danger)-Twitch
en	Two slaggers, ~mission(TargetName) and ~mission(TargetName2), are trying to muscle in our territory. Not going to happen because you're going to kill them.\n\nAnd to stamp down this little operation once and for all, you're going to kill them both at the same time. \n\nFind whoever you want to help to track down one while you handle the other, but just be sure that everyone's targeted once the shooting starts.\n\n~Mission(Danger)-Twitch

en-us	Two teams battle it out with each in their own Resource Network enabled A2 Hercules.
en	Two teams battle it out with each in their own Resource Network enabled A2 Hercules.

en-us	Two teams battle it out with one team in their own Resource Network enabled A2 Hercules and the other in Resource Network enabled Gladius'.
en	Two teams battle it out with one team in their own Resource Network enabled A2 Hercules and the other in Resource Network enabled Gladius'.

en-us	Two.
en	Two.

en-us	Two.
en	Two.

en-us	Twotone Paint
en	Twotone Paint

en-us	Twotone paint job for the Origin 325a.
en	Twotone paint job for the Origin 325a.

en-us	Twyla
en	Twyla

en-us	Ty
en	Ty

en-us	Tyche
en	Tyche

en-us	Tyche
en	Tyche

en-us	Tyger (Project Purple) Shirt
en	Tyger (Project Purple) Shirt

en-us	Tyler
en	Tyler

en-us	Tyler
en	Tyler

en-us	Tyler Design
en	Tyler Design

en-us	Tyler Design & Tech
en	Tyler Design & Tech

en-us	Tyler Design & Tech began its life manufacturing generators, air purifiers, and other necessities for planetary settlers. Tyler focused on making products that, while not as powerful as some other brands, were durable and extremely efficient with little heat byproduct which led to the development of low-signature power plants.  It wasn’t long before even the UEE Navy began to outfit some of their own stealth crafts with Tyler parts, and with their new success the company was able to expand their ship component line into what it is today.
en	Tyler Design & Tech began its life manufacturing generators, air purifiers, and other necessities for planetary settlers. Tyler focused on making products that, while not as powerful as some other brands, were durable and extremely efficient with little heat byproduct which led to the development of low-signature power plants.  It wasn’t long before even the UEE Navy began to outfit some of their own stealth crafts with Tyler parts, and with their new success the company was able to expand their ship component line into what it is today.

en-us	Type
en	Type

en-us	Type
en	Type

en-us	Type
en	Type

en-us	Type
en	Type

en-us	Type "HELP" to get help using the terminal.\nType "COMMANDS" to get a list of all available commands.
en	Type "HELP" to get help using the terminal.\nType "COMMANDS" to get a list of all available commands.

en-us	Type A
en	Type A

en-us	Type B
en	Type B

en-us	Type C
en	Type C

en-us	Type:
en	Type:

en-us	Type: Asteroid
en	Type: Asteroid

en-us	Type: Asteroid Belt
en	Type: Asteroid Belt

en-us	Type: Asteroid Field
en	Type: Asteroid Field

en-us	Type: Black Hole
en	Type: Black Hole

en-us	Type: City
en	Type: City

en-us	Type: Contact
en	Type: Contact

en-us	Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck.
en	Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck.

en-us	Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck.
en	Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck.

en-us	Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck.
en	Type: Flight Helmet\nDamage Reduction: 10%\n\nInfect your friends with your Day of the Vara spirit when you wear this helmet inspired by the hit vid Lost Plague. The helmet perfectly replicates the horrific death of xenoarchaeologist Diane Wu, first victim of the ancient alien virus she unwittingly unleashes on an unsuspecting galaxy. CC's Conversions utilized a proprietary lightweight yet sturdy rubber to accurately reproduce the deadly plague's signature spines so you can enjoy hours of wear without straining your neck.

en-us	Type: Jump Point
en	Type: Jump Point

en-us	Type: Moon
en	Type: Moon

en-us	Type: Navigation Point
en	Type: Navigation Point

en-us	Type: Planet
en	Type: Planet

en-us	Type: Planetoid
en	Type: Planetoid

en-us	Type: Satellite
en	Type: Satellite

en-us	Type: Settlement
en	Type: Settlement

en-us	Type: Star
en	Type: Star

en-us	Type: Structure
en	Type: Structure

en-us	Type: Unknown
en	Type: Unknown

en-us	Typhoon IX
en	Typhoon IX

en-us	Typhoon IX Torpedo
en	Typhoon IX Torpedo

en-us	Typical.
en	Typical.

en-us	Typical.
en	Typical.

en-us	Typical.
en	Typical.

en-us	Typical.
en	Typical.

en-us	Typical.
en	Typical.

en-us	Typical?.
en	Typical?.

en-us	Tyrell
en	Tyrell

en-us	Tyrone
en	Tyrone

en-us	Tyros Jacket
en	Tyros Jacket

en-us	Tyrrell
en	Tyrrell

en-us	Tyson
en	Tyson

en-us	U
en	U

en-us	U get ~mission(Item). U take 2 ~mission(Destination). all the creds!! CREDS TIMES A BILLION. do it! ~mission(Client) = super legit
en	U get ~mission(Item). U take 2 ~mission(Destination). all the creds!! CREDS TIMES A BILLION. do it! ~mission(Client) = super legit

en-us	UC
en	UC

en-us	UDF Hat
en	UDF Hat

en-us	UDM Local Delivery Evaluation
en	UDM Local Delivery Evaluation

en-us	UDM Local Delivery Re-evaluation
en	UDM Local Delivery Re-evaluation

en-us	UDM Local Delivery Route
en	UDM Local Delivery Route

en-us	UDM Local Delivery Route 
en	UDM Local Delivery Route 

en-us	UDM Local Shipment Route
en	UDM Local Shipment Route

en-us	UDM Package Handler
en	UDM Package Handler

en-us	UDM Package Pick Up
en	UDM Package Pick Up

en-us	UEC
en	UEC

en-us	UEC Available on Chit. What Would You Like to Do?
en	UEC Available on Chit. What Would You Like to Do?

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE
en	UEE

en-us	UEE 6th Platoon Medal (Damaged)
en	UEE 6th Platoon Medal (Damaged)

en-us	UEE 6th Platoon Medal (Pristine)
en	UEE 6th Platoon Medal (Pristine)

en-us	UEE 6th Platoon Medal (Worn)
en	UEE 6th Platoon Medal (Worn)

en-us	UEE Advocacy
en	UEE Advocacy

en-us	UEE Advocacy
en	UEE Advocacy

en-us	UEE Communication
en	UEE Communication

en-us	UEE Holographic Flag
en	UEE Holographic Flag

en-us	UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
en	UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.

en-us	UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
en	UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.

en-us	UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
en	UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.

en-us	UEE JURISDICTION NOTIFICATION\n** Klescher Rehabilitation Facilities **\n\n Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Be sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
en	UEE JURISDICTION NOTIFICATION\n** Klescher Rehabilitation Facilities **\n\n Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Be sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.

en-us	UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
en	UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.

en-us	UEE Marines
en	UEE Marines

en-us	UEE Navy
en	UEE Navy

en-us	UEE Navy
en	UEE Navy

en-us	UEE Navy
en	UEE Navy

en-us	UEE Patrol
en	UEE Patrol

en-us	UEE Towel
en	UEE Towel

en-us	UEE forces really want to capture this sweet asteroid base. 
en	UEE forces really want to capture this sweet asteroid base. 

en-us	UEE vs Vanduul
en	UEE vs Vanduul

en-us	UEE, Unaffiliated Systems
en	UEE, Unaffiliated Systems

en-us	UEEN Supply Ship
en	UEEN Supply Ship

en-us	UEEx T-Shirt
en	UEEx T-Shirt

en-us	UI - Aspect Modifier
en	UI - Aspect Modifier

en-us	UNARMED
en	UNARMED

en-us	UNAUTHORISED ACCESS
en	UNAUTHORISED ACCESS

en-us	UNAVAILABLE
en	UNAVAILABLE

en-us	UNBOUND ACTION %s
en	UNBOUND ACTION %s

en-us	UNE Gold Ingot (Damaged)
en	UNE Gold Ingot (Damaged)

en-us	UNE Gold Ingot (Flawed)
en	UNE Gold Ingot (Flawed)

en-us	UNE Gold Ingot (Pristine)
en	UNE Gold Ingot (Pristine)

en-us	UNE Silver Ingot (Damaged)
en	UNE Silver Ingot (Damaged)

en-us	UNE Silver Ingot (Flawed)
en	UNE Silver Ingot (Flawed)

en-us	UNE Silver Ingot (Pristine)
en	UNE Silver Ingot (Pristine)

en-us	UNE Unification War Medal (Damaged)
en	UNE Unification War Medal (Damaged)

en-us	UNE Unification War Medal (Pristine)
en	UNE Unification War Medal (Pristine)

en-us	UNE Unification War Medal (Worn)
en	UNE Unification War Medal (Worn)

en-us	UNEQUIP
en	UNEQUIP

en-us	UNITS
en	UNITS

en-us	UNIVERSE
en	UNIVERSE

en-us	UNLK
en	UNLK

en-us	UNLOCKING SPAWN POINT
en	UNLOCKING SPAWN POINT

en-us	UP
en	UP

en-us	UPDATE: It seems Hurston Security's much more competent than I thought. They've identified your location and are sending mercenaries to your position as we speak. Protect the ~mission(Item) until the transfer is complete. Otherwise, all of this will be for naught.
en	UPDATE: It seems Hurston Security's much more competent than I thought. They've identified your location and are sending mercenaries to your position as we speak. Protect the ~mission(Item) until the transfer is complete. Otherwise, all of this will be for naught.

en-us	UPDATE: It seems we were not the only ones eager to abscond with the blade. Can you imagine the impertinence of poaching in my territory? If word gets out, the implications could be ruinous. It cannot stand. The only option is for you to stop the decryption before they can complete their sale.\n\nTo track down the current location of the ~mission(Item), restart the satellite's main internal control system. It should activate the tracking protocol and allow you to find the culprits responsible.
en	UPDATE: It seems we were not the only ones eager to abscond with the blade. Can you imagine the impertinence of poaching in my territory? If word gets out, the implications could be ruinous. It cannot stand. The only option is for you to stop the decryption before they can complete their sale.\n\nTo track down the current location of the ~mission(Item), restart the satellite's main internal control system. It should activate the tracking protocol and allow you to find the culprits responsible.

en-us	UPDATE: Looks like someone has beaten us to the punch! Mercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current whereabouts. 
en	UPDATE: Looks like someone has beaten us to the punch! Mercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current whereabouts. 

en-us	UPDATE: Looks like someone has beaten us to the punch. We cannot allow some second rate hoods sell the data. My reputation would be devastated. There is no choice but for you to track the Blade down and stop the decryption before it's too late.\n\nMercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current status.
en	UPDATE: Looks like someone has beaten us to the punch. We cannot allow some second rate hoods sell the data. My reputation would be devastated. There is no choice but for you to track the Blade down and stop the decryption before it's too late.\n\nMercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current status.

en-us	UPDATE: Unfortunate news. Hurston Security has gotten word of our little pilfering ploy and their ruthless thugs are hunting you down at this very moment. It is vital that you protect the ~mission(Item) until the transfer is complete. \n\nIt would be a shame to have come this far only to fail.
en	UPDATE: Unfortunate news. Hurston Security has gotten word of our little pilfering ploy and their ruthless thugs are hunting you down at this very moment. It is vital that you protect the ~mission(Item) until the transfer is complete. \n\nIt would be a shame to have come this far only to fail.

en-us	UPLINK OFFLINE
en	UPLINK OFFLINE